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If you do it right it and use the demon card that gives you fate you can do almost nothing but these and level insanely fast.
SUGGESTION > Would love to see a change to group tarot missions. There is really no point to group unless you build a group that is all ranged like you are or melee like you that i can see. You spend fate to follow someone who picks all the cards they need and end up with things like melee weapons that i have absolutely no use for.
Would be much better if it was changed so each player picks the cards that he actually wants (though that would be tricky as your cards change all enemies) so a good fix til then would be to either give others cards that dont effect enemies, or let them join and spend half to no fate to group.
While I do basically like and understand the current implementation of Tarots, I also agree that there could be some tweaks and/or refinements.
I personally would lean towards a system like what Warframe used to do with its Void Keys - someone forms a group and hosts a given mission, offering up their Key and their Key alone; everyone else is along for the ride. With that system, seeing parties that got together all with the same type of Key and basically took turns using them, doing 4 missions together for the price of 1 each.
In the case of Inquisitor: Martyr's current implementation, I'd probably go with a significantly reduced cost for the folks that didn't build the Tarot themselves.
All the above said, I still really like the system that's been implemented, as since all parties have to spend the same amount of Fate to run a Tarot mission, they all have a stake and ideally some say in the outcome and rewards of a mission, which is good for teamwork.