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Slow paced combat is not a problem for me. I must say I like it in this game and it could only become better if there will be more enemy diversity.
However diversity sucks. Enemies are too few and basically they are dumb: charging you mindlessly or taking cover and shoot. This is not only AI problem but a map design that is not allowing them to outflank you.
Maps and missions are crap. Linear as hell. Missions are reduced to start from point A, go through points B and C to get to point D and kill enemies on your way.
Take note this game is not openworld sandbox as steam is telling you. It is exactly oposite no matter what fanboys will tell you.
I could go further but as you saw reviews... trust them. Martyr is a mess. It had great potential but everything on the way was completly screwed by ill thought ideas impelmentation.
I wouldn`t suggest to hope for its reviewal couse just after console launch communication fro devs just stopped and patching pace is pathetic. Look at playernumbers, they are showing something is really wrong with this game.
Wait for huge price drop if you want to try it. It is not even close to be worth what they are asking.
If you are a hardcore-fan and if you are only interested in a 20-30h story with a disappointing cliffhanger-ending = buy it (beside the cliffhanger the story is ok 4 Warhammer).
If you looking 4 a ARPG to invest hundreds of hours = wait a few weeks/month and look 4 improvements and wait 4 a sale.
Long answer? You read the reviews? Then believe them ... 50% neg. and playerbasedrop from over 95% in the first month say everything you need to know at this point.
Have a nice weekend.
I would agree except real fans of W40k are going to want to throw up over several of the design choices made here. Apparently this Inquisitor is from Krypton, mowing down Chaos Marines like fodder. And that is the least example of taking a dump on any semblance of a canon. It is a game that employs elements of the W40k universe....while not actually being a W40k game.
A person considering throwing money out the window on this title will find it helpful if they are an individual that can live in a house forever without ever painting or getting and rearranging new furniture. I say that because the environments in this game are few and they never change. In an hour one will blur into another and you will quickly realize the sameness of everything.
It is also necessary you do not mind being lied to in order to get your money. Potential buyers should be aware the game is falsely advertised as relates to principle features. Features that do not exist.
Definitely it's not worth this current price, I am not mad, :-) , but maybe when the price gets cut half the current value, and then, when it gets discounted after that half price cut. I wouldn't buy it on Steam other, but on Gog if it ever comes out DRM-free... TIAOVH did.
I am also keeping an eye on the upcoming Warhammer - Chaosbane.
You should ask : how bad is the game, then i can tell you.
I made the same mistake. Watched some AirsickHydra video and it looked promissing.
It looks good but IM is like one of those girls you might met... Really beautiful with charming smile. But once you spend 2 hours with her you are asking yourself "What a damn waste of time". Couse behind all this nice face and body there is someone extremly boring and shallow.
Despite the great-looking skill tree, you'll find that a few of them so outshine the others, that there isn't much build variety.
I liked the main campaign and found it interesting and worthwhile. I played a Crusader and found the voice acting to be quite good. I like a good grind and didn't mind doing all the side quests and so forth. But after the campaign is over, there's only the War (or whatever it's called), which has a brutally stupid design and is a very bad grind. I played that for a few hours and then cashed in my chips. It just wasn't worth continuing. In about 150 hours of play, I didn't get to max level.
I enjoyed the game until I didn't. I liked the combat and found the weapon-based skill system fun to play around with.
I don't play multiplayer, so my panties aren't in a twist about that, as many are, and I'm not a rusher to end-game, because there's generally nothing there but a gear grind. And sure enough, after the campaign, there was just a miserable, meaningless grind.
I thought the crafting system was better than many ARPGs, even if it is far from perfect.
I'm not a particular Warhammer fan, so the faithfulness to the lore and mileu doesn't impact my opinion of the game. I will say that the art work is consistently terrific.
In the main, Inquisitor is probably about a 30-50 hour game, with some slight replayability if you want to play all 3 classes. I played a bit of the other two, but just stuck with Crusader once I got the hang of things.
As a single-player game with an engaging if short campaign, it's worth checking out.
As for the grind, Torchlight is all about grind as well. One can beat the final boss, and reach level, say 40, the rest, up to level 100 is a grind, but leveling up goes fast with good builds. At least I made them good. Then again, same goes for all ARPGs, I see no issue with that part. But if build variety is narrow and boring, that is the issue indeed.
For example: my brother's ranged crusader is nothing like my ranged crusader. Both are viable in the Warzone but totally different. His is a fairly standard melta/plasma tank build, mine fires off a huge AOE with missiles every 5 seconds and grenades as fast as I can click.
One of the things I really enjoy about this game is the ability to theory craft up new and unusual builds and I haven't run out of things to try after 300+ hours.
Edit: one word of warning however. Players are stuck with fairly standard builds until they unlock all the skill trees which can take a while. Getting the Suppression tree is a game changer for crusaders for example.