Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Crafting sucks balls in this game.
Yeah, the topic. I'm kind of past the point of being eloquent.

How the hell after all this time are you guys going to have bugs where even after you reroll gear, the gear displays the old stats?

How the hell are you going to have like a couple of dozen rolls that you can get on each stat modifier that do almost nothing, but eat your resources like crazy?

You spend a whole lot, and a whole lot of time for negligible rewards unless you are insanely lucky.

♥♥♥♥♥♥♥♥♥. This game could have been good. Why do you all keep pushing sub par new content, and take forever to fix game breaking bugs.

Jesus christ
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Showing 1-7 of 7 comments
EarthN Jul 27, 2019 @ 1:57pm 
Yeah...becaise getting ur toplevelkilleverythingwithoutproblems-build just by crafting ur stuff cheap might not have been a design-decission by the devs...which is fine by me. Because otherwise i eould not need to play missions to get new gear at all...which would be senseless. So calm tf down and grind a little...^^ gl
Originally posted by EarthN:
Yeah...becaise getting ur toplevelkilleverythingwithoutproblems-build just by crafting ur stuff cheap might not have been a design-decission by the devs...which is fine by me. Because otherwise i eould not need to play missions to get new gear at all...which would be senseless. So calm tf down and grind a little...^^ gl

Your response is so off base.

You have no issue with the fact that gear displays old modifiers after you rerolled them to something else and requires going into missions half the time to correct themselves?

Even if you were satisfied with that degree of grind as you say to get top tier gear.....that is a bad bug. You being overly apologetic about bs like that just makes you seem way to far up this games backside to have an reasonable vantage point of its issues.
Tacitus Jul 27, 2019 @ 9:00pm 
Crafting in this game isn't "crafting"--it's simply what other ARPGs call "gambling." You are just buying unidentified items of particular types to hopefully get good affixes and stat rolls.

By contrast, crafting in other games is truly "crafting" because it guarantees you certain affixes within a particular stat range. The randomization comes in the form of additional affixes and/or the stat range on those enchantments. Oddly enough, the pre 2.0 crafting system did work this way, to some degree, with the option to add advanced components to improve the stat rolls for particular affix types.
Bobzzo Jul 28, 2019 @ 7:26am 
Crafting in 2.0 is just fine imho. And as far as I remember the last time I've played GD the craftable items in there were combination of totally random generated stats or certain granted stats + randomly generated ones based on the blueprint.
So why the hell you're so upset mate ?
Accept its buggy. Like a lot. And regardless - its called crafting. whatever. The bugs in this game are so overblown, and generally linger indefinitely.
Hesh Jul 28, 2019 @ 2:46pm 
Originally posted by Bobzzo:
Crafting in 2.0 is just fine imho.

As others have said its not crafting its just RNG rolling. Its a step backwards as before you could influence the attachment rolls with parts rather than spending 500K plus on more RNG rolls to finally get the right combo
Last edited by Hesh; Jul 29, 2019 @ 1:18am
enderfour Jul 29, 2019 @ 7:58am 
Originally posted by Bobzzo:
Crafting in 2.0 is just fine imho. And as far as I remember the last time I've played GD the craftable items in there were combination of totally random generated stats or certain granted stats + randomly generated ones based on the blueprint.
So why the hell you're so upset mate ?
Nope. In Grim Dawn you can craft rares which are random, or epic/legendary which are fixed.
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Date Posted: Jul 27, 2019 @ 11:10am
Posts: 7