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I have went through +10 lvl missions are a decent pace, i never bothered with going beyond that because the time to kill is just so long i could run through several missions in the same time.
Well i found and built a solid Relic Bolter and added the +100% Rifle damage doctrine just like i have on my Carthean Sword. In a +5 lvl Purge and the Bolter just can't compete with the Sword in either Single target or AoE kills.
It was a serious struggle to finish the mission, i died twice simply because i couldn't kill the group in time before i ran out of Supply. So i switched to the Sword without any perks that benefit melee and literally walked through the mob in 4 seconds.
The Bolters performance was much better than any Sniper Rifle i used but the damage just isn't there. I guess i'll pick the melee focus class next time.
Thank you for the input
Snipers are situational, unfortunately. Melee has always out damaged most ranged weapons in this game anyway and sniper rifles fire so slowly that it is just impossible to take out mobs unless you luck out and get one with the 'AOE on single hit kill' perk and even then, you will struggle to handle anything over +5. One reason that even my sniper main carries a Carthean Sword as backup to her Exitus.
That said? There IS that sweet moment when you get that nice little crit and 1-shot an Impaler... Pity that it is so rare.
Nothing compares to most of the melee weapons in this game but its pretty much always been like this. Mostly melee is often superior to ranged through out the game's lifespan as long as you can survive the extra dangers of being melee (which honestly is how it should be). Not the case for everything but it is for the vast majority.
ARPG means "1 player vs hordes of monsters"
And, at least for me, "single target weapons" is something, that can't be good choice vs "hordes"
I can't think of anything else that could help the Sniper Rifle become more viable, but it's not a ground breaking OP idea.
They did exactly that to the psychers force staff, which removed the single target tag.
I doubt they would treat it differently for snipers.
As previously stated: AoE is king in this type of game.
Single target dps is important Vs bosses and tougher enemies in any ARPG as well. POE for example has builds such as essence drain/contagion with very strong (almost insane) AOE clear speed but utterly rubbish single target dps and when you fight end game bosses it takes forever to kill them vs builds that have good single target dps as well.
If you are lacking in either aspect you tend to clear that aspect less efficiently which affects the build's overall strength. Best builds tend to bring both aspects strongly to the table for dps.
Completely proves my point.
It literally proves that said build is lacking single target damage from the way it functions so its weaker vs bosses or stronger enemies which are a part of any arpg. It proves nothing for you since you are basically stating single target dps is irrelevant in arpgs when it is very much relevant for bosses and tougher enemies in arpgs which are apart of the genre to contend with since its not all fight hordes of weaker enemies only.
In Inquisitor i just focus everything onto the damage type of my weapon so i don't have to worry about hunting/rolling enhancements for AoE alone.
Which is one of the reasons why i'm so shocked that range weapons in Inquisitor for the Assassin are just so useless despite having the exact same bonus (physical) as the general damage bonuses.
I might try a heat plasma rifle build, but that will take lots of time and money to reroll items to give me heat bonuses.
This just means the AOE also has decent single target damage which is what makes it strong (or vice versa for something that's primarily single target that then has good aoe when speced, something like fire strike in GD is a good example). A lot of builds in POE can have both as well. You can think less of them as separate skills and more of just an identity of what each skill/build is capable of. Some only have good single or aoe damage output/clearing and others (usually the best builds/skills) have both.