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But it makes no sense, most of the players had Chris get hit so how is there more where Chris is fine.
1) if Daniel trusts Sean enough, he'll tell Chris the truth about who actually has the superpower. you'll see Chris in his backyard and he'll tell you a different way to escape.
2) if Daniel doesn't tell Chris the truth AND you told him to use his power to lift the cabinet off of Stephen, when Chris runs out in front of the pursuing police car Daniel will deflect it away, saving Chris.
3) if Daniel doesn't tell Chris the truth AND you told him not to use his power to pull the cabinet off of Stephen, then when Chris runs out in front of the car and Daniel will do nothing, letting Chris get hit by the car.
Thanks I got the last ending on my first play though and the first ending on the second play through, I was wondering how to get the middle one. Do you know how you can get Chris and Charles to open up to you? I only saw that Chris trusted me at the end.
I guess that makes sense. I was confused as to what makes Daniel stop lying and continue lying, luckily he told the truth in my second playthrough.
When Chris asks you to guess which of his toys are the "heroes" and which are the "villains," you have to get them all right. Then the dialogue options will allow you to probe a bit and Chris will tell Sean about Charles' drinking. Which will then give you options when talking to Charles in the truck. Also, I think I ran into one path where my CS save file had Chris with no armor yet, and Sean will see his arm.
Does anybody know if this scene only takes place when you played Captain Spirit? Because otherwise there is almost no chance to do it right. You get no hints or anything to solve this "riddle". You're bound to pure luck.
If Chris leads you to safety, do you end up somewhere else?