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Played through the martyr story with a crusader I'm taking radical and had only 100 by the end thanks to klosterheim and the captain.
Does that mean you need to acquire Prophecy or are you saying the additional content from 2.0 that came with Prophecy?
Because I am with the OP, honestly, in that the ability to find ways to adjust this ongoing are few and far between which is decidedly unfortunate considering the way it offers an interesting option. I thought I was consistent in my choices towards Puritan for my level 80 odd Crusader, but based on where I landed, apparently not. Now to hit the upper tier of Puritan is a long roll of the dice; only levelling our cabal is more arduous.
It would also be nice if there was something for those in the middle (an old SWTOR problem too that only rewarded polarizing choices until such a change was integrated), but that's a different ask entirely and likely out of scope.
I mentioned this in another thread. I'm convinced the game deliberately presents me with only the choice I don't want.
It's grimdark programming humor.
Many people recommend the priority assignments for getting morality decisions, but the chances appear to be very low. I played ~ 7 assignments so far and I had only one decision so far which granted me 15 points. Buying Prophecy and playing it's main story appeared to be a much better way to earn morality points.
I think they should add a option to reset the morality points, I guess a lot of people came out in the middle of nowhere, without a lot of chances to max out anytime soon.
It's poor game design. When giving players choice, choices should be equal, otherwise there is no choice.
especialy when you start out as a tech adept it can get annyoing to max out.
when you are maxed out, it's nigh impossible to change back.
also the "enchanted"-itempool could use some love. perhaps it's just bad luck on my side, but i always see the same modifiers (2-3).
i absolutly disagree about the comments regarding the plot-writing. puritan is done perfectly. inquisitors aren't "heros", they aren't "saviours". even characters like Eisenhorn (more radical), tend to do monstrous things.
there is only one goal (aside from the personal gain of power and influence) protect the empire at any and all costs.
when you delve deeper into the lore (black-library, the metric ton of books, etc.) and you realize what a xeno or demonic incursion means to millions their actions become quite justified.
just read up on how some of the traitor chapters tend to aquire new gene-seeds or "recruits" and you too will want to burn everything with fire no matter the cost.
when wavering from the path means the most horrific death possible for billions an exterminatus might not seem that bad.
there ain't no good guys in 40K, there are only survivors and dead people.