Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did an Intel last night with my Sniper, level 85, with optimised gear including a Destruction's Reach Exitus rifle, masses of Focus damage, etc. I can one-shot most Ultimate Harbingers on +5 (including the Aeldari one). Obviously this means I can't take many hits, so taking on the Alpha Legion for example is a game of cat-and-mouse, exactly as it should be.
This Intel mission was at a mere +2, so basically everything was evaporating in one hit from my Boltgun which has explode on kill. And then I hit an Aeldari Harbinger, and simply could not do the damn thing any meaningful damage. At +2.
I've looked into it, and apparently the Harbinger gives everything within its aura a 60% chance to reflect 20% of damage. The Harbinger has some 300k HP, I have about 5k. My guns, because I'm a Sniper, heal on kill, not on hit. The result? Any attempt to kill the thing simply kills me and leaves it basically unmarked.
Then there's the fact that for no logical reason he's immune to Aimed and Sniper shots, the only example in the game I know of of a core weapon ability being useless. I can 'headshot' tanks, wraith constructs and Daemon Engines, just not a Farseer or Warlock. This, in a game in which an armoured vehicle can be poisoned and bleed to death.
So, is this really 'working as intended'?
As for your problem with reflect, the only thing I can think of is one psalm doctrine:
Voltaic Psalm + Aegis Psalm + Hermeticon Psalm + Shroud Psalm + Emanatus Psalm
Gives 12% Life Drain and Energy Shield Drain
Well, that would probably help keep me alive a bit longer, but given that the other half of the problem is that my damage just bounces off the guy whilst he pelts towards me intent on turning me into a shish kebab I'm not sure if that's a good thing or not!
I guess the old adage holds true in Inquisitor: If you can't dazzle them with brilliance, riddle them with bullets.
Reroll a pair of relic autopistols with 8% HP healed per critical hit and crippling salvo the devil out of them. If you can get them to yellow suppression they also get shocked, and at red suppression will be completely disabled until the salvo finishes.
Extremely high, since I'm a sniper. Didn't much help on the Intel in question which 'helpfully' disabled the dratted things. I'm hoping to get a couple of decent autopistols but RNGesus has not smiled on me (still no Rampage of the Reckless Stealth armour, 40k Santa?) and I mostly levelled SoBs this Season so the schematic hasn't dropped yet.
Doubt its going to get changed however, so my best advice would be try to find some way to overcome. Indifferent damage work really well with the Aldari ones. But think I won't be exaggerating if I say most hate them Aldari harbringers, because of just how annoying they are. Would lie if I said it wasn't case for me too with my boltgun built, usually always had flamer offhand just to deal with them. Then after I got the seasonal aldari boss its been mostly ignoring most aldari mission coming up.
The worst part again is some builts can just sizzle through them like it was nothing, my flamer sister can stand next to them and they're dead in seconds. But with boltgun its one frustrating and annoying encounter you wish mostly to be without.
Thing is, the Aldari harbinger doesn't challenge anyone with life/shield drain. Guess what all all the steamrolling builds have. Guess what the Sororitas has from attributes.