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Some have claimed it as easy, yet I have played this mission over a dozen times with various mind resets for techs and builds for the Crusader. IT IS UNWINNABLE!
Martyr Chapter 3 needs massive overhhaul.
Can only picture how hard it is to do for melee build or combo melee/range built like for instance power sword and autopistol/bolt pistol.
I have tried with the Crusader (using Sentinel and both other armours), have reset my Skill Trees three times and have outfitted my Crusader with everything from Boltgun, Heavy Bolter ant Grav Gun. Nothing works. Mission fails for above reasons (overwhelming waves of OP creatures, mini bosses and bosses). Universal drops don't help a whit.
Just cannot win the mission no matter that. Devs have said they will look at the balance of the mission since first reporting it, but nothing has changed since 2.0 went live.
I realise some have said it is easy (don't know how - and don't need that response here)) but have continually failed since it was a White Mission and is now Low Level Green (along with my rise in rank now 49).
What can be done? Obviously the Devs have not looked at re-balancing. When, oh when will this mission be looked at?
Not going in here to say it doesn't need balancing because if it is one I remember I think it and Invaders at the Martyr need some balancing especially for level scaling. But if you have not tried it I would probably try get hold of autogun(using Rmb or Lmb) and sentinel armor so you tarantula turret on armor skill, maybe get deflector shield too. In my personally opinion when you meet unarmoredor very light armored enemies Autogun is one better choices, since it fire doesn't get blocked by corpses and obstacles nearly as much at boltgun and heavybolter does. Heavy bolter is god awful unless you have clear shooting path since the bullet hit any minor objects and clutter in way like corpses of enemies you kill, it is great however for armoured enemies because the armor peircing on it, less you go with heat weapons.
Would you check some them with melee specced builds, because Invaders of the martyr at 50lvl is extremely tough even on story mode with range. I can't help but imagine how hard it would be with melee or semi specced builds.
1. Make the mission much easier
2. Give the missions a max lvl after which they don't get more difficult anymore to get sure everyone can beat it earlier or later
It just cannot be completed.