Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Boognish Aug 7, 2018 @ 8:26am
PLEASE add more armor and weapon models...
MUCH more. People are stating this isn't fashion 40k, but it's an ARPG; a loot grind. If all the loot looks the same, the grind will inevitable become stale. Others say this is 40k, there is no real armor variety. That is not true. One can simply collect official art for 40k novels, TT game covers and game guides and use the collection as a reference for many, many armor and weapon variations.

It has been stated many times that the game does not succeed at providing a strong feeling of progression. A very straightforward way to at least somewhat solve this issue is to add cooler looking loot the further you progress. Maybe even some warp tainted stuff late-game.

IMO the loot grind is a big part of the foundation of almost any ARPG out there. It would be a massive boon to this game if you were to focus on this aspect. I'd be more than willing to wait if you guys hired a few artists for a 6 month period to pump out some awesome looking gear. Hell, I'm a 3D artist, hire me! :)
Last edited by Boognish; Aug 7, 2018 @ 8:26am
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Showing 1-15 of 28 comments
Darth Revan Aug 7, 2018 @ 8:46am 
i dont think that they even need novel artwork since they, like every developer who develops a warhammer game, got a map with artworks the normal 40k fan has no access to and therefore they should have already artwork from diffeerent variations.

i think the lack of variation is because of the effort needed to get new models into the game, you can not just create them and release them as you want, you have to send every model you want in the game to GW fist to get their ok for it. If you are unlucky this can become a long process of sinding the model, get a no, adjust the model, send the adjusted model to GW again and so on until you finally get the ok for the model.

that must not happen every time or with every model, if the model is ok you get the ok from GW, but it already happened to other developers with different franchises including warhammer games.

that said i too would like a bit more variation when it comes to armor models, although i would likely not use a armor with a different model than the currnt relic sentinel power armor because i love this armors look. :)
Morgalad Aug 7, 2018 @ 8:50am 
To say the least relic weapons should be different from each other. One could argue regular power armors all look pretty much the same, which would be kinda fair.

However, relic weapons and armors by definition ARE special. Either because they were cusztomized for the original user or because they used some long lost or hard to find tech. They ARE different, that's the only reason they are considered relics,.

It's one of the things that pisses me off the most about the game. Even without end game if there were at least cool stuff to grind it could make it tolerable but as it's stands....

Edit: Whoever said this isn't fashion 40k doesn't understand what a loot based game is supposed to be and have, and I would dare say a moron too
Last edited by Morgalad; Aug 7, 2018 @ 8:52am
Boognish Aug 7, 2018 @ 8:50am 
Originally posted by ;1742216747656090917:
i dont think that they even need novel artwork since they, like every developer who develops a warhammer game, got a map with artworks the normal 40k fan has no access to and therefore they should have already artwork from diffeerent variations.

i think the lack of variation is because of the effort needed to get new models into the game, you can not just create them and release them as you want, you have to send every model you want in the game to GW fist to get their ok for it. If you are unlucky this can become a long process of sinding the model, get a no, adjust the model, send the adjusted model to GW again and so on until you finally get the ok for the model.

that must not happen every time or with every model, if the model is ok you get the ok from GW, but it already happened to other developers with different franchises including warhammer games.

that said i too would like a bit more variation when it comes to armor models, although i would likely not use a armor with a different model than the currnt relic sentinel power armor because i love this armors look. :)


Fair point, but an artist should not have to complete the model in order to have it approved. I think it would be fairly straightforward for a professional concept artist to rough out a large number of concepts for approval before they get modelled then added to the game. Obviously modelling, texturing, rigging and implementing the assets are all time and resource intensive processes, but I believe the investment would be worth it.
Boognish Aug 7, 2018 @ 9:38am 
Also on the point of needing approval, I wonder if GW could just send them reference for armor and weapon designs that they preapprove for use in the game? Then it would just be a matter of developing and implementing the models.
L O Aug 7, 2018 @ 10:26am 
I would love to see some armor sets or proper relic weapons. Im not too hot on 40k lore but I like what Streum On Studio did with Deathwing in its last update.
Boognish Aug 7, 2018 @ 10:54am 
Originally posted by lordopic:
I would love to see some armor sets or proper relic weapons. Im not too hot on 40k lore but I like what Streum On Studio did with Deathwing in its last update.

Exactly. If variation like that can be added to a game focusing entirely on space marines, I don't see why the same can't be done with a focus as large and varied as the inquisition.
Mike Aug 7, 2018 @ 2:25pm 
Weapons need a space + platre where we can name the weapon in High Gothic (Latin).
Shady Imp Aug 7, 2018 @ 5:19pm 
Yes more equipment and designs would be nice but at least we don`t get decorative weapons without use like i a certain other 40K game which runs nearly four years, has bugs all over, stuff that doesn`t work and is ptw. These guys do a good job in working on their game and try to implement the ideas of the community. At least give them some time to work through all the stuff ;)
✪ megapull  [developer] Aug 8, 2018 @ 12:29am 
This is definitely in our plans, thankfully.
Hangman (Banned) Aug 8, 2018 @ 12:49am 
Originally posted by Boognish:
MUCH more. People are stating this isn't fashion 40k, but it's an ARPG; a loot grind. If all the loot looks the same, the grind will inevitable become stale. Others say this is 40k, there is no real armor variety. That is not true. One can simply collect official art for 40k novels, TT game covers and game guides and use the collection as a reference for many, many armor and weapon variations.

It has been stated many times that the game does not succeed at providing a strong feeling of progression. A very straightforward way to at least somewhat solve this issue is to add cooler looking loot the further you progress. Maybe even some warp tainted stuff late-game.

IMO the loot grind is a big part of the foundation of almost any ARPG out there. It would be a massive boon to this game if you were to focus on this aspect. I'd be more than willing to wait if you guys hired a few artists for a 6 month period to pump out some awesome looking gear. Hell, I'm a 3D artist, hire me! :)
Even 10 years ago in RTS(!!!) like DoW 1 & 2 was much more armor and coustomization variety
snakefistahfu Aug 8, 2018 @ 3:51am 
Care to make suggestions? Lore-wise friendly? I'm not kidding, I'm asking honestly because I don't know myself (I come from ARPG background, not WH40k).

[Regarding the books, I don't think you're right - I know for sure some of Devs were fans before the project, and when announced they posted pictures with tens, hundred maybe, different lore books and items]

So far, what I *know* that exist and isn't ingame:
- Fists (different kind) for Crusaders
- Claws (again, different) for Assassins
- Blunt maces (for crusaders) - there is one in game .cfg files for about a year, but it isn't implemented yet

What about Psykers? This went totally in other way than I expected, and I've played many many (A)RPGs, using mostly mages, then heavy melee tank (that I got), and rarely Dex-fighter (which I use now, mostly, and have used it *before* it become 'a thing' and everyone started to use one mainstream build).

Anyhow, I expected that I'll play Psyker the most, but it wasn't a case (though from my number of hours played, I did Psyker like 3-4 times more than average 'this game s***s, don't buy" negative review poster.

What I expected? A shadowy figure, *exactly* like Rogue Psyker (smallest one) or ex-Sanctioned Psyker from campaign. The *last* thing I expected was some guy in Power Armour (you understand, I don't care what exact name of armour is, just that it won't look like Crusafer Jr.). Is there a lore-limit that would go against? I mean, Inquisitor being more mage-like in looks?

How about skills? After being (heavily) disappointed by skill choice (mages are typically very versatile in this regard) - I found them, exact as they are in some "Codex of boredom incarnate" (tm), perhaps suitable for tabletop, but not at all in action hack'n'slash... I mean the pitiful choice of spells... Tabletop is one, and computer game is other, so what's next - casting 'Charm Animal' or 'Silence 10m'?

To be honest, I expected something like alpha-beta-gamma... "The guy who can do stuff", and not what we have and that stupid book dictates (I'll burn it, if I ever laid my hands on it, for ruining my gaming experience). Anyway, thought of great variety - it's where Devs (in non-fascist controlled game) can put their creativity to work - in VH (NeoCore previous game) we had some really cool spells and more - different builds. Here, we have 10,000 defense spells, some Single Target (soooo very useful, in heavy AoE game), and generic AoE circle, powered by x-source.

But it's by the book.

TO HELL WITH THAT BOOK! I want my Psyker to be FUN, book-or-no-book. And this one is everything but!


SHORT VERSION:
1) What weapons, lore-wise [spits] we can get?
2) Does Inquisitorial Psyker absolurely needs to look like Space Marine Jr?

I would appreciate constructive thoughts and input...

Bruce Lee.
Last edited by snakefistahfu; Aug 8, 2018 @ 3:57am
Hangman (Banned) Aug 8, 2018 @ 5:17am 
Originally posted by snakefistahfu:
Care to make suggestions? Lore-wise friendly? I'm not kidding, I'm asking honestly because I don't know myself (I come from ARPG background, not WH40k).

[Regarding the books, I don't think you're right - I know for sure some of Devs were fans before the project, and when announced they posted pictures with tens, hundred maybe, different lore books and items]

So far, what I *know* that exist and isn't ingame:
- Fists (different kind) for Crusaders
- Claws (again, different) for Assassins
- Blunt maces (for crusaders) - there is one in game .cfg files for about a year, but it isn't implemented yet

What about Psykers? This went totally in other way than I expected, and I've played many many (A)RPGs, using mostly mages, then heavy melee tank (that I got), and rarely Dex-fighter (which I use now, mostly, and have used it *before* it become 'a thing' and everyone started to use one mainstream build).

Anyhow, I expected that I'll play Psyker the most, but it wasn't a case (though from my number of hours played, I did Psyker like 3-4 times more than average 'this game s***s, don't buy" negative review poster.

What I expected? A shadowy figure, *exactly* like Rogue Psyker (smallest one) or ex-Sanctioned Psyker from campaign. The *last* thing I expected was some guy in Power Armour (you understand, I don't care what exact name of armour is, just that it won't look like Crusafer Jr.). Is there a lore-limit that would go against? I mean, Inquisitor being more mage-like in looks?

How about skills? After being (heavily) disappointed by skill choice (mages are typically very versatile in this regard) - I found them, exact as they are in some "Codex of boredom incarnate" (tm), perhaps suitable for tabletop, but not at all in action hack'n'slash... I mean the pitiful choice of spells... Tabletop is one, and computer game is other, so what's next - casting 'Charm Animal' or 'Silence 10m'?

To be honest, I expected something like alpha-beta-gamma... "The guy who can do stuff", and not what we have and that stupid book dictates (I'll burn it, if I ever laid my hands on it, for ruining my gaming experience). Anyway, thought of great variety - it's where Devs (in non-fascist controlled game) can put their creativity to work - in VH (NeoCore previous game) we had some really cool spells and more - different builds. Here, we have 10,000 defense spells, some Single Target (soooo very useful, in heavy AoE game), and generic AoE circle, powered by x-source.

But it's by the book.

TO HELL WITH THAT BOOK! I want my Psyker to be FUN, book-or-no-book. And this one is everything but!


SHORT VERSION:
1) What weapons, lore-wise [spits] we can get?
2) Does Inquisitorial Psyker absolurely needs to look like Space Marine Jr?

I would appreciate constructive thoughts and input...

Bruce Lee.
I you want Lore friendly than INQUISITOR game is the worst choice to make a game ( but neocore didnt know anything about 40k when they start i think ) because Inquisition is very complicated department and you cannot make a game where you got only 1 character with gun inside 1 room with staff : rogue trader, broken space marine, 2 tech priests and be responsible for missions in whole sector. Most of this missions ( in LORE ) will end with EXTERMINATUS from the space, waste of time when planet is full of cultists or chaos forces or Dark Eldar to go there and fight with them SOLO ( this is LORE FRIENDLY ) Inquisition always got Imperial Guard to support them and listen ( many legions not 4 guys :p ) Psykers use powers that can destroy hundreds of ppl not some laser from finger or mini lighting bolt plus there is no such thing like Chaos Reduction by some weapon :p - this game can be Lore freindly but for now they will need to scrap everything and start again with whole mechanics.
Boognish Aug 8, 2018 @ 5:26am 
Originally posted by Sagals:
Yes more equipment and designs would be nice but at least we don`t get decorative weapons without use like i a certain other 40K game which runs nearly four years, has bugs all over, stuff that doesn`t work and is ptw. These guys do a good job in working on their game and try to implement the ideas of the community. At least give them some time to work through all the stuff ;)

Oh for sure, and I wasn't criticizing their ability to produce a good game, I wouldn't be commenting if I didn't like it :). I guess I'm just hoping that they recognizethe fact that more variety in loot would be a seriously good thing for the game.
Boognish Aug 8, 2018 @ 6:18am 
Originally posted by ✪ megapull:
This is definitely in our plans, thankfully.

Awesome, happy to hear that! Also I hope I didn't sound overly critical, I only pleaded for more variety because I'm so excited about what the game could be. Thanks for replying!
Boognish Aug 8, 2018 @ 6:25am 
Originally posted by snakefistahfu:
Care to make suggestions? Lore-wise friendly? I'm not kidding, I'm asking honestly because I don't know myself (I come from ARPG background, not WH40k).

[Regarding the books, I don't think you're right - I know for sure some of Devs were fans before the project, and when announced they posted pictures with tens, hundred maybe, different lore books and items]

So far, what I *know* that exist and isn't ingame:
- Fists (different kind) for Crusaders
- Claws (again, different) for Assassins
- Blunt maces (for crusaders) - there is one in game .cfg files for about a year, but it isn't implemented yet

What about Psykers? This went totally in other way than I expected, and I've played many many (A)RPGs, using mostly mages, then heavy melee tank (that I got), and rarely Dex-fighter (which I use now, mostly, and have used it *before* it become 'a thing' and everyone started to use one mainstream build).

Anyhow, I expected that I'll play Psyker the most, but it wasn't a case (though from my number of hours played, I did Psyker like 3-4 times more than average 'this game s***s, don't buy" negative review poster.

What I expected? A shadowy figure, *exactly* like Rogue Psyker (smallest one) or ex-Sanctioned Psyker from campaign. The *last* thing I expected was some guy in Power Armour (you understand, I don't care what exact name of armour is, just that it won't look like Crusafer Jr.). Is there a lore-limit that would go against? I mean, Inquisitor being more mage-like in looks?

How about skills? After being (heavily) disappointed by skill choice (mages are typically very versatile in this regard) - I found them, exact as they are in some "Codex of boredom incarnate" (tm), perhaps suitable for tabletop, but not at all in action hack'n'slash... I mean the pitiful choice of spells... Tabletop is one, and computer game is other, so what's next - casting 'Charm Animal' or 'Silence 10m'?

To be honest, I expected something like alpha-beta-gamma... "The guy who can do stuff", and not what we have and that stupid book dictates (I'll burn it, if I ever laid my hands on it, for ruining my gaming experience). Anyway, thought of great variety - it's where Devs (in non-fascist controlled game) can put their creativity to work - in VH (NeoCore previous game) we had some really cool spells and more - different builds. Here, we have 10,000 defense spells, some Single Target (soooo very useful, in heavy AoE game), and generic AoE circle, powered by x-source.

But it's by the book.

TO HELL WITH THAT BOOK! I want my Psyker to be FUN, book-or-no-book. And this one is everything but!


SHORT VERSION:
1) What weapons, lore-wise [spits] we can get?
2) Does Inquisitorial Psyker absolurely needs to look like Space Marine Jr?

I would appreciate constructive thoughts and input...

Bruce Lee.


https://warhammerart.com/shop/imperial/sanctioned-psyker/

There's also a ton of inspiration to be taken from
https://warhammerart.com/gallery/warhammer-40000/

Obviously you're not going to give a space marine weapon to a human inquisitor (at least most of the time), but there are a lot of elements and design on display that you could likely use to come up with some really cool stuff that could still pass as 40k.
Last edited by Boognish; Aug 8, 2018 @ 7:44am
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Date Posted: Aug 7, 2018 @ 8:26am
Posts: 28