Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Crusaders for example can completely ignore Suppression damage and stay at 100% suppression at all times. This allows for a totally different play style and makes the Suppression Skill Tree much more viable, which I personally love.
My melee crusader is built around being an unstoppable juggernaught. A relic weapon that heals him the amount of every kill shot (do a 5k critical that kills something, heal 5k HP), and skills that recharge almost instantly. Max damage reduction, close to max resist and every hit I take reduces cooldown. Being able to jump into the biggest hordes in the Warzone and tank them all with no fear of death is pretty fun.
Of course nuking the almost every enemy on entire screen with one shot from my psyker is fun as well. A different kind of fun, which is why I play all the classes.
I just feel bad that the other classes didn't get as much love as Psyker.
Don't need to feel bad for the other classes, they probably get more love than the psyker.
Every weapon they uses have 4 skills mostly unique from the others, forming a playstyle of its own. Compare to the weapons for psyker, there are mostly 3 useful weapon skills, aether blade dash, twin rods witch fire, staff for an extra customisable skill slot. Playstyle for psyker mostly base on the offensive skill of the choise, and there are probably just a few combinations that are +250 worthy.
Let me name a some playstyles for both classes for you, all are +250 worthy. Some take longer to finish a mission but are +400 capable and can push into warzone, some have high move speed and can be used for speed clear, just so you can see the diversity.
Assassin:
Exitus Rifle Snipe (rapid elimination protocal) , Eitus Rifle Single shot (high crit high cool down), Needler Holo, Arc blade Holo, Shotgun-Holo Autogun-DirtyFight, Longlas Switch, Carthean Slow time, Duel Auto pistol Slow time, may be Grav-gun Slow Time,
Crusader:
Thunder Hammer high heal, Thunder Hammer Berserker, Heavy Bolter life leech, Sword and Shield, Great Sword high deflect, Heavy Flamer Attrrition Feedback, Twin Plasma Pistol, Multi-melta CDR, Great Axe Bleeder, may be Cyclone Armoury of Zeal with heavy flamer,
With more skill points available when Season 2 rise the level cap again, more builds would become viable for both of them, but uncertain about the build diversity for psyker.
Compared to the other 2 classes, the crusader feels slow and personally I found it took a little time before it was as effective as the others. But once there it provides a unique style of play, as do the other two.
@OP
Certainly. Melee more than Ranged, not because Ranged is 'more challenging', but rather than Ranged variants leave a sour taste of frustration when it comes to harder parts. Still, they have some merits.
Bruce Lee
You have more variety, or at least the illusion of it, with a Psyker: a level 40 character has a larger toolkit to work with than a level 10 character.
With the other two classes, this isn't the case. A level 40 Crusader plays almost exactly like he did at level 10, and moreover, even looks roughly the same.
Compare that with how classes worked in an 'ancient' ARPG like Diablo II--the original, not the expansion--and it's hard to say that the design decisions for the other two classes were really a step forward in any sense.
All this is just my opinion, but I found myself having much more fun with the Psyker than the Crusader, even though I like the aesthetic of the Crusader far more. I haven't tried the Assassin... as I feel that it goes against the lore somewhat for assassins to be Inquisitors. If they wanted a female class, then they should have designed her like Adrastia from DoW: Retribution, or even Helena Goslar in game (perhaps as a sort of hybrid between the Psyker and the Crusader).
Or it just may be that I was disappointed by the lack of tall hats and greatcoats among the character designs.
Psyker is a conservative/traditional alternative while this game uses gear based skills extensively for the two other classes. You seems to have more variety, it is an illusion similar to what you see in Diablo 3, lots of skills and skill runes but eventually narrowed down to just a few per class. Here, psyker has 12 spells that can do damage, but only about 6 that can be considered major offensive skills (+1 for witch fire that is not a spell but a weapon skill) and playstyles evolve around those (not considering team defensive support builds). No matter how much skill points we will have, build diversity is limited by number of different active skills.
Crusader and assassin, whatever the level, is similar, what make them play differently is the weapon being used. Sniper rifle play very differently than assassin blade, heavy flamer play very differenty than sword and shield. I don't think this is a step backward or a step forward. Compared to D3 where deamon hunter throw granades with 2 crossbows at hand, Barbarian banging the Hammer of the Ancient with 2 swords at hand ... Here where skills are weapon related feels a lot more realistic.
All 3 classes are fun to me, I enjoy my psykers too, while I push into warzone with my crusader without worrying suppression, I know psyker is actually very strong in warzone only that I can't really manage it. As for high hat and great coat, the 3 classes we can use here are actually retinue of the inquisitor, they are not the inquisitor him/herself on table-top lore.
So.... I think yes it is worth trying them if you are playing for a bit of fun and interest. Different builds and playstyles. Different strenghts and maybe not as capable of stomping all over content but that part comes down to why you are playing.
I never thought of it that way before, but you make a very good point. Although I can see some parallels in design/aesthetics between the Crusader and more martial inquisitors in the lore like Torquemada Coteaz, the classes in general do seem more like members of an inquisitor's retinue than actual inquisitors in their own right.
There are inquisitors in the lore who are powerful psykers (e.g. Eisenhorn and Ravenor), but they generally don't tend to be as consistently overt in the usage of their powers as the psyker class is in-game. Moreover, the gameplay doesn't really convey the idea of what inquisitors do, or why they are so feared. Many inquisitors were excellent warriors in their own right... but some (e.g. Inquisitors Ligeia and Nyxos in the Grey Knights trilogy) were more or less useless in an actual fight. However, what makes the Inquisition powerful is not the physical prowess of its individual agents, but rather the influence it has and the resources that it can requisition at a moment's notice. A high-ranking inquisitor can second an entire sector battlefleet to his/her command, re-route Imperial Guard regiments, or even, to some degree, order around the Adeptus Astartes (with the exception of the Space Wolves, perhaps). But in Inquisitor: Martyr, we see none of that, and no mention whatsoever of the different Ordos, either...
As strange as this may sound, I honestly think this game would have been a lot better if it were not an ARPG, because a lot of what inquisitors do, lore-wise, does not involve direct combat, and many (in)famous inquisitors tend to have other people do the majority of fighting for them.
And as an ARPG (or any sort of class-based RPG), this game is seriously lacking in a pet/summoning class!