Life is Strange 2

Life is Strange 2

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stickmaster Oct 20, 2018 @ 3:50am
New mechanics in episode 2?
Hey guys i wanted to talk about what might happen in the next episode gameplay-wise.

In episode 1, there wasn't exactly much going on except you exploring, looking at things and making decisions which will have consequences on you or Daniel sooner or later.

Since the power didn't play a big part in it and with the teaser we got for the second episode, i think there definitely will or have to be new mechanics about Daniel's telekinetic powers as i don't think that the gameplay will be us examining point of interests or stealing things all the time.

Max's rewind was a pretty crucial part of Life is Strange and the game wouldn't be what it is without it but since you play as Sean in Life is Strange 2 who doesn't have abilities, how could the telekinesis be used in the gameplay?

I have been thinking about how the power could be used in the gameplay parts and already posted some of these thoughts in another thread.

First idea but very unlikely: There will be an option to switch between brothers from time to time when it is about using the power in moments which aren't important to the story in order to move objects out of the way and similiar or save Sean when he is in danger. Since LIS2 is a game about brotherhood and has 2 main characters, this would be very cool and refreshing since there was only Max in the first game. But yeah i agree that it very likely isn't going to happen since you are supposed to teach Daniel things and take care of him. I still stick to my opinion that it would be very cool to see.

Second idea: You, as Sean, will instruct Daniel in how and where to use his powers when needed by interacting with said object and pressing E like in Captain Spirit or just interacting with objects marked with a blue triangle. I think this is likely what is going to happen. Passively influencing Daniel on how to use them and either be a good or bad influence on him.

What do you think?
To be honest i would really enjoy the first idea, with 2 main characters it would be cool, almost like in the game Beyond: Two Souls
Last edited by stickmaster; Oct 20, 2018 @ 3:57am
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Showing 1-10 of 10 comments
talemore Oct 20, 2018 @ 4:34am 
Second idea is easier to make, you don't need to make any new mechanic and add already set actions. It only make the game less enjoying for the meta of players by adding mechanics who them don't understand. Many players had problem just to figure out how to hold down a mouse button in life is strange. The mechanic was unknown by many. Give Sean a gun and he has a power.
Prinegon Oct 20, 2018 @ 4:44am 
I don't think there will be a new mechanic. If anything, you probably could order Daniel to use his power the was, you used to discuss objects with him in the first episode. But I don't even think that the power will be used a lot at all.
stickmaster Oct 20, 2018 @ 6:13am 
Originally posted by talemore:
Second idea is easier to make, you don't need to make any new mechanic and add already set actions. It only make the game less enjoying for the meta of players by adding mechanics who them don't understand. Many players had problem just to figure out how to hold down a mouse button in life is strange. The mechanic was unknown by many. Give Sean a gun and he has a power.

Oh god guns in Life is Strange isnt a good idea.

But i definitely think the game needs those to make it more interesting. I don't really want to spend half of my time doing normal things in a Life is Strange game. It needs the supernatural aspect during gameplay in my opinion. If there are new mechanics then i bet they will be explained as they are introduced like in episode 1 when interactions with Daniel are available for the first time.
Riddler Oct 20, 2018 @ 10:28am 
Originally posted by ρнσєηιχ:
Max's rewind was a pretty crucial part of Life is Strange and the game wouldn't be what it is without it

You think so? The riddles that were supposed to be solved with the rewind power were so rarely in the game, that you didn't even know in many situations that you are supposed to use it, until Max gives you a hint. At least i had this experience a few times :D

Most of the time you use it to revert your decisions and sneak into other options. And of course in the weakest part of the game, when you play hide & seek with Jefferson in episode 5 ;)

I'm not saying that it wouldn't be nice to have a new mechanic in later episodes, but i really didn't miss it in episode 1. Daniels power is just very different from Max's and it's not very suitable for a "use at everytime" ability.

Maybe we will get something like your second idea, but i doubt that we will ever control Daniel in the game. He learns from our actions and will behave based on that. Therefore we shouldn't play as Daniel. Jodie and Aiden are not comparable. They were connected and Jodie had some form of direct control over him. And it's of course a total different kind of game^^
talemore Oct 20, 2018 @ 1:59pm 
Originally posted by ρнσєηιχ:
Originally posted by talemore:
Second idea is easier to make, you don't need to make any new mechanic and add already set actions. It only make the game less enjoying for the meta of players by adding mechanics who them don't understand. Many players had problem just to figure out how to hold down a mouse button in life is strange. The mechanic was unknown by many. Give Sean a gun and he has a power.

Oh god guns in Life is Strange isnt a good idea.

But i definitely think the game needs those to make it more interesting. I don't really want to spend half of my time doing normal things in a Life is Strange game. It needs the supernatural aspect during gameplay in my opinion. If there are new mechanics then i bet they will be explained as they are introduced like in episode 1 when interactions with Daniel are available for the first time.

There were lots of guns in life is strange. Chloe shot and killed Frank, Nathan shot Chloe, Jefferson shot Nathan,David shot Jefferson and Max takes shots on everyone.

The gun will be a revolver with one bullet and the game is to find out what to do with the gun, you can take revenge of your father, save a person or choose not to use the power. Like example Max choosed not to use the power if the consequences is too high of a price.

What is the point with having a power if I'm not supposed to use it? That's a question many asked about life is strange why does Max have the power if in the end Max chooses not to use it.
stickmaster Oct 20, 2018 @ 2:02pm 
Originally posted by Riddler:

I'm not saying that it wouldn't be nice to have a new mechanic in later episodes, but i really didn't miss it in episode 1. Daniels power is just very different from Max's and it's not very suitable for a "use at everytime" ability.

Maybe we will get something like your second idea, but i doubt that we will ever control Daniel in the game. He learns from our actions and will behave based on that. Therefore we shouldn't play as Daniel. Jodie and Aiden are not comparable. They were connected and Jodie had some form of direct control over him. And it's of course a total different kind of game^^

Well nothing is confirmed yet so that only my theories and predictions (and hopes and dreams). We'll see what exactly happens soon.

But i think that there will be new mechanics and features or at least there should be as i just don't see the gameplay keeping me interested if it stays too similiar to episode 1 without any new features or mechanics. I mean this is a video game after all and not a movie.

About the Beyond: Two Souls thing it would totally make sense to be able to switch between characters in a game about brotherhood. Although i must admit that it wouldn't make sense in some moments at least. It would be a really cool thing to see though.
Last edited by stickmaster; Oct 20, 2018 @ 2:29pm
Cas Oct 20, 2018 @ 6:07pm 
I’m hoping they avoid the switching characters thing too much - I feel it would break what they’re setting up so far with Sean and Daniel.

I feel that we’re shaping Daniel based on our decisions and actions - and that how we choose to approach things will have a large impact on him and how he uses his powers (hopefully).
I feel if they give us control of Daniel too often it breaks that character of his - he’s meant to be a 9 year old child, if we take control of him we’re going to be thinking as an adult too much and just derail his own character and development as we do what we would do in the situation.

As long as they deliver on the ‘choices matter’ stuff I’m far more interested in controlling the situation as Sean and our choices and decisions impacting Daniel and how he chooses to use his powers.

For me LiS has never been about the powers - they’re a tool to move a story along, not the focus. To me the focus was always about the characters and our connection to them and their story.

It might just be me, but I find there’s plenty of games out there where I can be a superhero if I want with powers, but there’s very few games like LiS with this level of storytelling and character connection, I’d far rather play a game that draws me in emotionally and interested in the story than “oh look another game where I can smash stuff with my powers”
Last edited by Cas; Oct 20, 2018 @ 6:11pm
Sparkless20 Oct 21, 2018 @ 12:24am 
If we were able to play as Daniel I think he would loose his childishness. Most of us are over 18 and so playing Daniel is not a wise idea in my opinion.

Also Sean is falling under the Bus and looses importance if Daniel takes the spotlight with his power.

I think we will be able to shape Daniel. (even more than Lee shaped Clementine from TWD game) Either Daniel will listen to Sean or not.

Since in LiS 1 Max got the nice gimmik to jump into pictueres as long as she is on them, I kinda hope that Daniels abilety and Seans drawing will mix up and create something even more powerfull.
Last edited by Sparkless20; Oct 21, 2018 @ 12:25am
stickmaster Oct 21, 2018 @ 1:17am 
Originally posted by Sparkless20:
If we were able to play as Daniel I think he would loose his childishness. Most of us are over 18 and so playing Daniel is not a wise idea in my opinion.

Also Sean is falling under the Bus and looses importance if Daniel takes the spotlight with his power.

I think we will be able to shape Daniel. (even more than Lee shaped Clementine from TWD game) Either Daniel will listen to Sean or not.

Since in LiS 1 Max got the nice gimmik to jump into pictueres as long as she is on them, I kinda hope that Daniels abilety and Seans drawing will mix up and create something even more powerfull.

Well yeah i gotta agree on the playing Daniel part. It was just an interesting thought that crossed my mind since we basically have 2 main characters now.

Second mechanic idea is much more likely to happen although i must admit that i find the idea of being able to switch character more interesting.

I don't think Sean's drawings and Daniel's power fits together. Telekinesis is far different and more offensive so it makes not much sense.

It would be cool to have Sean develop psychic powers and get visions of events that he then sketches but that's just another thought crossing my mind.
Last edited by stickmaster; Oct 21, 2018 @ 1:19am
Sparkless20 Oct 21, 2018 @ 6:17am 
Originally posted by ρнσєηιχ:
Originally posted by Sparkless20:
If we were able to play as Daniel I think he would loose his childishness. Most of us are over 18 and so playing Daniel is not a wise idea in my opinion.

Also Sean is falling under the Bus and looses importance if Daniel takes the spotlight with his power.

I think we will be able to shape Daniel. (even more than Lee shaped Clementine from TWD game) Either Daniel will listen to Sean or not.

Since in LiS 1 Max got the nice gimmik to jump into pictueres as long as she is on them, I kinda hope that Daniels abilety and Seans drawing will mix up and create something even more powerfull.

Well yeah i gotta agree on the playing Daniel part. It was just an interesting thought that crossed my mind since we basically have 2 main characters now.

Second mechanic idea is much more likely to happen although i must admit that i find the idea of being able to switch character more interesting.

I don't think Sean's drawings and Daniel's power fits together. Telekinesis is far different and more offensive so it makes not much sense.

It would be cool to have Sean develop psychic powers and get visions of events that he then sketches but that's just another thought crossing my mind.

So like Alice from Twilight? That would be cool but we already have a power and I assume Dontnod wouln't focus too much on the paranormal spectrum. Of course later in LiS 1 it got hella paranormal. Expactualky Max's nightmare.

I am sertan that Chris will play a very big part because he and Sean are the only buystanders who know of Daniel's powers as we saw in Captain Spirit.
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Date Posted: Oct 20, 2018 @ 3:50am
Posts: 10