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Instead of me walking to it i did drop turrets to cloud and turret dies instantly to 100k damage tick. I also died one time when dodging grenades and walked around and got killed something like 0,1 sec to that cloud effects.
That damage needs some serious toning down.
Some female psyker villains use this, not sure which one exactly, there's at least two versions of her. The problem is the invisible lingering ground DoT effect that deals extreme damage even after visual effect has already disappeared.
Anyway, all persistent ground DoT are extremely dangerous on something like +5, but this invisible one is the worst, and addtionally, most villains are completely unbalanced.
Good to see others has experienced this lets call it bs and i'm not imaging things.
So i'm hoping devs at least fixes visual effect lasting as long as the damage effect lingers if they don't want to reduce warp DOT damage to something more sensible.
Thanks for the feedback!