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Usually once you get use to the gear your build needs it will be easy to sort through the items you don't want.
In the endgame you sell everything except orange, which is getting dismantled for machine god sparks, of which you will need so many.
You mean you sell blues and break down greens and purples?
Okay, so I need to get to Omicron first. Shouldn't be far away from my current position.
By the way: game actually throws really a lot of items, but in the same time I think that most of them are not usefull. I very rarely change my weapons - I use shotgun for second tab and machinegun for first one. This, combined with missiles from my suit and frag granades is more than enough for pretty much everything I encounter. I haven't even tested most of the weapons, like melta or things like this - I just don't see a reason. But, in the same time, you know... it is hard to get rid of something that may come handy in future ;-P
After completing my first run I will understand more. So far at least I know that greens are okay to sell as well, unless I have option to break them.
By the way: some items (orange mostly) in description have something like "goals" - for example: kill 5 elite commanders or something like this. What does it mean? The item starts working after I fulfill this goal or is it something different?
I burned through 30 million in a single session trying to get all my perks meshing just right, whereas I still have at least 50k of all but the rarest two ingredients. At this point I sell anything that isn't rare, archeotech or a morality relic just to keep my cash supply from dwindling out too fast.
It's Sparks of Glory and the orange ones (name escapes me right now) that you'll probably struggle to maintain a supply of, so make sure you don't sell the limited sources of those available.
By the time you're level 50 you won't have much use for anything that isn't relic quality or higher, the other classes of loot are so absurdly abundant they're just filler to force you to dump inventory after every mission.
Credits are easy to get dont get too mad, if you dont invest on change the skin of the things for the tier 3 (100k each paintwork) you shoulnt be having much trouble about it
Once I am able to use them (right-click in inventory creates a mission) I keep one stack around.
They will not increase as you level up.
By the way: game allows to increase difficulty on main campaign mission (I typically do them +1, but going to progress this soon) while secondary missions are set on particular level of difficulty. As a result while on 25th level I encounter missions on 5-7-10 level... I wish I could modify level of difficulty for those as well. Maybe I wouldn't choose +1 or +2, since there are many missions like these and it would be little loss of time to play them in very cautious way, but even -1 or 0 level could be nice.
Instead go via the mission deployment menu (menu bar at the bottom while on the bridge).
If the mission is at least on your level you can increase levels by applying tarot cards.