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I'll even say that being rude is the best way to be thrown off any discussion and loose any debate on anything... And maybe, just maybe... you're "banned from your own threads" because you throw vitriol at others instead of... you know... discussing.
I understand the frustration, as I don't like grind either, but if you want to say anything, say it, don't spit it.
If you want to level faster then there are ways to. Use meme virus, put exp bonus on gear, be in a party, use tarot cards.
And btw, I got into WH 40K Martyr because I wanted to play something that ressambled the Necromancer from D2. I'm getting my fix with the Tech-Adept, for sure!
Like for example let's say lv 2 is 1000, lv 3 is 4000 and lv 4 is 7000 and you go back to 0 every level up. It's exactly the same as having 1000 for level 2, 5000 for level 3 and 12000 for lv 4 while you keep your xp every level up. The XP most likely is following a curve with a specific function, and they came up with it according to several calculations they made depending on clear speed.
Also what's to say they even want people to reach max level. Max level isn't a given in h&s, remember diablo 1 and 2, getting to 99 wasn't something everyone did. I remember The crazyness of ragnarok online where the levels were the sum of all the previous levels (so basically at lv 98 you were halfway to the end of the xp bar).
The end game at lv 35 also makes me laugh a little. Let's take some big, number 1 h&s, path of exile, where endgame starts around 70... Every day you get posts from players that want the devs to ditch the campaign and start the endame from lv 1 and say they are killing the game because of it.
So the exact opposite of you.
Do you see the irony here ? your view isn't the right one. There is no right one, it's all about feeling a game or not.
So if you want to be heard, stop freaking out, posting angry, structure your stuff and stay calm, you're on a forum, you owe the people reading you the courtesy of doing it.
This is why I'm still playing as well. I refunded D3 after like 10 minutes when I discovered pet builds were not viable.
What? I don't know about now, but I had a Gargantuan WD, and he was considered top-tier at the time.
Summoner Necros were also top-tier...
I'm sorry, did my CAPS hurt your ears. Replying to a comment that says the OP won't respond to you just makes you look more foolish than the OP you accuse of foolishness.
Neocore where are you? I have posted many "bug fixes" on your own forum, you don't respond, i post here at extreme peril to my own self.
Where are you?
Again im reneging on my original comment, but the Grind to you is "Maybe we should not compare this game with others in the bad way and catch what is good in a game of this kind of this game" WHAT IS BEST? The same mission over and over and over and over and over again? sure it's kill 3 targets, sure its stop 4 turrets, sure it's close 3 portals, BUT WHAT IS THE DIFFERENCE.
Your on the same maps, doing the same thing, doing the right thing or wrong to maximise XP (i assure you i'm doing the right thing and the grind is still, not just a hindrance, but unnecessary punishment to the player).
And you all as PVPers, should be backing me up, without new players, your going to be playing the same players with the same tactics, and EVEN PVP becomes the same mundane grind that PVE is.
You can rip into me from one aspect, but you can't rip into me from both.
First of all, the max level is one of the numerous goals a player can set to achieve in Inquisitor. People are different in what they strive for in games so stating that the game loses its players because of the slow leveling might not be true as there can be several reasons behind this decision. Moreover, just because you are dissatisfied with the current system and you read some comments which are in line with your train of thoughts, it still doesn't represent the opinion of the whole community. This doesn't mean we do not respect the different opinions but we cannot serve everyone's interest at the same time and there were not many comments received on this matter either.
As for the leveling system. while it can be admittedly hard to achieve lvl100, we implemented various consumables and introduced a special stat to ease the joruney to the top. This sytem has been revised a couple times before and if we find an even better approach then we naturally implement it.
The repetitiveness element is something we continuously work on: there are new balance changes which result in the creation of even more creative builds, there are seasonal mechanics and so on. And we keep working on this while listening to the received feedback.
Lastly, telling us that the game is a 'repetitive trash' is not the best way to build up a constructive conversation.