Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Infected Oct 21, 2018 @ 11:33pm
New class: Summoner/Commander
Since the game has already covered the basic classes wouldn't it be a good idea to add something new and more interesting like a "summoner" class? What I have in mind is a class that, not really summons "magical" creatures, but commands a little squad like 6 or 8 guardsmen that focuses on buffing them and teammates and debuffs the enemies. I liked the early mission that I had these guardsmen with me and (I know you might hate referrances to other games) having played 'Path of Exile' I really loved playing necromancer. Just a suggestion. Please tell me your thoughts about this.
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Showing 1-15 of 25 comments
Darksidewalker Oct 22, 2018 @ 12:22am 
Doubt they will do that for a player base of 300+.
Even if the skill trees and balance are not fitting in that playstile, look at instagibbed turrets or guards.
Infected Oct 22, 2018 @ 12:35am 
Guards?
ATII Oct 22, 2018 @ 12:45am 
I would say a Tech-priest / Engineer type class that can call in Servitors (Arco-Flagellant) as fodders and/or bring to battle a small group of larger and better armed Battle Servitors. Tech-priest can also play as loner by equipting him/herself with a wide range of weaponary.

Replacing psyker's 2 skill trees into engineering skill trees would do. Repairing a broken battle servitor in the middle of the fight sounds like reasonable thing (resurrecting it like how one would do to a fallen ally) instead of keep summoning imperial resourses. Arco-Flagellant are just fodders and so shall not be revived.

This is just a suggestion though.

I would also have to say, if they are going to add in new classes they would also have to expend the number of charactor slots a player can have, min. 2 per class, more for the better.
Last edited by ATII; Oct 22, 2018 @ 12:47am
Bananskal Oct 22, 2018 @ 1:36am 
New class: Guardsman, ability, "Fix Bayonet". Allows you to engage in melee only, damage is poor. HP is low. Can't spec into talent trees or pick perks. 15 euros on store page.

https://cdnb.artstation.com/p/assets/images/images/003/104/725/large/aaron-oborn-power-of-fear-cv.jpg?1469718582

That will be your experience.
Brother PaciFist Oct 22, 2018 @ 2:01am 
Originally posted by Rölf:
New class: Guardsman, ability, "Fix Bayonet". Allows you to engage in melee only, damage is poor. HP is low. Can't spec into talent trees or pick perks. 15 euros on store page.

https://cdnb.artstation.com/p/assets/images/images/003/104/725/large/aaron-oborn-power-of-fear-cv.jpg?1469718582

That will be your experience.
imperial guard kommisar. You place a rally point on the map and a neverending stream of guards storm the level, trying to take the position. Would be fun. You can boost morale by shooting stragglers and buy better equipment for your soldiers. You get credits by killing stuff. Loot? All loot belongs to the emperor you maggots.
Hieronymous Oct 22, 2018 @ 6:46pm 
I don't think they plan to release any new classes.
Captain_Kaiju Oct 25, 2018 @ 7:16pm 
Adepta Sororitas.
Originally posted by Captain_Kaiju:
Adepta Sororitas.

Sororitas are the armed forces of the holy ecclesiarchy and not part of the Inquisition
(Sometime they work together with Inquisitor of the Ordo Hereticus...)
Originally posted by ATII:
I would say a Tech-priest / Engineer type class that can call in Servitors (Arco-Flagellant) as fodders and/or bring to battle a small group of larger and better armed Battle Servitors. Tech-priest can also play as loner by equipting him/herself with a wide range of weaponary.

The Adeptus Mechanicum is an own faction in the Warhammer 40k universe and not a real part of the Inquisition.
They are supporters of them and give them the technology, but they are no servants or real allies.
So it is impossible, that a tech magus will become an Inquisitor!
ctiger Oct 26, 2018 @ 9:41am 
The Devs have said time and time again that any new Inquisitor classes must jive with the 40k lore.
ATII Oct 26, 2018 @ 9:43am 
Originally posted by Indrik Boreale:
The Adeptus Mechanicum is an own faction in the Warhammer 40k universe and not a real part of the Inquisition.
They are supporters of them and give them the technology, but they are no servants or real allies.
So it is impossible, that a tech magus will become an Inquisitor!

I see, thanks for letting me know, I am not very into the lore so I make mistakes. But still, there are space marine that become tech-marine and continue to serve the Emperor and their chapters ... just wondering about possibilities, and again, I cound be wrong.

Just curious though, is the current 3 playable classes possible to becoming an Inquisitor? I thought they are retinue of the inquisitor but made into one for gaming perpose.
Last edited by ATII; Oct 26, 2018 @ 9:51am
Originally posted by ATII:
Originally posted by Indrik Boreale:
The Adeptus Mechanicum is an own faction in the Warhammer 40k universe and not a real part of the Inquisition.
They are supporters of them and give them the technology, but they are no servants or real allies.
So it is impossible, that a tech magus will become an Inquisitor!

I see, thanks for letting me know, I am not very into the lore so I make mistakes. But still, there are space marine that become tech-marine and continue to serve the Emperor and their chapters ... just wondering about possibilities, and again, I cound be wrong.

Just curious though, is the current 3 playable classes possible to becoming an Inquisitor? I thought they are retinue of the inquisitor but made into one for gaming perpose.

No problem young akolyth ;)

Tech-Marines are the special part of the chain beetween Astartes (Space Marines) and the Mechanicum. The marines won´t like it, if there are unknown people in their chapters and want to keep their secrets. So there is an old "pact" where marines learn something from the machine cult an the omnissiah, to serve their chapter as "marine tech priest".

The current 3 classes are all able to be promoted to an inquisitor.

The crusader is a holy warrior of the ecclesearchy, who has been promoted to kill the 3 oldest enemies of mankind. The xenos, the heretic and the demon.

The most psyker are simple meat for the golden throne. But the strongest of them can be work as bounded psyker as astropath. Some other are mighty enough to serve as sanctioned psyker in battle. But the strongest and best of them can get a training in the Inquisition. (Like Ravenor)

The assassin is a little bit more special. For normal the adeptus assassinorum works only for the high servitors of terra.
But some specials individuals get there training there, and will be "enlighted" to serve in the inquisition. Some of them get the right Inquisitor as boss, who will train them, to serve the inquisition as interrogator and maybe later as Inquisitor by their own.
ATII Oct 26, 2018 @ 10:33am 
Originally posted by Indrik Boreale:
No problem young akolyth ;)

Tech-Marines are the special part of the chain beetween Astartes (Space Marines) and the Mechanicum. The marines won´t like it, if there are unknown people in their chapters and want to keep their secrets. So there is an old "pact" where marines learn something from the machine cult an the omnissiah, to serve their chapter as "marine tech priest".

The current 3 classes are all able to be promoted to an inquisitor.

The crusader is a holy warrior of the ecclesearchy, who has been promoted to kill the 3 oldest enemies of mankind. The xenos, the heretic and the demon.

The most psyker are simple meat for the golden throne. But the strongest of them can be work as bounded psyker as astropath. Some other are mighty enough to serve as sanctioned psyker in battle. But the strongest and best of them can get a training in the Inquisition. (Like Ravenor)

The assassin is a little bit more special. For normal the adeptus assassinorum works only for the high servitors of terra.
But some specials individuals get there training there, and will be "enlighted" to serve in the inquisition. Some of them get the right Inquisitor as boss, who will train them, to serve the inquisition as interrogator and maybe later as Inquisitor by their own.

Thank you for explaining all these to me, glad to enlightened.
Infected Oct 27, 2018 @ 7:30am 
"Robot priests"..."robot zombies"... "Sororitas"..."senioritas"...

What are you all talking about? They can simply add an inquisitor who (hypothetically) takes over local regiment command as they usually do and serve as a "summoner" class who fights through leadership and his troops do the fighting. Buffs allies, debuffs enemies. Sounds just fine for me. No need for magic robots and sobrero cultists.

He can have a periodical ability to request/reinforce troops and keep them alive and fighting. A squad of 8-10 men would be awesome, not 3-4. Just as you have to time your abilities to keep yourself alive and kill enemies with the other classes, this "summoner" has to time his abilities to keep his men alive and buff them at the right moment with the right buff to do damage according to the situation.

This idea is innovative, offers something uncommon and it is lore-friendly. Why not use the ♥♥♥♥♥♥♥ imperial army? There are just so many games where you are some badass lone hero killing hordes of enemies all by yourself. I'd like to see something more than just one hero killing here and there, I want to see a ♥♥♥♥♥♥♥ war! My army against THEIR army! HOORAH!!!
Last edited by Infected; Oct 27, 2018 @ 7:34am
Originally posted by Mojo Jojo:
"Robot priests"..."robot zombies"... "Sororitas"..."senioritas"...

What are you all talking about? They can simply add an inquisitor who (hypothetically) takes over local regiment command as they usually do and serve as a "summoner" class who fights through leadership and his troops do the fighting. Buffs allies, debuffs enemies. Sounds just fine for me. No need for magic robots and sobrero cultists.

He can have a periodical ability to request/reinforce troops and keep them alive and fighting. A squad of 8-10 men would be awesome, not 3-4. Just as you have to time your abilities to keep yourself alive and kill enemies with the other classes, this "summoner" has to time his abilities to keep his men alive and buff them at the right moment with the right buff to do damage according to the situation.

This idea is innovative, offers something uncommon and it is lore-friendly. Why not use the ♥♥♥♥♥♥♥ imperial army? There are just so many games where you are some badass lone hero killing hordes of enemies all by yourself. I'd like to see something more than just one hero killing here and there, I want to see a ♥♥♥♥♥♥♥ war! My army against THEIR army! HOORAH!!!


It is not easy as you think. ;)

Technically every Inquisitor can use the imperial army for himself as simple footsoldiers and bloody shields.
But every action, which is seen by other, start the risk of a reaction.

You could use the local army for your mission, but if you use simple recruits against demons or chaos space marines, they have no chance. They will die faster, than you can say "golden throne".
There is also the problem, that any less soldier in the pdf, is not able to defend the planet.

It could only work, if we get real inqusition stormtroopers, but for this, we need a real henchmen system.
You also would need a special inventory system, to edit your troops. What weapons should a commander use? A walkie talkie and the tactica imperialis? C´mon...

If you want an army against an army play dawn of war ;)
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Date Posted: Oct 21, 2018 @ 11:33pm
Posts: 25