Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Alan Jan 29, 2020 @ 8:33pm
Gravity Surge and Berserker Rage
So, I know channeled skills like Grav Surge don't seem to trigger on-hit effects. However, It DOES trigger Impact Necrosis, which is on-crit. One would therefore assume it also triggers Berserker Rage (on-crit). However, I can't tell if it's proccing, and given that I crit twice per second, I assume I'd notice. Can anyone confirm this combination actually works?
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Showing 1-13 of 13 comments
Azrael Jan 30, 2020 @ 12:23am 
Channeled skills don't hit twice, only hitting once with your first strike, after that you're channeling so it does not count as hits.
Last edited by Azrael; Jan 30, 2020 @ 1:33am
bullse Jan 30, 2020 @ 1:29am 
Use chance of enrage token(s) instead.....
Alan Jan 30, 2020 @ 6:49pm 
Originally posted by -=Azrael=-:
Channeled skills don't hit twice, only hitting once with your first strike, after that you're channeling so it does not count as hits.

As I already said, I'm aware of channeled skills not properly triggering on-hit effects. However, they DO work with Impact Necrosis, which is on-crit, multiple times per single channel.

Originally posted by bullse:
Use chance of enrage token(s) instead.....

Can you elaborate?
Alan Jan 30, 2020 @ 7:00pm 
Nevermind, it doesn't matter. They just HARD nerfed grav surge. Back to all range sucking equally, I guess.
Azrael Jan 31, 2020 @ 1:57am 
Impact Necrosis is on crit not on hit thats why it works.
Oh rly? Well was running with hvy bolter but its starts to suck again on +8.
Irrelevant Jan 31, 2020 @ 6:36am 
HB was buffed a lot and should be king right now with proper nade launcher and flamer builds.
Alan Jan 31, 2020 @ 11:34am 
Originally posted by -=Azrael=-:
Impact Necrosis is on crit not on hit thats why it works.


I know. Please re read my original post. Or don't. After the patch I switched to the boltgun, so...
Last edited by Alan; Jan 31, 2020 @ 11:35am
Azrael Feb 1, 2020 @ 2:52am 
Originally posted by Alan:
Originally posted by -=Azrael=-:
Impact Necrosis is on crit not on hit thats why it works.


I know. Please re read my original post. Or don't. After the patch I switched to the boltgun, so...

Yes i did and i gave you explanation twice that it works.
Alan Feb 1, 2020 @ 8:10am 
Originally posted by -=Azrael=-:
Originally posted by Alan:


I know. Please re read my original post. Or don't. After the patch I switched to the boltgun, so...

Yes i did and i gave you explanation twice that it works.

You told me that channeled skills don't trigger on-hit abilities...which I already knew and put in the OP.

Originally posted by -=Azrael=-:
Channeled skills don't hit twice, only hitting once with your first strike, after that you're channeling so it does not count as hits.

Then you told me that Impact Necrosis works because it's on-crit...which I already knew and put in the OP AND a later response.

Originally posted by -=Azrael=-:
Impact Necrosis is on crit not on hit thats why it works.
Oh rly? Well was running with hvy bolter but its starts to suck again on +8.

If "it works" refers to Berserker Rage working with Grav Surge, then this is the first time you've said so. It doesn't explain why it doesn't seem to have any effect (1% HP at least twice per second should be very obvious), but like I said, I don't really care anymore, as I've switched away from the Grav Gun.

After the nerf, it simply isn't worth trying to build around a channeled skill that doesn't trigger half the effects in game and MAYBE triggers some of the rest, but constantly requires investigation just to determine when or how much. I miss the pwnage of the old grav gun, but with the new Boltgun, passives and procs actually work as they're supposed to. It's refreshing.
Azrael Feb 1, 2020 @ 9:03am 
Just do a mission with crit disabled and don't use 50% dmg goes to supp. and you gonna miss that 1% HP on crit.

X%HP on crit was also kinda nerfed with 2.0 release. But it still works.

Grav gun is still one of the best rangend weapons, you just need to use items that fit for it.

Yes we're not supposed to know how things work here, they abandon their old wiki and did also no updates to compendium regarding wrong doctrines.
Alan Feb 1, 2020 @ 9:44am 
Originally posted by -=Azrael=-:
Just do a mission with crit disabled and don't use 50% dmg goes to supp. and you gonna miss that 1% HP on crit.

X%HP on crit was also kinda nerfed with 2.0 release. But it still works.

Grav gun is still one of the best rangend weapons, you just need to use items that fit for it.

Yes we're not supposed to know how things work here, they abandon their old wiki and did also no updates to compendium regarding wrong doctrines.

I'm not saying Grav Gun is dead or anything, what I'm saying is that Grav Gun is more complicated to build around due to channeling being weird (as well as being a combo heat/physical weapon). It was worth it to deal with that when Grav Gun was the only game in town, but now it isn't. Now there are guns that are good AND have mechanics that work and make sense.
Darth Toast Feb 1, 2020 @ 11:21am 
Use the grav gun built around physical dmg and enraged token on crit. My Crit chance is always 60%, even at lvl 104 missions I still melt mobs although slightly slower than pre patch. I am currently lvl 95.
Yogs Feb 1, 2020 @ 5:34pm 
If you can get an Arceotech Signum with %crit per Enrage Token you are set. Roll +HP on Crit and you are pretty much done.
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Date Posted: Jan 29, 2020 @ 8:33pm
Posts: 13