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these are some good questions! Let's see...
1) There is very little friendly fire in Tower 57. Setting things on fire is not safe, as you may imagine, neither is shooting Black Hole Gun near your friends. ;) But there is no direct friendly fire.
2) Yup, there is screenlock when you play co-op locally and online. This just made sense for our game - we want you to stay together and...well, die together. :D
3) At the beginning of the game each player chooses 3 characters. Each of them acts as one "life". When a character dies - you play as the next one. You can revive them with a special item but only by interacting with special NPC. When all characters die - it's game over and you have to restart from a checkpoint.
I hope that answers your questions! Also, be sure to watch our latest feature trailer to learn more details about the game: https://youtu.be/Kj0vAWactj4
*What happens if you're in an online co-op duo, and one player "runs out of lives," i.e. uses up those three characters.
Does the remaining online co-op player just continue without the 'dead' player? Or does the online co-op duo pull from a total, combined 'pool' of 'character lives' until the duo as a whole runs out?
We went for the simplest and quite retro solution here. When one player is ouf of characters (all 3 are dead) - it's 'mission failed' for the team and you have to start from checkpoint. So the overall 'pool' of characters is not shared.
And btw. co-op is up to 2 players in Tower 57. :)
I'm just starved for online co-op twin-stick shooters on Steam because outside of Helldivers and Alien Swarm -- and maybe to some limited extent Alien Breed games but nobody really plays those online now; or the abandoned Meltdown, which got caught up in a publisher's bankruptcy proceedings -- we have very few options.
SORRY, I keep thinking it's a 1-4 player game, I fixed the mistaken '4' :)
Again, it's not. It's a solo experience or 2-players co-op experience.
You can play it both solo and in co-op mode - both are great. It very much depends on what kind of player are you. I will give you my personal take on this: I really like co-op games. I always look for cool co-op titles to play with my friends. So for me - Tower 57 will be mostly co-op experience. But if you prefer solo playthroughs - no worries - it's perfectly playable in single player as well. :)
Cheers!
Assault Android Cactus? It is split screen/local. I was sure it had online co-op.
Thanks. I like playing sports/fps/competitive games in "co-op" but Tower 57 is the kind of thing I prefer to play solo. It's more a case of my incompatibility with co-op in certain flavours of game than having any sort of issue with co-op.
Just saw this situation happen in a stream, seems like a not well managed case.
Also, is there no way to gain additional lives again to finish the game ?
I mean, for instance, say you have all 3 lives, and because your buddy is a klutz and runs out (or vice-versa), your co-op session's then over? That aspect doesn't really make co-op sound appealing to me. I think I'd have preferred either a pool of shared co-op lives, or some limited ability to "revive" a fallen co-op partner. i.e., let me 'sacrifice' one of my remaining extra lives such that we can keep playing.
This had been a must-buy for me but the morre I read in detail some early impressions/reviews, about spaced out checkpoint saves; or losing limbs in a way that you're then "stuck" in the game, etc., the more I think I'll want to wait and see how early adapters feel about it when it releases.
If wanted, here is the VOD where this happened (french) : Dead and respawned with a character without right arm[www.twitch.tv] (~1h23m37s). From there he couldn't play properly, didn't find any way to get his arm back.
It's also very possible they were blind and missed something.
I would assume he would at least have gotten his infinite ammo weapon back.