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I've had that happen with Ogryn and Leman Russ Battle Tanks on imperial guard maps.
Those shotguns shred your shields, and the tank just runs you over.
Then, if your really really lucky, you get one of those big plague beasts to deal with also...
God forbid you run into Grenade Launcher equipped Black Legion Space Marines too...
It got that bad at one point I just rage quit the mission.
Combine that with the 3 death system, and it's just pure stupidity.
Especially when your more or less forced to use cover to get suppression shields back, and on the maps where all you have to hide behind is a plant, it's a horrible experience because you end up right out in the open, with no option other than to just stand there being shot in the head.
You end up having to build your character to play the game the way Neocore want you to, by adding suppression resist to the innoculator, which is of limited use, rather than building your character to facilitate your play style.
It's another example of Neocore not thinking things through properly.
this is an excellent suggestion and will make the battles more active, because now it looks like "first I have to quickly remove suppression and then just keep the enemy stunned". every fight with a big boss is just a boring routine.
It definitely is unfunny to die in a stunlock, especially when you focus on melee.
In most cases I avoid described situations (after it happened to me twice) and just fall back when I see it coming. It can be avoided. But the question remains if this game is about avoiding and always having personal voidshield and heal/suppression inoculator with talent to reset cd on 30% hp?
Other than that it's not as hard to find and maintain cover as OP says, unless it's outdoors map with mushroom-like plants. They literally go down after first round of shots.
Hm, that seems like very intersting idea.
They could throw in a basic 10% or so stacking stun/freeze/''debilitateingeffect'' resistance/reduction into the game for both players and enemies, and give skill tree options to affect it. E.g. throw a few perks into the supression tree to bring that down a few percent on enemies (and very importantly for melee, make it so that counter doesn#t count overlapping stuns fully, otherwise fast attacking stuns are screwed).
And one of the hp, or defense, or whatever skill trees could get increased % resistance per consecutive stun for the player.
Throw in a generic '10% per second' reduction once you aren#t stunned any more, and voila, you got a working system.
Yeah, exactly, so did I.
The problem though is that your not creating the class that you want to play. I would prefer to put a Psyhic Focus thingy in that slot for the extra Psyker skill, but I can't, because I need the suppression regeneration.
You end up creating a class based on how Neocore tell you to build your class, and end up playing the game their way, and not yours.
Yeah, I have also seen that. I casy Fiery Form a lot and the shotguns cancel out the spell, even though it doesn't say anything about it in the description of the spell. Same thing with Molten Beam, it stops you from chanelling the spell.
All you can do is run away and cower behind cover, which is what I'm sure all tough 40K Inquisitors end up doing... Doesn't help though, when the cover you hide behind, ends up being a shrub which gets destroyed in one hit from the same shotgun.
I rage quit a couple of times because of it, in fact. I just ALT+F4'd out of the mission. It felt like all I was doing was hitting a brick wall.
I'm sure that noone will like this awnser but for real, when i play Psyker nothing comes close to me besides jumppack marines when I dont give a ♥♥♥♥. Melee builds suffer a lot, everyone who playes a ranged toon and get knocked over just made an error.
Not my fault the ogryn has super healing for some odd reason and my crappy left click can't kill him. It's either go fire form and run in with bio-lighnting or have him chase me all the way back to the level and get me anyway. The entire suppression meter is the single worst part of this game by a mile, imo.