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Who knows.
But that's the result. An ARPG UI simply doesn't work well when you've got to manually target weapons that would work best if they were shooting separate targets. Suggestion: Have the weapons automatically targeting enemies. Especially if the weapons are going after different targets whenever there is more than one within range/firing arc. With a button that switches beam and the single shot option.
A slow turning speed makes targeting enemies behind you annoying. Suggestion: when you take a step, it crushes anyone who is trying to give you a back massage. Or maybe a rear mounted flamer that's also targeting enemies within its arc.
The speed feels slow. But we are zoomed out, so I've got no idea how fast we are actually moving compared to walking around on feet. Making it move faster would be nice, or pack the enemies in tighter so it's a constant slog through them.
It might not be too hard to build a customization system for it. Each slot having a selection of weapons to choose from.
Oh and you know how you don't get or loot from kills in Knight missions ?
That should get fixed. Then Neocore can put Knight missions into the random mission selection and get some idea of how people feel about any other changes they make by just seeing how many people play them.
thanks to God Emperor now we can skip campaign and forever forget about this nightmare