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Pace - Slower than D3 or perhaps like D3 early game. Not at all like D3 late game as it's far slower, which is intentional as a design choice.
Skills - For 2x classes the skills are tied to weapons, they are due an imminent overhaul though so it's hard to comment exactly. Currently there's not huge variety and they are all quite samey. But that might change in the next update.
Skill for the 3rd class are interchangable with adequate choice compared to something like D3.
TLDR though is that i'd ask this question again in a month regarding choice and enjoyability of skills :)
Right now the game is underwhelming in every aspect which is important for an Arpg.
The people here are not telling you the whole story. It is utterly limited in content. Compared to diablo, van helsing, grim dawn, path of exile it feels more like a glorified tech demo then a full game. But the price is in AAA games range with free to play levels of content.
Oh it is only alpha i know. But the release is only two month away. No way they get tons of content together to compare it with diablo or similar games. But there will be seasonal content. Oh yeah, more randomly generated levels. I am so excited.
Have a nice day
That would probably be because its not a full game. Its early access and we havnt even seen 90% of whats coming.
Does no one comprehend what early access means? Why do people keep coming to the forum and waste time complaining because a game that isnt even out yet doesn't have the content of games that have been out for years.
Thank you for enforcing my point.
Early access exists so we can be the alpha, and later beta testers. So we can help them find bugs and give them constructive criticism on what’s works and what doesn’t. What it wasn’t meant for was for people to buy it then spend all day on the forums whining because they want a full working game that isn’t even completed yet.
If you expected a full game, then by all means, stop playing it till it’s released as to spare us these infantile posts. And to anyone who hasn't bought it yet, likewise if you expect a full game, then wait for full release as this is probably not for you.
As for OP, no it’s not like Diablo. It’s a Warhammer 40k ARPG that’s meant to feel like Warhammer 40k, not Diablo or other ARPGs. It does borrow some from other games but if you’re looking for a Diablo clone then this isn’t it.
Your skills are attached to weapons, which has already been said. There are some complaints about this but personally I like it. It brings more meaning to the weapon you pick, not just throwing on whatever you find just because it has a higher DPS. Also there is weapon switching which means the skills you have access to in mission is actually more than in Diablo. Yes other games have more skills to pick from but I don’t see the relevance in that when only a handful of them are ever any good and everyone is running around with the exact same builds. Some weapon skills do need, and probably will get a little work.
You also have passive skill trees. These need some work too but I’m going to pass on going into it now. I may make a post on it later but I’m not sure if it’s really necessary as it has been posted about before.
No I think the point is that it was advertised as an incomplete product. It was also never intended that every feature they have created would be here for us to test and the majority of the games content would be held for the game's launch.
Many presume like yourself this is the "current working model" of the game. As far as we have been told - it isn't and it was never intended to be.
The key thing here is that this was advertised as incomplete and we were told quite specifically that there would be certain things held back for the final launch. We even know what some of those things are. We are missing some features from the roadmap yes, that sucks. But we bought into a "glorified tech demo" - so complaining about it being that is a waste of oxygen (imho).
Only few answered that there are...skill sets related to weapon as victor vran? i'm tired of tough buildcrafting like grim dawn or path of exile. something more action, like victor vran or Borderlands and just marginal builds would be great for me.
And the warhammer 40k modells, setting and the atmossphere of most levels are quite good. The atmossphere and feeling of the game is well done. It has controller support too.
Have fun.
It's a little more complex than VVr from what i've been told but a million miles from PoE.
Weapons dictate the skills however you get to invest into those skills via a skill point system which is like a chopped up path of exile tree (and very simplified)
From what you say it should meet your needs nicely. There's a little complexity and build diversity if you want to go looking for it. But, there's also healthy balance. No matter what you choose for a build it doesn't matter "that" much. They are all semi viable and there's no right or wrong choices at the moment. Although i'd stress again the weapons are all due an overhaul.
I'd suggest looking at a build guide within the guide section for an actual eg.
Exactly...what most diablolike games require. Diablo 3 is respeccable at least, but still requires rotating all skills like wow.
Grim dawn or tq? lots of active skills, dual spec, etc.
Victor vran would be nice, a lot of action and skilset given by your weapon. cons: bad itemizations...I'd really like a borderlands in 3rd person, focused on loot...but without UVHM and 3playthroughs T.T