Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

Statistiche:
25 giu 2020, ore 9:29
Content Update for Inquisitor - Season of the Inferno - June 25
Informazioni complete sull'evento disponibili qui:
https://steamcommunity.com/ogg/527430/announcements/detail/2545045898923084890
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Visualizzazione di 31-45 commenti su 54
Messaggio originale di Shalliar:
Is it just me or this whole "seasonal character" idea is kinda stupid? I mean, it even becomes a regular one after the season ends, so it really feels like a waste of valuable time.

Love the game, but just cant understand this particular concept.


I'm enjoying a fresh start actually. They've changed a lot of stuff so starting again from beginning, try out different things. Once I've maxed out a character it kind of feels "finished", nothing else to do with it then, so play through again from scratch. I might not want to do it many more times in future but it's giving it some extra life in that respect. Also might add it seems quite more challenging than it was before .. watch out in those secret teleporter rooms with the sorcerors lol
I'd be happy just with co-op for Crusades.
can we get coop for void crusades?
So completely restart the game and we might give you something shiny but useless with the added bonus of restarting again and again after that? No thank you.
I don't want to play online, please change it....
what the hell? you guys have season?
We are waiting for new content, a new sector, new races of xenos, and not these eternal changes in the balance of skills and equipment
Why does the mission level have to cap at 70?!

It's a pain in the arse trying to get trait unlocks for ancient artifacts when you have to complete mission 4 levels higher than you or kill billion enemies of certain type on your level or higher.

Having to raise mission level with uther's tarot is also stupid since it takes forever to gain tarot card upgrades with all the RNG, people lose interest in your game before they manage to upgrade their cards to max, and it's gets even more impossible with max level characters.

Also having to grind your way up VC's and hoping that there's certain enemies at certain lvl is also BS
For almost 400 hours, I barely raised the 3rd level of several decks of tarot cards, and you say that I should maximize all the decks in one season ?! What the hell ?!
damned is right [383 hours here and also level 3 tarot], btw where are scull traps?
Ultima modifica da tenser; 27 giu 2020, ore 13:53
The practicality of the season goals does seem to be a huge ask for the average player. Half the time I try to boost the tarot card drop by using cards I get none at all.

Game just isn't paced fast enough to have a d3 style season to it, which in itself has always been a pretty bland attempt to push folk into a flavour of the month style gear set. I think they eventually decided to do some gimmicky buffs or boosts thing but from what I gather it is still basically the stagnant rift running. And I'm not going to suggest that martyr should be sped up from where it currently is.

Pacing wise a PoE style season might have been a better way to go, although the 40k setting probably limits what mechanics could be put into the game for a season.
I think it's max just one tarot not all of them.
Ultima modifica da Kæter; 27 giu 2020, ore 23:31
Good to see it getting a major update.
Dl'd the update, played. Want to put in a couple hours the very next day and it tells me I can't until I dl the update. What?
So, u guys made a season like Diablo thingie? and thats good because?
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