Victoria 3

Victoria 3

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Damphair 18. mars 2023 kl. 6.58
Auto-building in low pop nations
Hey, I just tried playing as Argentina (first time) in 1.2. Now that aristocrats and capitalists randomly started to build things it creates a major impact in my economy and micro-management.

I cannot focus on my construction industry because of the auto-building of resources I don't even need. (AI constantly building random factories and plantations in states where I no longer have any unemployed pops).

I understand this system can be pretty nice in nations with a lot of states and plenty of spread pops, for example Qing or Russia. Now I have to constantly delete buildings in order to get pops to work at my mines/steel factories/logging yards, raising radicals an the like on the way.

Anyone know if there's a good tactic to counter this or a mod that fixes the issue?
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kgkong 18. mars 2023 kl. 7.01 
Delay building your construction sectors until you have established the core of your nation's population into the core of your economic industries that will keep your nation afloat.

The AI isn't building "random" things though. They're building various buildings that provide them with the jobs they need and the goods that the investing pop groups demand.

The more you address your pop groups basic needs early in the game, the less likely they are to build less economic driving buildings once you give them access to construction sectors.
Damphair 18. mars 2023 kl. 7.06 
Thanks for your reply,

Are you suggesting I focus on the production of food, cloth, furniture and the like before investing in heavy industry as steel/coal?

Also, before 1.2 I made it my primary focus to always build upon construction sectors anytime I had a surplus of income. In 1.2 the building times without construction sectors are slower than ever, but you still suggest I'd wait with the construction sectors until at least the lower stratas needs are pretty much filled?
kgkong 18. mars 2023 kl. 9.04 
Only mildly start building a few food production buildings. If you let food lag behind just slightly from your primary economic focus, in my experience you get the private sector actually building up those sectors.

It also helps to generate a demand on a good you aren't really producing. For example, if you build a Tool Workshop and set it to make iron tools but you only have wood being produced but have access to iron mines, your private sector will begin to invest in iron mines.

I usually don't build my construction sector until about 10-20 years into the game on the smaller population nations. But during this time I'm pumping up a basic core set of food and construction sector goods, and around the 10-15 years into the game, if I haven't already started to yet, I start building my primary industry (pending on what resources I have access to, but usually things like luxury furniture, engines, or arms manufacturing).

Alternatively you can just start building an economic industry first (tool workshop, some furniture, and start industrializing up from there), and once you have enough fabric and wood (usually a level 3 or 4 wood and level 3 cattle ranch or level 2 cotton farm) is when the construction sectors go in. You will need more lumber mills if you plan on using wood for multiple industries without importing any.
SolGuardian 18. mars 2023 kl. 10.40 
I find the game much more boring when playing the smaller nations. Takes forever to get things you actually want built completed now. At least Argentina is not that small.
shadain597 18. mars 2023 kl. 12.46 
Just to be sure, you know there's an option to turn the AI private sector construction off, right? The investment pool then works more-or-less like it did prior to 1.2
Gorlos 17. mai 2024 kl. 15.03 
Opprinnelig skrevet av shadain597:
Just to be sure, you know there's an option to turn the AI private sector construction off, right? The investment pool then works more-or-less like it did prior to 1.2
Thank you for this tip. I just bankrupted with Sweden because I didn't notice AI's brilliant building strategy to ruin my game ...until it was too late.
6ap6apblckaAa 17. mai 2024 kl. 15.48 
Opprinnelig skrevet av Gorlos:
Opprinnelig skrevet av shadain597:
Just to be sure, you know there's an option to turn the AI private sector construction off, right? The investment pool then works more-or-less like it did prior to 1.2
Thank you for this tip. I just bankrupted with Sweden because I didn't notice AI's brilliant building strategy to ruin my game ...until it was too late.
Get ready for this crucial toggle to be removed in 1.7 in 1 month ;)
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