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Yellow/Booster = buffy bits
Green = bits that affect the other two, maybe through reducing the amount of time betwen inoculator uses, or increasing red's duration
Your inoculator has a set amount of uses. Shown on the bottom of the inoculator modification screen. What you put in stacks up uses. For example: Stimm is +1 usage, whereas Frenzon is +3 usage.
The "usage" is the max uses you can carry on you at once. Also determines how many you pick up from med boxes.
So let's say you have 5 uses on an inoculator.
You add +1 for Coagulant in a red slot, then you add +1 for Stimm in a Yellow slot. This means you'll carry around 2 uses of your incoulator (5 / 2 = 2.5 round down = 2).
Long story short, right click off the yellow icons and get a mostly red inoculator. That will work the way most people expect them to.
At low level i'd recommend the 10% hp per second for 5s + the 5% hp per second for 20s. This composition only take 1 capacity for whatever reason there is. You'll heal quickly the major injurie and have a sustain for the incoming damage. Add on that a lowering cooldown and you're set.
https://youtu.be/SgsP0b5nuXo
Have a nice day.
Feeling so attacked, I need to walk uphill in a snowstorm with no shoes on to calm down.
Oi, yous, I'm 42 so you know....tell it clear, yea?
Update: Not sure if chaos in the code or a dev fixed it. But it's fixed now. The Emperor Protects.