Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Tech Fragments?
Is there a way to farm these, or at least some way to influence how many you get? I can't make heads or tails of how I'm getting these other than completing missions and I don't get what decides how many and what influences the amount given.

If I missed something obvious or my google search skills are just poor, I apologize in advance.
Originally posted by Athos42:
The OLD system was, im my opinion, much superior compared to what we got now. When Tech Adept came out, every construct weapon was a regular drop. So you could upgrade your construct weapon level by simply finding a new one, or crafting it. Since the weapons came in the usual rarety levels and had their own boni, this made for a great way of customizing your constructs. For example I had most construct weapons with "Bonus Damage vs. poisoned enemies" and shot the hell of out of enemies with my poisoning rad gun.

Some day, the devs seemed this was too... simple? I don't know? And they introduced the Tech Fragments. Witch are, sorry, complete crap. All they did is kill every switching of construct weapons, or even constructs itself, between builds. Leveling one single weapon from lvl. 99 to 100 costs 116.000 fragments. Which is insane. My Cataphrons got four different weapons I could try. Yes I get it, you could theoretically overlevel the weapon to 150, but no sane being would ever do that, it would take many millions of fragment PER WEAPON. Noboby has the playtime to do that. And there is no Tech Fragment refund. This whole system could use a good rework. A good start might be doubling their drop rate or introducing Tarot Cards for even further increased drops. And a refund mechanism.
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Showing 1-15 of 27 comments
Fanger Dec 18, 2022 @ 2:11pm 
I’ve searched for the same answers. The best I could find is it’s tied to xp for the mission one for one. Would like to confirm this
Schalimah Dec 18, 2022 @ 2:58pm 
The more XP a mission gives the more tech fragments you will get.
XP bonuses however do not affect tech fragment drop rate.
Lankester Dec 20, 2022 @ 1:13am 
Tech fragment drops are implemented as an invisible xp-like system. In Neocore's words, they wanted to keep it simple and not to overcomplicate things. There is only one way to influence the number of tech fragments you get and that is mission level. Tech fragment drops scale up with mission level, starting with 100% at your level and are capped at 700% at +10 missions. No other factors influence the drops - not meme virus, tarot cards, or weekly buffs.

So your best bet is to run +10 missions. Even then the TF gains are all over the place, anywhere from 5k to 30k per mission. It's a pretty bad system (worse than the previous one that it was supposed to fix, imho) and there have been many complaints about it, but it seems like we are stuck with it.
Bilateralrope Dec 20, 2022 @ 1:50am 
If Neocore wanted to keep things simple, why have any levelling system for construct weapons ?

They could just have them matched to the characters level. Psykers and Sororitas don't have a secondary levelling system attached to their powers.
Lankester Dec 20, 2022 @ 3:36am 
Originally posted by Bilateralrope:
If Neocore wanted to keep things simple, why have any levelling system for construct weapons ?

They could just have them matched to the characters level. Psykers and Sororitas don't have a secondary levelling system attached to their powers.

Because you can level them up to 150. In theory. In reality I doubt anyone will do such an insane thing, at 120-130+ levels you need millions of TF for each level.

With the previous system, people complained about too much RNG with constructs' weapons and modules. So Neocore removed the constructs weapons (as drops) and introduced the TF system. With its broken design and mechanics.
Bilateralrope Dec 20, 2022 @ 7:19am 
I wasn't aware that there was a maximum level to construct weapons. Still, I don't see all the mechanics making tech-adepts the grindiest of classes as a good thing. More item slots that need to be filled. Often more enchants to roll through due to all the construct specific enchants. Then weapon fragments on top of that.
The author of this thread has indicated that this post answers the original topic.
Athos42 Jan 1, 2023 @ 4:58am 
The OLD system was, im my opinion, much superior compared to what we got now. When Tech Adept came out, every construct weapon was a regular drop. So you could upgrade your construct weapon level by simply finding a new one, or crafting it. Since the weapons came in the usual rarety levels and had their own boni, this made for a great way of customizing your constructs. For example I had most construct weapons with "Bonus Damage vs. poisoned enemies" and shot the hell of out of enemies with my poisoning rad gun.

Some day, the devs seemed this was too... simple? I don't know? And they introduced the Tech Fragments. Witch are, sorry, complete crap. All they did is kill every switching of construct weapons, or even constructs itself, between builds. Leveling one single weapon from lvl. 99 to 100 costs 116.000 fragments. Which is insane. My Cataphrons got four different weapons I could try. Yes I get it, you could theoretically overlevel the weapon to 150, but no sane being would ever do that, it would take many millions of fragment PER WEAPON. Noboby has the playtime to do that. And there is no Tech Fragment refund. This whole system could use a good rework. A good start might be doubling their drop rate or introducing Tarot Cards for even further increased drops. And a refund mechanism.
Last edited by Athos42; Jan 1, 2023 @ 5:01am
Bilateralrope Jan 1, 2023 @ 5:29am 
Originally posted by Athos42:
The OLD system was, im my opinion, much superior compared to what we got now. When Tech Adept came out, every construct weapon was a regular drop. So you could upgrade your construct weapon level by simply finding a new one, or crafting it. Since the weapons came in the usual rarety levels and had their own boni, this made for a great way of customizing your constructs. For example I had most construct weapons with "Bonus Damage vs. poisoned enemies" and shot the hell of out of enemies with my poisoning rad gun.

Some day, the devs seemed this was too... simple? I don't know? And they introduced the Tech Fragments. Witch are, sorry, complete crap. All they did is kill every switching of construct weapons, or even constructs itself, between builds. Leveling one single weapon from lvl. 99 to 100 costs 116.000 fragments. Which is insane. My Cataphrons got four different weapons I could try. Yes I get it, you could theoretically overlevel the weapon to 150, but no sane being would ever do that, it would take many millions of fragment PER WEAPON. Noboby has the playtime to do that. And there is no Tech Fragment refund. This whole system could use a good rework. A good start might be doubling their drop rate or introducing Tarot Cards for even further increased drops. And a refund mechanism.

I can see two issues with the old system:
- It sounds more expensive than current to customize the entire build to what you want, due to the increased number of rerolls you need to make.
- More item types means it's rarer for the one you're after to drop.

Both lead to more grind being required to gear up a tech-adept compared to what they have today. Which is still more of a grind than other classes have.

Weapon fragments are a different grind, but still a grind that other classes don't get.

Look at the other classes which have 'class skill' slots:
- The Battle Sister gets all her abilities as she levels. She can swap them around freely.
- The Psyker gets abilities through levelling that can be swapped freely, and runes which are unlocked with passive skill points and can be swapped freely when unlocked.

They don't have the grind of the tech-adept, because their class features aren't limited by gear or weapon fragment grinding.
Lankester Jan 2, 2023 @ 3:53am 
Originally posted by Bilateralrope:
Originally posted by Athos42:
The OLD system was, im my opinion, much superior compared to what we got now. When Tech Adept came out, every construct weapon was a regular drop. So you could upgrade your construct weapon level by simply finding a new one, or crafting it. Since the weapons came in the usual rarety levels and had their own boni, this made for a great way of customizing your constructs. For example I had most construct weapons with "Bonus Damage vs. poisoned enemies" and shot the hell of out of enemies with my poisoning rad gun.

Some day, the devs seemed this was too... simple? I don't know? And they introduced the Tech Fragments. Witch are, sorry, complete crap. All they did is kill every switching of construct weapons, or even constructs itself, between builds. Leveling one single weapon from lvl. 99 to 100 costs 116.000 fragments. Which is insane. My Cataphrons got four different weapons I could try. Yes I get it, you could theoretically overlevel the weapon to 150, but no sane being would ever do that, it would take many millions of fragment PER WEAPON. Noboby has the playtime to do that. And there is no Tech Fragment refund. This whole system could use a good rework. A good start might be doubling their drop rate or introducing Tarot Cards for even further increased drops. And a refund mechanism.

I can see two issues with the old system:
- It sounds more expensive than current to customize the entire build to what you want, due to the increased number of rerolls you need to make.
- More item types means it's rarer for the one you're after to drop.

Both lead to more grind being required to gear up a tech-adept compared to what they have today. Which is still more of a grind than other classes have.

Weapon fragments are a different grind, but still a grind that other classes don't get.

Look at the other classes which have 'class skill' slots:
- The Battle Sister gets all her abilities as she levels. She can swap them around freely.
- The Psyker gets abilities through levelling that can be swapped freely, and runes which are unlocked with passive skill points and can be swapped freely when unlocked.

They don't have the grind of the tech-adept, because their class features aren't limited by gear or weapon fragment grinding.

No, the old system was better and much MUCH less grindy. Neocore's main problem with it wasn't its simplicity, but RNG (how ironic, looking at the current season!).

My current construct weapons are lvl 115 and 116. Each level up now costs 509200 and 545750 fragments (double that for single-equip melee weapons, like the vanguard's axes). Reportedly you need around 2 million fragments around weapon level 125. Nothing in this game was ever even close to the mind-numbing grindiness of this system. One can only imagine how much you will need for 140+ weapons - 50 million per level? To put it in perspective, missions give you anywhere between ~5k and 30k fragments. You do the math.

With the old system you could still use crafting if you were not lucky and then re-roll the perks to your heart's content. The resources needed to roll perfect stats would not have been even close to what you need now. Just for illustration, I reached the credit cap (which is 1 billion credits) around the time my constructs weapons were level 110. I have 11k machine god's sparks (relic crafting mat), so I could literally spend entire days clicking the re-roll button.

And you were completely free to try any construct build you liked, while now you are limited to the 1-3 weapons you have already leveled up. Nobody sane is going to restart the grind from scratch just to test the flamer instead of the grav cannon, for example.

Neocore added this idiotic tech fragments system because they didn't really want to spend the resources (i.e. devs) to do it properly. They were working on a new game and since they are a small studio (and in their own words didn't want to over-complicate things), they opted for this atrocity. They are perfectly aware of the problem, see this, for example: https://neocoregames.com/en/community/hub/make-meme-virus-great-again , but considering that even Marco has now long left the forum (and he used to be there every day helping people), the chances of Neocore ever changing any of this are close to zero.
Last edited by Lankester; Jan 2, 2023 @ 4:11am
Athos42 Jan 11, 2023 @ 1:37pm 
Originally posted by Lankester:
Originally posted by Bilateralrope:

I can see two issues with the old system:
- It sounds more expensive than current to customize the entire build to what you want, due to the increased number of rerolls you need to make.
- More item types means it's rarer for the one you're after to drop.

Both lead to more grind being required to gear up a tech-adept compared to what they have today. Which is still more of a grind than other classes have.

Weapon fragments are a different grind, but still a grind that other classes don't get.

Look at the other classes which have 'class skill' slots:
- The Battle Sister gets all her abilities as she levels. She can swap them around freely.
- The Psyker gets abilities through levelling that can be swapped freely, and runes which are unlocked with passive skill points and can be swapped freely when unlocked.

They don't have the grind of the tech-adept, because their class features aren't limited by gear or weapon fragment grinding.

No, the old system was better and much MUCH less grindy. Neocore's main problem with it wasn't its simplicity, but RNG (how ironic, looking at the current season!).

My current construct weapons are lvl 115 and 116. Each level up now costs 509200 and 545750 fragments (double that for single-equip melee weapons, like the vanguard's axes). Reportedly you need around 2 million fragments around weapon level 125. Nothing in this game was ever even close to the mind-numbing grindiness of this system. One can only imagine how much you will need for 140+ weapons - 50 million per level? To put it in perspective, missions give you anywhere between ~5k and 30k fragments. You do the math.

With the old system you could still use crafting if you were not lucky and then re-roll the perks to your heart's content. The resources needed to roll perfect stats would not have been even close to what you need now. Just for illustration, I reached the credit cap (which is 1 billion credits) around the time my constructs weapons were level 110. I have 11k machine god's sparks (relic crafting mat), so I could literally spend entire days clicking the re-roll button.

And you were completely free to try any construct build you liked, while now you are limited to the 1-3 weapons you have already leveled up. Nobody sane is going to restart the grind from scratch just to test the flamer instead of the grav cannon, for example.

Neocore added this idiotic tech fragments system because they didn't really want to spend the resources (i.e. devs) to do it properly. They were working on a new game and since they are a small studio (and in their own words didn't want to over-complicate things), they opted for this atrocity. They are perfectly aware of the problem, see this, for example: https://neocoregames.com/en/community/hub/make-meme-virus-great-again , but considering that even Marco has now long left the forum (and he used to be there every day helping people), the chances of Neocore ever changing any of this are close to zero.

Yes, well said! The old system was way better, for the fact alone that you could craft weapons. They might not have been perfect, but they were usable because they were on your your character level. You could try any build you wanted and were not punished with mindless grinding. It is as if a Pskyer would need to farm and spend fragments to keep his powers on level, and for every power separately.
Granite Jan 11, 2023 @ 6:27pm 
When they switched to tech fragments, my tech-adept was around level 80, so he got everything upgraded on that level. Immediatelly, I noticed I can't keep upgrading all 6 weapons I was using - 2 for vivisectors and 4 weapons for the kastelans.

Then, they messed up something, but I reached level 100 in the meantime, and when they released the fix, I got all construct weapons upgraded to level 100 for free.
Thank Emperor for that, I guess.

It was supposed to become a grind leveling construct weapons past level 100-110, not being unable to maintain weapons for two constructs up to level 90 with normal leveling.
I haven't started another tech-adept ever since, just because of this bad mechanics.

Last edited by Granite; Jan 11, 2023 @ 6:47pm
Athos42 Jan 14, 2023 @ 4:44am 
If they wanted to acutally reduce difficulty in equipping constructs, why then not just have all weapons be automatically your character level? Or why not offer consumable +1 level to one construct weapon level drops? Or let all weapons of a single construct type level when you spend tech fragments on one? This grind is just too much. I'd LOVE to try a new Tech Adept concenctrating on different turrets only, but no way I will, this would be four weapons to level again.
Last edited by Athos42; Jan 14, 2023 @ 3:32pm
SlantedRhetoric Jan 15, 2023 @ 5:34am 
Originally posted by Athos42:
Leveling one single weapon from lvl. 99 to 100 costs 116.000 fragments. Which is insane.

FWIW once I realized this I stopped playing, as I have no interest in the other classes and this killed my interest in the tech priest.
Last edited by SlantedRhetoric; Jan 15, 2023 @ 5:34am
Adrius Jan 15, 2023 @ 9:53am 
i would sell blue sell green sell purple, salvage all brown relics, salavage red relics if u need the salvaged parts and sell yellows. they are all abundant enough excluding the machine gods sparks.
Adrius Jan 15, 2023 @ 9:54am 
d sell light blue, selling the reds/ yellow relics and light blue special items will also give u bonus fate which can be very useful rather then salvaging.
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Date Posted: Dec 18, 2022 @ 1:55pm
Posts: 27