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The other skill is generally more useful.
Suppression shields explosion skill is nice AoE to augment the mostly small or non-existent AoE damage of one-handed melee weapons.
The storm shield offers another movement skill, but it has issues in coop.
It mostly rubberbands you back to where you started.
One-handed and shield builds usually play into shock and heat aura (psalm code doctrine).
Amongst the two-handed melee weapons, the great sword is probably the most played, with its spin2win build.
In regards to your psyker friend, get used to it.
Nothing keeps up with an aether blade and shockwave spamming psyker.
Edit: What do you think about the armours?
I've been using the jump one exclusively.
Are the others any good? The turret one, and the missile one?
Thanks again. :D
Demolition armor can melt bosses if you fire it point blank.
It also works with the tripple-shot psalm code doctrine.
Sentinel armor is not worth mentioning except for its visual appeal.
Roger, thanks again.
Edit: Sorry for editing again, but, why is the sentry armour so bad? I still haven't used it yet.
I'm now using a missile armour and it indeed does quite a bit of damage when fired point blank against big enemies.
Just wondering why the sentry is considered bad.