Life is Strange 2

Life is Strange 2

View Stats:
Gromit Dec 3, 2019 @ 7:26pm
It was awful. Ep 5 plot holes and terrible writing. SPOILERS duh.
American citizens who gun down mexicans at the border, seems realistic?

The whole idea that Daniel can't be tried in court due to his age. THEN WHY DID THEY RUN IN THE FIRST PLACE OR TURNED THEMSELVES IN ONCE THEY KNEW! All it'd take was Daniel proving he has powers, which is pretty darn obvious since he is blowing cars away at the border. In which depending on the ending you get he could still prove Seans innocents.

No one suspecting or taking Daniel into custody on the terms of learning more about this power? Really??? No one seems to give a ♥♥♥♥ and a half he just blew away cars an stopped bullets? The whole cast must be idiotic for this to slip away. He also broke Sean outta jail ish? And would be caught on camera.

The Mexican family arrested crossing the border. This scene was painted with terrible politically one sided views. My dude, you don't want to be arrested. Then migrate legally period. I'm disgusted that the game was designed in a way in which we should feel bad for them regardless of their wrongdoings. If I try to enter America illegally as an Australian. I'll suffer the same fate and I doubt anyone would be giving me sympathy points.

You can disagree or agree with Americas border situation. It doesn't change the fact that what they did was against the countries law. You go by it or you suffer the consequences. This was pathetic by the game devs.

A stray bullet hitting Sean? despite no other bullets hitting the truck in some endings. Like what the ♥♥♥♥??? You really expect me to believe that. At least it brought me joy seeing this atrocity of a character put to where they belong.

The interrogation??? I don't think that's how they are ♥♥♥♥♥♥♥ conducted dude if you have ever seen one.

Do I have to mention that Mexico also has it's own border patrols and works with the American ones and that Sean would likely be caught either way??

Danial asks why there is a wall at the south border but not the north one. Sean answers "I don't know why??" Like what. It depicts it as if it's entirely build on racism. fook off game.

This has to be the WORST story telling game I've ever played or seen. What a steaming pile of political ♥♥♥♥. Hell I wasn't even the biggest fan of walking dead because it was too slow paced for my liking and the story didn't grab me. But hell is it better than this.

The writing despite being VERY simple is atrocious contradicting, hypocritical and doesn't even make sense in so many parts of the story.

There are many other parts I haven't even touched on and I haven't even played the game fully to know how bad it actually is.

In a way I'd say the game in itself could be considered racist or at least a very bad unrealistic stereotype for the portrayal of Mexicans and Americans, and the current political events occurring over there.

I am disgusted that this is the sequel we got from the LIS franchise. Should've been called life is racist. Because that's all the game seems to portray and care about. The main arch of the story is more about heavily exaggerated racism boosted by poor as ♥♥♥♥ writing than it is about some weird accidental murder scene and two brothers escaping.





< >
Showing 1-15 of 17 comments
Possum Pope Dec 3, 2019 @ 9:45pm 
Originally posted by Doughnut Cop:
American citizens who gun down mexicans at the border, seems realistic?

It does because it is. See: The arrest of Larry Mitchell Hopkins, or the murders of Raul and Brisenia Flores. It's just that... It's nearly impossible to catch or prosecute anyone at the border. It is immense, and dead bodies disappear there inside of a few days from scavengers. There are probably thousands of human beings who utterly disappear in the desert every year.

Originally posted by Doughnut Cop:
The whole idea that Daniel can't be tried in court due to his age. THEN WHY DID THEY RUN IN THE FIRST PLACE OR TURNED THEMSELVES IN ONCE THEY KNEW! All it'd take was Daniel proving he has powers, which is pretty darn obvious since he is blowing cars away at the border. In which depending on the ending you get he could still prove Seans innocents.

There's a buuunch of reasons for this.

First, Sean panicked. He saw a dead police officer, his dead father, and assumed the deaths would be pinned on him and/or his brother, especially since the only other living witness he just shoved onto a rock and knocked unconscious, and who is known for being very vocally racist. I doubt it was Daniel that Sean feared would be brought up on trial; he fled to make sure he and his brother would not be separated.

As for Daniel proving he had powers... That's the other reason: Sean is terrified - probably rightly - that his brother revealing his abilities will result in Daniel being taken to some government lab somewhere and never set free. He wants his brother to get a chance to choose a life for himself, not to be a lab rat.

Third, believe it or not, people go to jail for really weak reasons all the time. A police officer is dead. People will want someone to go to jail for it, and "I don't know how he died" isn't going to fly as an excuse, especially since the officer just shot Sean and Daniel's father.

Originally posted by Doughnut Cop:
No one suspecting or taking Daniel into custody on the terms of learning more about this power? Really??? No one seems to give a ♥♥♥♥ and a half he just blew away cars an stopped bullets? The whole cast must be idiotic for this to slip away. He also broke Sean outta jail ish? And would be caught on camera.

If you pay attention, Daniel very smartly destroys cameras. No-one knows about his powers before that. And if he stopped the bullets, that means you got the ending where he and Sean escape.

Originally posted by Doughnut Cop:
The Mexican family arrested crossing the border. This scene was painted with terrible politically one sided views. My dude, you don't want to be arrested. Then migrate legally period. I'm disgusted that the game was designed in a way in which we should feel bad for them regardless of their wrongdoings. If I try to enter America illegally as an Australian. I'll suffer the same fate and I doubt anyone would be giving me sympathy points.

... You think portraying actual reality is politically one-sided? The two migrants aren't strange or unusual. It's a pretty common story.

I could argue this endlessly, but I don't have the spoons at the moment. Just... If you find this scene to be one-sided because it depicts a very common and normal thing, I dunno what to tell you. This is reality for thousands of people.

(Also, kinda weird to get angry with the migrants while Sean and Daniel are trying to do the exact same thing, but hey, you do you)

Originally posted by Doughnut Cop:
You can disagree or agree with Americas border situation. It doesn't change the fact that what they did was against the countries law. You go by it or you suffer the consequences. This was pathetic by the game devs.

Uh... I don't think anyone was arguing whether it was illegal or not? They were being held in a detention centre. Seems to me that it was pretty obvious it was illegal.

Now, whether it was immoral, or whether the law being enforced as such was immoral, that's another story entirely.

The law isn't a good barometer for morality. Plenty of moral things are illegal. Plenty of illegal things are moral.

Originally posted by Doughnut Cop:
A stray bullet hitting Sean? despite no other bullets hitting the truck in some endings. Like what the ♥♥♥♥??? You really expect me to believe that. At least it brought me joy seeing this atrocity of a character put to where they belong.

I thought it was a stray piece of glass, myself. But it's pretty clear the truck gets shot up in that ending because Daniel hesitates; he's frightened and uncertain.

Originally posted by Doughnut Cop:
The interrogation??? I don't think that's how they are ♥♥♥♥ing conducted dude if you have ever seen one.

Interrogations depend on the officer. The officer played a fairly normal routine to my eyes, though; he offered Sean a coffee, sat down with him, tried to be friendly. Seemed like he played a fairly familiar part of trying to give Sean someone who would listen to his side of the story so that Sean would confess. That's police interrogation technique 101.

Same with giving Sean the coffee. Give the suspect coffee to drink; caffeine wires them up, but it's also a diuretic. You get them full of fluids, really needing to use the washroom, and then deny them a bathroom break to get them agitated. Again, fairly standard police interrogation.

Originally posted by Doughnut Cop:
Do I have to mention that Mexico also has it's own border patrols and works with the American ones and that Sean would likely be caught either way??

They might be, yeah. I'm also pretty sure two kids on the run might not be aware of that.

Originally posted by Doughnut Cop:
Danial asks why there is a wall at the south border but not the north one. Sean answers "I don't know why??" Like what. It depicts it as if it's entirely build on racism. fook off game.

It is. The US didn't have the same level of fence or wall building it does now just a scant 33 years ago. It actually helped create a sharp rise in illegal immigration, funnily enough.

It's the same as this idea that there's just some... Tidal wave of people rolling across the southern border constantly, which just isn't the case. The overwhelmingly vast majority of illegal immigration is visa overstays; people coming to the US legally and then just... Never leaving.

This isn't a partisan point either. Janet Reno under Clinton said some ghoulish thing about how increased border security was leading to increased deaths on the border; people dying in the desert due to exposure, dehydration, injuries, etc. The increased suffering and misery there as an attempt to deter the desperate, instead of working to try and address the roots of the problem, is a policy program that's caused wanton suffering to many Latinx people. Just because you can try and create an arguable justification for it does not change the disproportionate misery it has caused.

Originally posted by Doughnut Cop:
This has to be the WORST story telling game I've ever played or seen. What a steaming pile of political ♥♥♥♥. Hell I wasn't even the biggest fan of walking dead because it was too slow paced for my liking and the story didn't grab me. But hell is it better than this.

Any time someone says "political" as if the mere existence of politics is a bad thing, I wonder if they just don't know context is a thing that exists.

You do realize that the original Life is Strange is political as hell, right? Like... That game is a feminist project through and through. It is thoroughly anti-authoritarian, and focuses on the victimization of women by men, especially men in positions of authority and privilege. It regularly shows the corrosive power of fame and money.

I mean, c'mon, one of the biggest moments of the original game is Kate asking you whether she should go to the police or not because she doesn't know if they'll believe her or if the experience will only make the trauma worse.

All things in this world exist in context. All things are political. It's only when something disagrees with people's politics or portrays their beliefs in an unflattering light that they notice them.

Originally posted by Doughnut Cop:
The writing despite being VERY simple is atrocious contradicting, hypocritical and doesn't even make sense in so many parts of the story.

It's not. It just assumes that the characters are people living in a world, instead of perfectly rational and omniscient automata with no emotions, who live in a society with similarly infallible engines of justice.

Originally posted by Doughnut Cop:
There are many other parts I haven't even touched on and I haven't even played the game fully to know how bad it actually is.

Maybe you should play it more or at least watch a playthrough before jumping to conclusions, then?

Originally posted by Doughnut Cop:
In a way I'd say the game in itself could be considered racist or at least a very bad unrealistic stereotype for the portrayal of Mexicans and Americans, and the current political events occurring over there.

Uuuh... Huh. If you think this is unrealistic, I think that's a fault on your part, mate. There's a palpable irony that Life is Strange 2 depicts a life that isn't very strange at all.

Originally posted by Doughnut Cop:
I am disgusted that this is the sequel we got from the LIS franchise. Should've been called life is racist. Because that's all the game seems to portray and care about. The main arch of the story is more about heavily exaggerated racism boosted by poor as ♥♥♥♥ writing than it is about some weird accidental murder scene and two brothers escaping.

The story does have a big undercurrent about racism and racial attitudes. I'm not sure why that's unacceptable subject matter. Racism is a real part of the world, and excluding it from the life of a Hispanic teenager in the United States would be excluding a big part of the lived experiences of many people, especially those living on society's margins.
Scorpion242 Dec 3, 2019 @ 10:38pm 
Originally posted by 60% Magic by Volume:
...a lot of excuses for bad storytelling because representation matters...
You should be happy, you are the person Dontnod created this game for.
The rest of the world will move on and disregarding this game for what it is: political pandering.
My Name Is Mud Dec 3, 2019 @ 11:02pm 
Originally posted by Scorpion242:
Originally posted by 60% Magic by Volume:
...a lot of excuses for bad storytelling because representation matters...
You should be happy, you are the person Dontnod created this game for.
The rest of the world will move on and disregarding this game for what it is: political pandering.

I wouldn't worry about it

This game had sales so bad that it killed the entire Life is Strange franchise
2K Dec 3, 2019 @ 11:53pm 
I love you
2K Dec 3, 2019 @ 11:53pm 
I love you
Gromit Dec 4, 2019 @ 1:03am 
Originally posted by Scorpion242:
Originally posted by 60% Magic by Volume:
...a lot of excuses for bad storytelling because representation matters...
You should be happy, you are the person Dontnod created this game for.
The rest of the world will move on and disregarding this game for what it is: political pandering.
I don't think I'm even going to address that comment. It'd be about the same amount of time wasted as playing this game. Most of the reply was devoid of logic. I hope this game gets and stays buried.
Gromit Dec 4, 2019 @ 1:11am 
Originally posted by :
I love you
friend?
Blackadar Dec 4, 2019 @ 6:20am 
Originally posted by Tuna Tuna:
Originally posted by Scorpion242:
You should be happy, you are the person Dontnod created this game for.
The rest of the world will move on and disregarding this game for what it is: political pandering.

I wouldn't worry about it

This game had sales so bad that it killed the entire Life is Strange franchise

After this game it deserves to die.

Which is sad because the first game was brilliant. This one is something you'd grimace at while scraping it off the bottom of your shoe.
Last edited by Blackadar; Dec 4, 2019 @ 6:21am
Possum Pope Dec 4, 2019 @ 10:25am 
Originally posted by Scorpion242:
You should be happy, you are the person Dontnod created this game for.
The rest of the world will move on and disregarding this game for what it is: political pandering.

I guess I am? I don't see how the game having a target demo is a bad thing, but okay.

People like to use the word "pandering" a lot about these sorts of things, though. If a game has any sort of left-of-centre political message, it's "pandering". If it's got any non-cishet people, it's "pandering".

I'm always curious what people mean by "pandering". It always just seems to be code for "saying things that make me uncomfortable". Which, I mean, hey, if it does, that's fine, I guess? But why not just state it outright: You disagree with the game's politics and thus the experience wasn't enjoyable for you. You can even argue what you find objectionable about its politics.

But "pandering"? That's just a non-term at this point. It says nothing.
Scorpion242 Dec 4, 2019 @ 11:58am 
Originally posted by 60% Magic by Volume:
But why not just state it outright: You disagree with the game's politics and thus the experience wasn't enjoyable for you. You can even argue what you find objectionable about its politics.
That is is the thing: I don´t disagree with the politics, as a non-American I can only shake my head in disgust at what I sometimes see reported about what is going on there.
I disagree with how stupid, sloppy and preachy they were used in this game. Since the writers have proven with LiS1 that they could write a good story in former times what else than pandering to the woke culture and gaming press could have caused such a disasterous game? The time spent on political messaging would have been better spent on an actual story and QA work.
Possum Pope Dec 4, 2019 @ 12:22pm 
As I've said elsewhere, where you see "pandering", all I see is bad story structure.

LiS 2 is a road story with a core cast of two characters. That is a terrible decision. Good characterization comes from seeing characters interact and build relationships, and putting them in situations that test their personality. For LiS 2, the only consistent characters Sean and Daniel have are each other, which leaves them with a severely reduced spectrum of opportunities to show who they are.

Likewise, the only major time I can recall Sean getting a chance to show the kind of person he *really* is comes with deciding whether to break into the safe or not in episode 3. That's when Sean gets to show whether he is a risk-taker or more cautious with real stakes (except the stakes aren't real, as the end of the episode shows, which is another *really* disappointing part of LiS 2; so many seemingly important decisions are ephemeral out of a need to keep the story moving forwards in a literal sense).

All these things have the same root cause: Sean and Daniel never get to spend too much time with any single character beyond each other, so their decisions never feel too impactful. You'll never really feel the consequences for screwing someone over or helping them in a previous episode. It makes being good feel unrewarding and being bad feel kind of pointless. In theory, this sets an interesting message about community into the subtext, but interesting messages in theory can be bland and boring in practice.

If you toned down the experience of racism in the game, you wouldn't make it better; you'd just find it even more bland as it'd lose yet another thing for it to actually have happen or talk about. Not to mention losing one of the very few games to even discuss this issue in the modern day.

I actually think, though, that LiS 2 has a lot of redeeming qualities that settle into it in hindsight. In terms of story concept - that of needing to look after and guide someone more powerful than yourself - that's a rare story to be attempted in games. For good reason, mind; it's very difficult to do well. It's still an important part of the human experience, though; to act as a parent for the next generation, who has so much opportunity and possibility before them.

The game itself is also this big love letter to the wandering populations within the United States; the people at society's margins; and to the country itself. As much as people may interpret the game as somehow having anti-American rhetoric, I would say the opposite: This game was written by people who clearly love the United States and see it as a confused, wounded, and weary place, but one that hides within it beautiful thoughts, beautiful minds, and beautiful people. The scenery is all woods, forests, farms, small towns, rock canyons, and desert; some of the most majestic things the United States has to offer.

Honestly, I think the biggest take-away I have from it is a desire to go and play Where the Water Tastes Like Wine again; a game with similarly grand and loving perspectives upon the United States.

There's a lot that LiS 2 did well and did right, even if a singular central flaw in its story structure did so much severe damage to it. I could pick it apart, critique it to pieces, just like I could with the original LiS, and I'd end up finding a million flaws there too, but they both made me feel things. In some instances, extremely *strong* things. You can't really do that without channeling something good somewhere.
Scorpion242 Dec 4, 2019 @ 12:43pm 
Well I felt nothing, nothing while seeing Sean loose an eye, nothing while setting him up to die.
Okay, I was angry that there was no option kill Daniel. I would have needed that to find my canon ending, but whatever.

To me it comes down to that they are able to tell a good story but they did not. And when you look at the game and its overbearing political messages which they also constantly talk about in interviews I identify their pandering as the reason why this game is such a disappointement.
If its not pandering to the woke media but honestly their own conviction then they failed even more as developers.
Possum Pope Dec 4, 2019 @ 1:37pm 
Yeah, well... You might not feel anything. Not every story will appeal to every person. Stories can be well or poorly crafted, and still appeal or not appeal to people completely independent of that. I'm not a fan of, for example, Breaking Bad - I found it to be nothing but a day trip into misery - but I can respect the structuring of the plot or the depth and degree of characterization. Likewise, the things I got out of LiS 2 may not matter or appeal to you, and that's okay. Different strokes.

Life is Strange has always been political, though. It's not the presence of the politics that's the issue; the feeling of them being overbearing is just a symptom of the same root cause in the story's structure as a road trip.

It's the same reason all the characters - not just the racist ones - you meet along the way feel a bit flat; the game has so little time to spend on any of them. Take a moment and consider how different the game would be if Sean met the itinerant farm crew at the end of episode 1 and you travelled with them for the remaining episodes. Think about how different the game feel would be then.
john doe Dec 4, 2019 @ 2:11pm 
Originally posted by :
I love you
he doessnt love you.
john doe Dec 4, 2019 @ 2:11pm 
Originally posted by :
I love you
he doessnt love you
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 3, 2019 @ 7:26pm
Posts: 17