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After that you'll reach a point where you know how you like to play and you can commit to it.
1 weapon skill does not make or break the class. Was still destroying stuff no problem after the nerf.
If nerfing one ability hurt the class that bad, then it was clearly an issue.
Heat is more of a trap tree for Psyker than anything, you'd get very little damage compared to say .. debuff tree.
It's aboslutely playable and still super strong, because your way of playing has been nerfed doesnt mean all spec have been.
Beam builds are still op as ♥♥♥♥
For psyker, all depends.
If going beam, critical tree needs really little investment besides the Critical power nodes, the heal on crit (which is in same area as crit power) and the eventual reduce heat on crit but not all that useful.
the only important tree as a beam psyker is debuff
it alone gives 30% damage and 30% crit for 8pts invested, even the whole critical tree wont give that much.
Heat provides abolutely nothing except 10%ish damage to heat skills, and a burn on crit .. which you dont need cause beam already proc the burn itself.
Heat really is more of a Heat weapon thing.
if they ever were to nerf that buid then i hope they really buff and fix our other trees.
2 other possible skill to build around
Firestorm with CD reduction and AOE tree can one shot virtually any pack and have short CD(1-2sec), just not that good on solo bosses, so you'd have to have a second bar with say .. beam.
Bio-Lightning : with the skill tha gives 100% on first hit, decent crit rate is doing insane damages. problem is, the DOT warped part is non fonctional like on all psyler skill which removes a decent way to add DPS (either by DOT or by additional damage on dot target)
i think that bio did around some 6-7k figure on first hit, which is enough to kill most things, i havent played much with it and my build isnt suitable for it, but pretty sure there are things to do with it.
Annihilation Might become good if it was doing anything the tooltip says. like track targets and look for new one for 5sec. its pretty much built like beam in the way it does damage, so a beam build could run annihilation with some minor tweaks, except it generates tons of heat but would have much more AOE potential than beam.
This would foece you to divers your skillsetup to have some AoE clear because if you don't have it you'll be swarmed because you can't simply burn through anything with the beam.
to be honest until you figure how the game and skill work, the best is to spend your skill point into HEALTH
for several reasons :
1- because of how reset point works, when you will get one, it resets only one tree, so if you want an easy respec, you want all your points in a single tree.
2- becaue most tree would anyway require a certain amount of points invested to even become useful, If it would actually fit your skill/gameplay.
3- you can't go wrong going more survival, until you figure a build, damage wont really go crazy, but doing higher content that hits harder with limited lives, you want to survive to clean the level. (its around 350% more dmg taken at +400)
4- once 16 or so you get RETROGRADE DOMINION, that gives 100% damage on psy skills when at 0 HEAT, 100% is basically more than anything any tree can give you. making most damage node being near to 0 in usefulness compared to a survival tree.
5- because if you build properly a psy that can hold at say ... 50%hp or less, then you can even get the other perk that gives up to 200% dmg based on missing health. cumulative with the other one, so if you can build a psyker that can hold low hp and no heat, even if you could invest in every single DPS node, you still wouldnt reach 200-350% dmg bonus.
6- because if you can build a high supress regen, SUPRESSION tree alone gives you more benefits that most trees. (perma 20% dmg and 10% damage reduction) and a load of other buffs for as long as you are in green supress
7- because as long as you can debuff a unit, once you hit 50 you have a perk that gives 50% dmg on debuffed units.
8- because all above insane dmg buff, the only 2 useful dps tree as a psyker are debuff (crit) and Crit becaue doing a crit with so much spell power is the only thing that will make you do any more damage.
Most Trees are really Trap trees, but to realize that you need to pex your toon high enough
1-The HP tree is good with every class because it's pretty generic and always useable.
2- same
3- same
4- already answered
5- You have to get good gear to play the low HP game because without any source of HP gain you bext missstep would be your last. I would'nt recommend this to anyone ^^.
6- Supression tress is like crit and HP trees a generic must have running arround with 11+ buffs stacked is great.
7- when you are there you don't need that perk anymore ^^
8- As long as you crit every skillbuild is able to roll out good numbers.
Most trees are to speciallised or have dependensies that are hard to keep up. Would be the same if you have to get enemys to red supression untill you can stack vulnarability on them :D.
yeah basically
HP/critical/supression
are the top choices regardless of specialization, weapon or class.
Debuff is the best IF your class has a spammable chaneled skill or very fast attack rate skill.
every other tree, is not all that great or makes you ultra specialized, with dmg output not better than simply having more crit.