SYNTHETIK

SYNTHETIK

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Garm Dec 17, 2020 @ 11:48am
Autouse functionality in Ultimate
Flow Fire, pls, add option to turn this off. I love Ultimate, but I prefer having full control over my active items. Randomly wasting a tomahawk on a random solo schmuck because I haven't used the item in a while hurts my soul.
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Showing 1-7 of 7 comments
Shrike  [developer] Dec 17, 2020 @ 5:13pm 
it has been toned down
Tyrian Mollusk (Banned) Dec 17, 2020 @ 8:56pm 
Down is not off. Down is not optional.
nul Dec 17, 2020 @ 10:57pm 
Please, I love active items, I love having a little pocket '♥♥♥♥ you' for when I need it. I tend to pick active items over passives because I prefer the control I have over them. This is taking the control away from me and it's honestly spoiled my impression for this update.
It's not a useful feature. Someone who forgets to use their active items are better off recycling them and tokening passive items, because the frequency is so low that it's not as effective as other items in this style. Someone who knows about their active items are just going to be upset that they're passively on cooldown.

It's more micromanagement sure, but some people prefer that. Some people like hitting more buttons. Some people like keeping track of their cooldowns and managing them as another resource.

You changed a part of the game no one asked for, and very few seem to enjoy it. Hell, I used to actually right click slot some of these items on certain classes. But if this doesn't get fixed and I dunno, some months or so down the road that I decide to play this game again, I guess I'll just be another passive+buff item user and consider those active items as just credits.


Edit: Oh, and on another note. This feature actually actively screws with Assassin's Core: Professional. A mental "Just one headshot on this guy" turns into a flurry of projectiles that resets my stacks.
Last edited by nul; Dec 17, 2020 @ 11:00pm
Garm Dec 18, 2020 @ 3:47pm 
Originally posted by Shrike:
it has been toned down
Indeed, it's somewhat better now, but this

Originally posted by nul:
This feature actually actively screws with Assassin's Core: Professional. A mental "Just one headshot on this guy" turns into a flurry of projectiles that resets my stacks.
is also very annoying. It would be great if we could get this as an optional thing.
Plumber Dec 18, 2020 @ 9:33pm 
at least you can recycle active items, sniper's drone still fires at enemies that haven't noticed you
Balthor Dec 21, 2020 @ 11:36am 
This needs to be an optional feature. And if there's a big difficulty in implementing that, I'd be much more inclined to outright remove it.
Clu Dec 22, 2020 @ 12:56pm 
IMO I dont like the direction of this and it made me stop wanting to play for the time being. I like how Synthetik is a tactical rougelike, but having stuff autocast when you need to be careful with heat, position, using items at the right times, etc go against the tactical gameplay. Other rougelikes can get away with autocasting as they are faster paced and more twitch shooty, while Synthetik is slower and more tactical. IMO you should have full control of your items as autocasting is just unpredictable when it happens and can lead to your own death. (like shooting around a corner, hiding, and autocast bomb decides to yeet an explosive into the wall your hiding behind.)

Essentially what im saying is I came for the tactical gameplay, but autocasting and other decisions being made just make this another rougelike in the ocean of them rather than a standout to me.

Some of the passives that do minor things like extra bullet chance, charged bullet, etc make sense, but its the ones that throw bombs around without care or anything that may self harm the user just need to be actives.
Last edited by Clu; Dec 22, 2020 @ 2:16pm
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