Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Kev@n Feb 7, 2018 @ 4:57am
is it a diablo-like game? like van helsing?
graphically, seems very related to vh. same UI style and even font.
Is it a diablo clone as genre, with skill tree and many active skills to choose from?
Originally posted by FlameWar:
Well, to get back to the original question, no, it's not a diablo clone at all.
It is an ARPG, but very different from most others in the genre insofar as the gameplay is lower and more tactical (though they're still working on the kinks there, like balancing cover HP and such).
As others said your skill are item based, as well as a passive skill tree.
Every weapon has 4 attack skills (usualy 2-3 of them cd skills, and 1-2 of them cd-free ones liek standrad shooting or full auto or such).
I didn't count them specificaly, but I'd say you have around 10-12 ranged weapons and 4-6 melee weapons as choices for each class (with a good deal of overlap).
On top of that you get like a dozen or so ksill trees to put points into.

However, it's a lot easier/more straightforward then it sounds. You first decide if you want to use melee, short range or longe range on a char. That will already remove around 2/3rds of the weapons choices from the list (though you can change your mind (respec/re-gear) at any time).
Then you got the skill tree's, which are each farily straightforward, with pre-given paths with some minor branching to add some adaptability to your tastes.
So the skill tree choices if you don't wnat to bother is mostly just a decision which aspect you want to buff. the trees are conveniently and obviously named, and are all viable to use and combine as you like. (e.g. if you use laser weapons and flamers and want to boost your damage, you can pick either/both the heat damage tree and the ranged damage tree. Or want to be fast and sturdy? Pick defense, health and movement trees).
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Showing 1-15 of 28 comments
AirsickHydra Feb 7, 2018 @ 5:29am 
Graphics - Similar to Vh but effects updated a lot.
Pace - Slower than D3 or perhaps like D3 early game. Not at all like D3 late game as it's far slower, which is intentional as a design choice.

Skills - For 2x classes the skills are tied to weapons, they are due an imminent overhaul though so it's hard to comment exactly. Currently there's not huge variety and they are all quite samey. But that might change in the next update.

Skill for the 3rd class are interchangable with adequate choice compared to something like D3.

TLDR though is that i'd ask this question again in a month regarding choice and enjoyability of skills :)
Last edited by AirsickHydra; Feb 7, 2018 @ 5:30am
Seemonster Feb 7, 2018 @ 8:22am 
Originally posted by Kev@n:
graphically, seems very related to vh. same UI style and even font.
Is it a diablo clone as genre, with skill tree and many active skills to choose from?
Just NO :D

Right now the game is underwhelming in every aspect which is important for an Arpg.
Dripnificent Feb 7, 2018 @ 8:57am 
It still has the look and feel of the VH series (the good and the bad aspects). The skin work is beautiful, the environments as well, but being a brick by choice and design is a flaw that a significant many of us can't swallow easily. There is just no sense of mobility even in melee centric characters. Game is very playable, and the co-op though kinky has been great. Overall 6+/10 (+ for potential progress.)
Brother PaciFist Feb 7, 2018 @ 5:03pm 
Not at all. Van helsing has a big world to explore. Martyr has only randomly generated levels with limited levelpieces. The story missions are just linear corridors, do not feel that different from the randomly generated levels at all. the combat feels the same. The bossfights are lame and boring. The customization of the characters is next to zero. You can not even change the sex of your character. All armor looks the same. All weapons of one class look the same. etc.

The people here are not telling you the whole story. It is utterly limited in content. Compared to diablo, van helsing, grim dawn, path of exile it feels more like a glorified tech demo then a full game. But the price is in AAA games range with free to play levels of content.

Oh it is only alpha i know. But the release is only two month away. No way they get tons of content together to compare it with diablo or similar games. But there will be seasonal content. Oh yeah, more randomly generated levels. I am so excited.

Have a nice day
Last edited by Brother PaciFist; Feb 7, 2018 @ 5:06pm
Slaanesh Feb 7, 2018 @ 5:20pm 
Originally posted by Brother PaciFist:
it feels more like a glorified tech demo then a full game

That would probably be because its not a full game. Its early access and we havnt even seen 90% of whats coming.

Does no one comprehend what early access means? Why do people keep coming to the forum and waste time complaining because a game that isnt even out yet doesn't have the content of games that have been out for years.
Brother PaciFist Feb 7, 2018 @ 5:23pm 
See what i mean. Sathanas does not counter my argument. I am stupid because i do not know what early access means. It is early access, not feature complete. But it will be released in 2 month. He is even admitting that it has no content.

Thank you for enforcing my point.
Slaanesh Feb 7, 2018 @ 8:10pm 
I’m not enforcing your point. I pointing out that you have no point. It’s not a complete game yet because there STILL making it. The fact that its sold as an early access and has an "alpha build" watermark plastered over most screens should be more than enough to figure out the game is a work in progress. To complain that what’s wrong with the game is it’s not complete is ridiculous and unrealistic.

Early access exists so we can be the alpha, and later beta testers. So we can help them find bugs and give them constructive criticism on what’s works and what doesn’t. What it wasn’t meant for was for people to buy it then spend all day on the forums whining because they want a full working game that isn’t even completed yet.

If you expected a full game, then by all means, stop playing it till it’s released as to spare us these infantile posts. And to anyone who hasn't bought it yet, likewise if you expect a full game, then wait for full release as this is probably not for you.

As for OP, no it’s not like Diablo. It’s a Warhammer 40k ARPG that’s meant to feel like Warhammer 40k, not Diablo or other ARPGs. It does borrow some from other games but if you’re looking for a Diablo clone then this isn’t it.

Your skills are attached to weapons, which has already been said. There are some complaints about this but personally I like it. It brings more meaning to the weapon you pick, not just throwing on whatever you find just because it has a higher DPS. Also there is weapon switching which means the skills you have access to in mission is actually more than in Diablo. Yes other games have more skills to pick from but I don’t see the relevance in that when only a handful of them are ever any good and everyone is running around with the exact same builds. Some weapon skills do need, and probably will get a little work.

You also have passive skill trees. These need some work too but I’m going to pass on going into it now. I may make a post on it later but I’m not sure if it’s really necessary as it has been posted about before.
Irrelevant Feb 7, 2018 @ 10:35pm 
For a game in EA state Martyr is on a good way. You'll find all the crybabys and whiteknights here as well as everywhere. Just look at Youtube videos. If you like what you see get it if not don't.
AirsickHydra Feb 8, 2018 @ 12:35am 
Originally posted by Brother PaciFist:
See what i mean. Sathanas does not counter my argument. I am stupid because i do not know what early access means. It is early access, not feature complete. But it will be released in 2 month. He is even admitting that it has no content.

Thank you for enforcing my point.

No I think the point is that it was advertised as an incomplete product. It was also never intended that every feature they have created would be here for us to test and the majority of the games content would be held for the game's launch.

Many presume like yourself this is the "current working model" of the game. As far as we have been told - it isn't and it was never intended to be.

The key thing here is that this was advertised as incomplete and we were told quite specifically that there would be certain things held back for the final launch. We even know what some of those things are. We are missing some features from the roadmap yes, that sucks. But we bought into a "glorified tech demo" - so complaining about it being that is a waste of oxygen (imho).
Last edited by AirsickHydra; Feb 8, 2018 @ 12:36am
Killer Goblin Feb 8, 2018 @ 12:51am 
I found it to be more like something halfway between victor vran and diablo3, the overall feel is similar, yet different to both in various aspects
Brother PaciFist Feb 8, 2018 @ 1:08am 
Originally posted by AirsickHydra:
Originally posted by Brother PaciFist:
See what i mean. Sathanas does not counter my argument. I am stupid because i do not know what early access means. It is early access, not feature complete. But it will be released in 2 month. He is even admitting that it has no content.

Thank you for enforcing my point.

No I think the point is that it was advertised as an incomplete product. It was also never intended that every feature they have created would be here for us to test and the majority of the games content would be held for the game's launch.

Many presume like yourself this is the "current working model" of the game. As far as we have been told - it isn't and it was never intended to be.

The key thing here is that this was advertised as incomplete and we were told quite specifically that there would be certain things held back for the final launch. We even know what some of those things are. We are missing some features from the roadmap yes, that sucks. But we bought into a "glorified tech demo" - so complaining about it being that is a waste of oxygen (imho).
No there is a feature list. The road map is not on the shop list. If you advertise something you better have those features on your list. If you have to do 2 hours internet research to find a hidden road map with incomplete features that are bound to be in the game in 2 years that is not okay. I am okay with early access games like for example Divinity Original Sin. You know that you have only the first chapter to play. But in Martyr you have only the tech demo of 1 mission with AI that does not change behavior in battle and changing level assets that feel awfully the same after 10 times playing. Even if the game is released the probability is high that the content that is missing will not improve the diversity of the game. You just get more assets for your random mission generator. But the game is advertised as diablo clone with improved game mechanics. Like the next evolution in the action rpg genre. But what i played was more like a downgrade not an evolution. That and the mission feature list makes me more then a little angry to have bought into the game. And people that defend this kind of behavior. It is okay to have only chapter 1 in your game. But not okay to just sell a random mission generator without additional content. The best i can now expect is more variaty in the random missions. That is one small part of other games. The rift system in diablo e.g. or the random dungeons of path of exile or grim dawn. And the story missions just plain suck. Linear corridors with a tech priest at the end where you download some data from an cogitator. Really? Or a boss battle where the best skill of the boss is summoning thousands of pets. When games from 1990 have more content and more interesting game mechanics then your game from 2018 i have a problem with it.
Kev@n Feb 8, 2018 @ 1:49am 
everybody is going OT.

Only few answered that there are...skill sets related to weapon as victor vran? i'm tired of tough buildcrafting like grim dawn or path of exile. something more action, like victor vran or Borderlands and just marginal builds would be great for me.
Brother PaciFist Feb 8, 2018 @ 1:52am 
Sorry, as action rpg light the game could have potential. You can craft builds, but the build crafting is not that indepth. You have a passive skill tree but few active skills. It should go niceley as easy to play action rpg. Some people seem to be very fond of it too. They play it like 200 hours. And the PR levelscaling of the random missions is rather accessible.

And the warhammer 40k modells, setting and the atmossphere of most levels are quite good. The atmossphere and feeling of the game is well done. It has controller support too.

Have fun.
Last edited by Brother PaciFist; Feb 8, 2018 @ 1:54am
AirsickHydra Feb 8, 2018 @ 2:04am 
Originally posted by Kev@n:
everybody is going OT.

Only few answered that there are...skill sets related to weapon as victor vran? i'm tired of tough buildcrafting like grim dawn or path of exile. something more action, like victor vran or Borderlands and just marginal builds would be great for me.

It's a little more complex than VVr from what i've been told but a million miles from PoE.

Weapons dictate the skills however you get to invest into those skills via a skill point system which is like a chopped up path of exile tree (and very simplified)

From what you say it should meet your needs nicely. There's a little complexity and build diversity if you want to go looking for it. But, there's also healthy balance. No matter what you choose for a build it doesn't matter "that" much. They are all semi viable and there's no right or wrong choices at the moment. Although i'd stress again the weapons are all due an overhaul.

I'd suggest looking at a build guide within the guide section for an actual eg.
Last edited by AirsickHydra; Feb 8, 2018 @ 2:06am
Kev@n Feb 8, 2018 @ 2:09am 
What I hate is a high level of "freedom" which leads me to do a lot min-maxing, lots of active skills to rotate/keep active like auras and such.

Exactly...what most diablolike games require. Diablo 3 is respeccable at least, but still requires rotating all skills like wow.
Grim dawn or tq? lots of active skills, dual spec, etc.

Victor vran would be nice, a lot of action and skilset given by your weapon. cons: bad itemizations...I'd really like a borderlands in 3rd person, focused on loot...but without UVHM and 3playthroughs T.T
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Date Posted: Feb 7, 2018 @ 4:57am
Posts: 28