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XP bonuses however do not affect tech fragment drop rate.
So your best bet is to run +10 missions. Even then the TF gains are all over the place, anywhere from 5k to 30k per mission. It's a pretty bad system (worse than the previous one that it was supposed to fix, imho) and there have been many complaints about it, but it seems like we are stuck with it.
They could just have them matched to the characters level. Psykers and Sororitas don't have a secondary levelling system attached to their powers.
Because you can level them up to 150. In theory. In reality I doubt anyone will do such an insane thing, at 120-130+ levels you need millions of TF for each level.
With the previous system, people complained about too much RNG with constructs' weapons and modules. So Neocore removed the constructs weapons (as drops) and introduced the TF system. With its broken design and mechanics.
Some day, the devs seemed this was too... simple? I don't know? And they introduced the Tech Fragments. Witch are, sorry, complete crap. All they did is kill every switching of construct weapons, or even constructs itself, between builds. Leveling one single weapon from lvl. 99 to 100 costs 116.000 fragments. Which is insane. My Cataphrons got four different weapons I could try. Yes I get it, you could theoretically overlevel the weapon to 150, but no sane being would ever do that, it would take many millions of fragment PER WEAPON. Noboby has the playtime to do that. And there is no Tech Fragment refund. This whole system could use a good rework. A good start might be doubling their drop rate or introducing Tarot Cards for even further increased drops. And a refund mechanism.
I can see two issues with the old system:
- It sounds more expensive than current to customize the entire build to what you want, due to the increased number of rerolls you need to make.
- More item types means it's rarer for the one you're after to drop.
Both lead to more grind being required to gear up a tech-adept compared to what they have today. Which is still more of a grind than other classes have.
Weapon fragments are a different grind, but still a grind that other classes don't get.
Look at the other classes which have 'class skill' slots:
- The Battle Sister gets all her abilities as she levels. She can swap them around freely.
- The Psyker gets abilities through levelling that can be swapped freely, and runes which are unlocked with passive skill points and can be swapped freely when unlocked.
They don't have the grind of the tech-adept, because their class features aren't limited by gear or weapon fragment grinding.
No, the old system was better and much MUCH less grindy. Neocore's main problem with it wasn't its simplicity, but RNG (how ironic, looking at the current season!).
My current construct weapons are lvl 115 and 116. Each level up now costs 509200 and 545750 fragments (double that for single-equip melee weapons, like the vanguard's axes). Reportedly you need around 2 million fragments around weapon level 125. Nothing in this game was ever even close to the mind-numbing grindiness of this system. One can only imagine how much you will need for 140+ weapons - 50 million per level? To put it in perspective, missions give you anywhere between ~5k and 30k fragments. You do the math.
With the old system you could still use crafting if you were not lucky and then re-roll the perks to your heart's content. The resources needed to roll perfect stats would not have been even close to what you need now. Just for illustration, I reached the credit cap (which is 1 billion credits) around the time my constructs weapons were level 110. I have 11k machine god's sparks (relic crafting mat), so I could literally spend entire days clicking the re-roll button.
And you were completely free to try any construct build you liked, while now you are limited to the 1-3 weapons you have already leveled up. Nobody sane is going to restart the grind from scratch just to test the flamer instead of the grav cannon, for example.
Neocore added this idiotic tech fragments system because they didn't really want to spend the resources (i.e. devs) to do it properly. They were working on a new game and since they are a small studio (and in their own words didn't want to over-complicate things), they opted for this atrocity. They are perfectly aware of the problem, see this, for example: https://neocoregames.com/en/community/hub/make-meme-virus-great-again , but considering that even Marco has now long left the forum (and he used to be there every day helping people), the chances of Neocore ever changing any of this are close to zero.
Yes, well said! The old system was way better, for the fact alone that you could craft weapons. They might not have been perfect, but they were usable because they were on your your character level. You could try any build you wanted and were not punished with mindless grinding. It is as if a Pskyer would need to farm and spend fragments to keep his powers on level, and for every power separately.
Then, they messed up something, but I reached level 100 in the meantime, and when they released the fix, I got all construct weapons upgraded to level 100 for free.
Thank Emperor for that, I guess.
It was supposed to become a grind leveling construct weapons past level 100-110, not being unable to maintain weapons for two constructs up to level 90 with normal leveling.
I haven't started another tech-adept ever since, just because of this bad mechanics.
FWIW once I realized this I stopped playing, as I have no interest in the other classes and this killed my interest in the tech priest.