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Sorry for my bad english :)
Perhaps is that is not my type, but I dislike Cassidy I find her character a bit simpleton and annoyingly pushy (but I know men that this kind of women for the same reason can be extremely sensual)
I am not gay but I understand your opinion, and I find Finn more fun and interesting character than Cassidy, the more I was into the game I liked more Finn.
I remember from the chat you had in the hospital, Finn is not well yet so even he says he would be more a burden than a help is he tries to escape.
Besides the Cassy-Path and the Finn-Path you can play "solo" without kissing one of them and be friend with both and you can even kiss both ;)
Sean has the choice :)
But it's sad too, that you have to consent to the Robbery to play the Finn-Path. That bothers me more than the lack of sex with Finn.
Most people go to have sex with Cass in the lake, that’s good for the “fanservice” but terrible bad for the story, later they are "stupid Daniel screw it again…”
Daniel is right when he blames Sean that he neglects him for Cass, he left Daniel alone with tons of junkies and weirdos to have sex with his new crush, so while Sean was “having fun” one of those that were close to him: Finn, groomed Daniel into go in the robbery (and don’t come with he could decide because he is a stupid confused 9yo he can’t have say in the matter while Finn was very much into it and a very persuasive character especially with Daniel.)
Looking things in that way I prefer the “Evil” path and agree with Finn in his plan, all will end in a disaster anyway, in a moment Cass may be angry with you, but that’s better because she doesn’t go and results injured.
Had they given the game more time than the five episodes allowed, the player could have been rewarded by being successful in the heist,..their choices and decisions honored. You see the same type of illogical / out of character decisions in the Christmas market in Ep 2. Sean, as I played him, would never have agreed to go the market. While there are elements of LiS 2 that I really like, these illogical choices that the player can't avoid is not one of them.
I remember Sean asking Daniel to throw down the main door, he says he could but it would do “too much noise”; that’s why they had to enter from the kitchen; I assume for the same reason it was not wise to lift and take out the box, it could be too messy and noisy.
And things like that may happen in real life when you take sudden illogic decisions when you are too nervy and most chose fast, in my real life screw ups friends later tell me “why you didn’t… this… or that?” and they are right pretty logical but you don’t think that in the very moment.
In some way is ugly in some way but is fun in other how everyone freaks out it with the inevitable disaster of ep 3 blaming themselves for taking a “bad decision” but at the same time things happen very different and the outcome different according what you chose before.
Yet the game is very replayable, and a game like this shouldn’t, because for example here, Finn can die or not, Cass can go and be injured or be angry stay and be safe…
And there is a lot of little details that change a lot according to your decisions, clothing if you robbed or not, Daniel dialogues change a lot if he has high or lo bro and mor
Perhaps something that would be nicer would be if the endings depended on brotherhood too, not only in morale.
I'm not referring to what real people might or might not be prone to do in a situation like that. These aren't real people. They're characters in a story. They can do and say whatever the writers want them to do and say. But what I would ask is this: if you, the developers, challenge the player with moving through a scene trying to take the right steps to reach a goal...if they succeed in doing so, don't pull the rug out from under them. And certainly don't do so to serve some arbitrary need to advance the plot.
Many of the illogical choices and decisions I see the characters make could have been solved with a longer running time and ditching the five episode format. I truly, truly never want to see this episodic format used again. Frankly, I don't care if the game had been 40 hours, 60 hours. Whatever it would have required to tell the story completely, logically and more fully. I'm accustomed to playing games that require a fair investment of time..The Witcher 3, Dragon Age, Mass Effect. I'm down for the journey. Just give me the magnum opus, not the synopsis.
Aside from that I do think Jake, because of his history, would have been a more interesting and less morally ambiguous love interest than Finn, who insists upon using your brother as a tool rather than a person.
Still i think Finn is very fun.
As for being "judgey" as you put it, in this instance, I don't judge the character, I judge the writers, who seemed quite content to gate an included piece of lgbt content behind..let's be kind and say "irresponsible behavior" and, in turn, making one of the romance options look like some villainous child manipulator. (Thanks for that, by the way.)
And, again, without getting into the motivations of purely fictional people, more time with the story would have allowed the space to find a more creative way of advancing the plot. Quite possibly avoiding the above situation entirely.