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The AI isn't building "random" things though. They're building various buildings that provide them with the jobs they need and the goods that the investing pop groups demand.
The more you address your pop groups basic needs early in the game, the less likely they are to build less economic driving buildings once you give them access to construction sectors.
Are you suggesting I focus on the production of food, cloth, furniture and the like before investing in heavy industry as steel/coal?
Also, before 1.2 I made it my primary focus to always build upon construction sectors anytime I had a surplus of income. In 1.2 the building times without construction sectors are slower than ever, but you still suggest I'd wait with the construction sectors until at least the lower stratas needs are pretty much filled?
It also helps to generate a demand on a good you aren't really producing. For example, if you build a Tool Workshop and set it to make iron tools but you only have wood being produced but have access to iron mines, your private sector will begin to invest in iron mines.
I usually don't build my construction sector until about 10-20 years into the game on the smaller population nations. But during this time I'm pumping up a basic core set of food and construction sector goods, and around the 10-15 years into the game, if I haven't already started to yet, I start building my primary industry (pending on what resources I have access to, but usually things like luxury furniture, engines, or arms manufacturing).
Alternatively you can just start building an economic industry first (tool workshop, some furniture, and start industrializing up from there), and once you have enough fabric and wood (usually a level 3 or 4 wood and level 3 cattle ranch or level 2 cotton farm) is when the construction sectors go in. You will need more lumber mills if you plan on using wood for multiple industries without importing any.