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Personally id prefer as a legendary craft but it could work with any rarity tbh. As an upgrade to an existing weapon it would add more deapth than a random drop giving the player the ability to pick and choose which weapon to keep with prefered stats and which multi function to attach.
Something like this addition in general could adjust a weapons skills completely, combined with similar feature mentioned before ( http://steamcommunity.com/app/527430/discussions/0/1634111706737822206/ ) with dual wield weapons it adds deapth across the board.
Im not sure about the lore would need to look into it, but melee weapons could have a similar upgrade for the sake of upgrading skills and finishers. With a button press swing sword/axe and finish off with a shot from attached ranged, or lead up with a shot and finish in melee.
With the ability to already hold a melee and ranged in offhand though im not sure it would be needed, but could potentially expand on skill and weapon system in place.
the sad thing is that the very iconic melee + ranged weapon combination is garbage in this game, since it is infinitely better to have a ranged set + a melee set, and the just swap
combi weapons feel the same to me. they exist so you can add some semblance of range or armor piercing or whatever, but since you have a whole other set of weapons that can supplement your main thing its pretty pointless
the only good implementation i can see is like, the 'combi' part just fires randomly or every few melee swings so its just basically a bonus proc damage
Hopefully something is planned.. check the link.
http://steamcommunity.com/app/527430/discussions/0/1634111706737822206/
Talons of Horus
Condemnor Boltgun (combi stake crossbow used by inquisitor Greyfax)
Chaos combi melta (one image shows small chain blade below the gun)
Disintigration combi-gun (miniature image shows a bayonet attached)
Volkine combi-weapon (non-canon aparantly but looks good and never seen before in a game. Pistol/sword and could fit the assassin melee class)
Imperial guard units are also able to wield power fists (still not in game?), comissars often have them and some units like Catachan jungle fighters. Many also have bayonets attached so its not out the picture for inquisitions.
Some it seems have triple combination, 2 ranged and melee but for balance sake 2 would be enough imo with being able to carry a secondary weapon.
Being a 1 man army and inquisition attached there is no reason not to go nuts with special and creative weaponry never seen before. All would be lore related, just enhanced additions for the secretive order.. we do have our own tech priest which would no doubt make anything needed to get the job done more efficiently.
There is even an image of an orc melta with a single fire rocket attached, if the orcs can do it then the mechanicum can do it better.