Life is Strange 2

Life is Strange 2

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wdmusicprod May 10, 2020 @ 3:39pm
Finn and Sean romance should be an ending...
Sean and Finn should be able to have sex and find their beach house with coconut drinks In Puerto Lobos along with Daniel. The three of them should be able to become a family. An old gay guy's opinion.

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Last edited by wdmusicprod; May 15, 2020 @ 5:28am
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Showing 1-15 of 42 comments
SoBeJe May 10, 2020 @ 8:36pm 
There is an ending with Sean and Finn in Puerto Lobos, but without Daniel. I think, it's really sad, that there was no opinion that Finn come with us, when we flee from the hospital. But I've played the Cassy-Path and the Finn-Path and I think the Finn Lovestory is written more intensly and strong, with the letter from Finn and mentions of him in Ep 4 and Ep 5. In the Cassy-Lovestory there are not such details, so I tihink Cassy is a Sexaffair and Finn is the romantic Lovestory and that is the reason, why there is no chance to have Sex with Finn, but with Cassy.

Sorry for my bad english :)
Dragonrubi May 11, 2020 @ 7:44am 
My opinion is not relevant since I am not much into this sexuality romance and this “shipping” stuff.

Perhaps is that is not my type, but I dislike Cassidy I find her character a bit simpleton and annoyingly pushy (but I know men that this kind of women for the same reason can be extremely sensual)

I am not gay but I understand your opinion, and I find Finn more fun and interesting character than Cassidy, the more I was into the game I liked more Finn.

Originally posted by SoBeJe:
I think, it's really sad, that there was no opinion that Finn come with us, when we flee from the hospital.

I remember from the chat you had in the hospital, Finn is not well yet so even he says he would be more a burden than a help is he tries to escape.
SoBeJe May 11, 2020 @ 8:04am 
Yes, I think he can't walk and that is the reason, why he can't come with us.

Besides the Cassy-Path and the Finn-Path you can play "solo" without kissing one of them and be friend with both and you can even kiss both ;)

Sean has the choice :)

But it's sad too, that you have to consent to the Robbery to play the Finn-Path. That bothers me more than the lack of sex with Finn.
Dragonrubi May 11, 2020 @ 8:20am 
Flirting with Finn I think in the game doesn’t mess up things in the way it does doing it with Cass.

Most people go to have sex with Cass in the lake, that’s good for the “fanservice” but terrible bad for the story, later they are "stupid Daniel screw it again…”

Daniel is right when he blames Sean that he neglects him for Cass, he left Daniel alone with tons of junkies and weirdos to have sex with his new crush, so while Sean was “having fun” one of those that were close to him: Finn, groomed Daniel into go in the robbery (and don’t come with he could decide because he is a stupid confused 9yo he can’t have say in the matter while Finn was very much into it and a very persuasive character especially with Daniel.)

Looking things in that way I prefer the “Evil” path and agree with Finn in his plan, all will end in a disaster anyway, in a moment Cass may be angry with you, but that’s better because she doesn’t go and results injured.
Last edited by Dragonrubi; May 11, 2020 @ 8:29am
julian.varanel May 11, 2020 @ 8:40am 
One of my major criticisms of the game involves the heist. If you agree to do the heist with Finn, you can do everything perfectly..not alerting Big Joe, not seen on cam etc. Until the final moment before the safe....and you somehow lose all common sense and have Daniel blast open the safe with Merrill a room or two away. That makes NO sense. Daniel could have just quietly lifted the safe out and put it on the truck. Then it could have been opened well away from Merrill's house. But because of plot demands, you have to get caught.

Had they given the game more time than the five episodes allowed, the player could have been rewarded by being successful in the heist,..their choices and decisions honored. You see the same type of illogical / out of character decisions in the Christmas market in Ep 2. Sean, as I played him, would never have agreed to go the market. While there are elements of LiS 2 that I really like, these illogical choices that the player can't avoid is not one of them.
Dragonrubi May 11, 2020 @ 8:54am 
In my second play I agreed with the robbery and gone with Finn. I tried to be very careful search and wreck all cameras… but I must get to the idea that I am very dumb! :P when I gone into the room Merry was already there with the gun :(

I remember Sean asking Daniel to throw down the main door, he says he could but it would do “too much noise”; that’s why they had to enter from the kitchen; I assume for the same reason it was not wise to lift and take out the box, it could be too messy and noisy.

And things like that may happen in real life when you take sudden illogic decisions when you are too nervy and most chose fast, in my real life screw ups friends later tell me “why you didn’t… this… or that?” and they are right pretty logical but you don’t think that in the very moment.

In some way is ugly in some way but is fun in other how everyone freaks out it with the inevitable disaster of ep 3 blaming themselves for taking a “bad decision” but at the same time things happen very different and the outcome different according what you chose before.
Last edited by Dragonrubi; May 11, 2020 @ 9:04am
julian.varanel May 11, 2020 @ 9:03am 
Those incidents do happen, of course. A one time occurrence over the course of five episodes..I can be okay with that. The unforeseen happens. But it happens in the story too many times for my taste. At some point, those moments of scripted in lapses of judgment begin to feel cheap and phoned in. Almost as if they didn't have either the inclination or budget to do otherwise.
Dragonrubi May 11, 2020 @ 9:33am 
I understand the paths would be infinitely different with different outcomes; so in theory you may have a very different story from the decisions on previows chapters, so is understandable that the main plot and the major events to be mainly the same.

Yet the game is very replayable, and a game like this shouldn’t, because for example here, Finn can die or not, Cass can go and be injured or be angry stay and be safe…

And there is a lot of little details that change a lot according to your decisions, clothing if you robbed or not, Daniel dialogues change a lot if he has high or lo bro and mor
Perhaps something that would be nicer would be if the endings depended on brotherhood too, not only in morale.
julian.varanel May 11, 2020 @ 9:51am 
They can have as many small, changing details as they want. I'm fine with that. I'd be okay if the major plot points and events only have small variances in them. But what I do not want, is a story where practically every major event is brought about by the characters continually making the most unwise and illogical choices. After a while, even if the main characters are under duress, so many lapses in logic and judgment defy credulity.
Last edited by julian.varanel; May 11, 2020 @ 10:13am
julian.varanel May 11, 2020 @ 10:56am 
You, as the player, can have Finn, Sean and Daniel do each step of the heist with utter perfection. Yet, all those logical and deliberate choices amount to nothing because the writers...of the plot..of the game ..demand that they get caught. Why? Only so the plot can move along.

I'm not referring to what real people might or might not be prone to do in a situation like that. These aren't real people. They're characters in a story. They can do and say whatever the writers want them to do and say. But what I would ask is this: if you, the developers, challenge the player with moving through a scene trying to take the right steps to reach a goal...if they succeed in doing so, don't pull the rug out from under them. And certainly don't do so to serve some arbitrary need to advance the plot.

Many of the illogical choices and decisions I see the characters make could have been solved with a longer running time and ditching the five episode format. I truly, truly never want to see this episodic format used again. Frankly, I don't care if the game had been 40 hours, 60 hours. Whatever it would have required to tell the story completely, logically and more fully. I'm accustomed to playing games that require a fair investment of time..The Witcher 3, Dragon Age, Mass Effect. I'm down for the journey. Just give me the magnum opus, not the synopsis.
Dragonrubi May 11, 2020 @ 11:18am 
Originally posted by julian.varanel:
You, as the player, can have Finn, Sean and Daniel do each step of the heist with utter perfection. Yet, all those logical and deliberate choices amount to nothing because the writers...of the plot..of the game ..demand that they get caught. Why? Only so the plot can move along.

I'm not referring to what real people might or might not be prone to do in a situation like that. These aren't real people. They're characters in a story. They can do and say whatever the writers want them to do and say. But what I would ask is this: if you, the developers, challenge the player with moving through a scene trying to take the right steps to reach a goal...if they succeed in doing so, don't pull the rug out from under them. And certainly don't do so to serve some arbitrary need to advance the plot.

Many of the illogical choices and decisions I see the characters make could have been solved with a longer running time and ditching the five episode format. I truly, truly never want to see this episodic format used again. Frankly, I don't care if the game had been 40 hours, 60 hours. Whatever it would have required to tell the story completely, logically and more fully. I'm accustomed to playing games that require a fair investment of time..The Witcher 3, Dragon Age, Mass Effect. I'm down for the journey. Just give me the magnum opus, not the synopsis.
Something like that would require 2 very different stories from ep 4 on and not even the major companies with AAA games would do that.
julian.varanel May 11, 2020 @ 11:49am 
In my scenario, there would be no episodes and, with more running time, the story would not necessarily follow the same path the final two episodes do. There would be room for new environments, new characters. And certainly some of the characters like Finn or Cassidy might stick around. Point is, the format chosen to deliver game limited so many things: the amount of screen time side characters receive, how long you get to immerse yourself in the environments, how extensive the in game conversations are to name but a few. It would have given the game many more possibilities. I would loved to have been able to explore the forest in Ep 3 more. Maybe walking to the other side of the lake where Daniel lifts the tree trunk. Maybe you could have clothing caches you could find while exploring to give Sean and Daniel different clothes you could choose from. Let the story breathe and become something more than what the limitations placed upon allowed for.
I know Finn has a lot of fans and this is really "judgey" of me, but I wish the romantic interests were people that didn't look like they smelled like a mix of pot and B.O. all the time :lunar2020gigglemonkey:

Aside from that I do think Jake, because of his history, would have been a more interesting and less morally ambiguous love interest than Finn, who insists upon using your brother as a tool rather than a person.
Dragonrubi May 11, 2020 @ 1:35pm 
Originally posted by Unacceptable Condition:
who insists upon using your brother as a tool rather than a person.
I find curious how people blames a dumb 9 yo for the outcome, Finn was character with a lot of malice, very charming persuasive and with a lot of influence in Daniel. While Sean neglected him according with the story and left him alone to have sex with his new crush, while his bro was alone and convinced by Finn for the robbery; but yes the stupid little kid is the blame of everything.

Still i think Finn is very fun.
julian.varanel May 11, 2020 @ 2:38pm 
You're assuming that Finn's character would not change. If there was no need to use the idea of the heist to move the plot along, there would be no intrinsic need to keep the character as he was originally written. The only reason he's written as he is stems from the fact that they needed to have the heist happen (and go bad) one way or another. So, if you agree to doing the heist...plot plays out. If you don't, his "using" Daniel is a fail safe to get to the heist.

As for being "judgey" as you put it, in this instance, I don't judge the character, I judge the writers, who seemed quite content to gate an included piece of lgbt content behind..let's be kind and say "irresponsible behavior" and, in turn, making one of the romance options look like some villainous child manipulator. (Thanks for that, by the way.)

And, again, without getting into the motivations of purely fictional people, more time with the story would have allowed the space to find a more creative way of advancing the plot. Quite possibly avoiding the above situation entirely.
Last edited by julian.varanel; May 11, 2020 @ 2:40pm
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Date Posted: May 10, 2020 @ 3:39pm
Posts: 42