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And Steam have refund system in place, you lose absolutely nothing for pre-order
Cyberpunk 2077 is a good example from last year. CDproject spent $250million for marketting and only fraction of budget for actual gameplay coding, which ended up broken game on launch and took 2 months just to play on consoles. So many people pre-ordered, so their sales number was great nonetheless, which will later be used to convince share holders.
The only dignity anyone around here is losing are the "waaaaah pre-order bad!" whiners.
You will never unite enough gamers to have any impact on publishers. Especially not in regards to pre-ordering. Most of us aren't foolish enough to think pre-ordering has any impact on the final product. It will be the same regardless of pre-orders or not.
That said, games exist on a long-term development path, with DLC and other small updates being built into the workflow these days. Instead of buying a fully realized, tested, complete game, we're buying a game that will grow well into the future.
Just look at Dying Light for an example. Techland has been adding more and more stuff to it since it was released, and it's been a blast to install it every couple years and see what they've done.
Yeah, Cyberpunk let us all down and No Man's Sky was a huge joke. But now No Man's Sky is THE example of a game that was busted on launch that is now, apparently, amazing. Cyberpunk will fix itself, too. I haven't bought either game, but I will someday. I just rarely buy new games because they're overpriced and I can wait a few years for them to come down in price.
However, Dying Light is one of my favorite games of all time, and Techland has continually impressed me with what they've done with it, so I'm pretty sure I'll pre-order this one. Not because I expect it to be amazing on Day 1, but because I trust that Techland will put as much effort into it as they did with the first game.
Also, it's already #2 in the Top Sellers list on Steam, so clearly people are pre-ordering it in great numbers.
i preordered