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Well, at this phase I doubt they'll ever get fixed - that's okay, as long as the game is good. It seems pretty engaging, I think I'll stick with it.
solution: don´t think about 75fps+ unless you have vast experience. Not even the most modern/expensive Gfx-cards run 100fps+ in demanding games without several issues.
Stable Framerate is much more important than max-Frames
...? Salty much? Still on a 60hz panel? I have no issues at 144hz on any other games, obviously they aren't rendering the animations above 30/60fps in this game. I like it and don't mind but I wanted to know if I was doing something wrong.
And once we talk about Eyecandy.. no card on the market can even perform 120fps stable in TombRaider/Assassin´sCreed/Wildlands/Breakpoint/etc..etc @ higher Resolution.. often not even 1080p
120/144/165hz is a bubble that works only on very few games in reality
The latest rtx3080 can barely do 4K @60fps in demanding titles.. and you talk about 100+fps.. just lol
That aside, most games are optimized for 60fps and Consoles. For Developers it makes little sense to go above 60fps with Animation.. ofc it´s a business decision, too.
And Darktide said it.. reduce Settings and see what is still acceptable for you. But smooth 100fps+ might not be in reach..
When it comes to ACO im lucky and still get 60FPS with my old Rig at High Settings, but when it comes to Wildlands i have Drops to the 45´s sometimes at big Bases/Towns. it has a lot to do with Optimization and Luck i guess. But yeah Inquisitor runs very well for me with everything on Ultra but Physics on low, i have also stable 60 with them on Ultra 90% of the Time but there are specific Tile Sets wich have big Problems with Ultra Physic Settings. in ARPGS i prefer Stability over Quality thats why i keep them on low, that may helps OP btw.
Quite the opposite, matter of fact, it's old(er) games or more accurately their physics engines which are directly tied to the fps and thus cannot handle stuff higher than 60 fps.
AC:Valhalla -43fps
ReadDeadRedemption2 -43fps
Cyberpunk -43fps
Metro Exodus -53fps
AC:Odyssey -50fps
That means you reduce some things to get 60fps
Ofc you don´t name your Gfx-card.. that means it´s just hot air. Let´s keep it real guys or there is no value for any other player with similar problems..
Btw, the games above like AC:Valhalla + Cyberpunk are very recent.. not even rtx3080 runs those completely stable @100fps in 1080p
Yeah Shadows as i said to high, i think it does not change much but its a 1070Ti Gaming from MSi wich is OCéd already when you get it but not that much.
No worries bro. I too play Division 2 (Maxed I get 80-110 FPS), BFV (All Ultra, 110-140 FPS). I don't have a beast rig - I'm only running an RTX 2060, and I bumped up from a GTX 970, I tend to be conservative with my GPU's. With your setup it honestly sounds like your monitor would be a bottleneck, your rig is capable of running much higher frames and features like G-Sync make things smooth/input lag so minimal that once you've used it you can't go back. All good peace bro.
Thank you, this answers my question. Unfortunate as I'm able to run the game at 141 FPS, but I'm getting used to it (I was playing Last Epoch and the animations are ultra smooth in that game, hence my noticing it). There seems to still be a little jank to the game but it won't stop me from enjoying it :)
It appears that's the case with this title. I'm running 1080p with a stable 141 FPS, and the animations are pretty jank. I believe the animations (char/enemy movement, etc.) are locked to 60 FPS, as well as the physics (tossing a grenade and the explosion). Pity it's a pretty game but the animations leave a lot to be desired.
I play with V-Sync on all the Time thats why i have 60 FPS, many Years i played witout V-Sync and higher Frames ofc. But somehow i got used to the Mouse Movement Feeling V-Sync gives and Today i like it a lot, ik sounds crazy but its true xD