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Yeah, 3 guardsmen is the most useless option by far. Might as well just throw your money away. Even if you actively try and keep them alive, there is so much AOE and random adds that they always die within minutes.
My idea for it would be that you have a certain number of support slots and each active companion takes a slot. Each companion has a rarity from common (having the worst stats) to artifect rank companions (has the best stats). Once you have more companions than slots you can send old companions to other Inquisitors, Make one of them an Interrigator (not applicable for certail companions) and send them on a mission (eventually they return, get killed, find some new recruites, learn new skills/quirks, dig up a randomly generated priority mission that they will be acting independent of you, or something else). Your 1st retinue would be from the surviveing gaurdsmen from the martyr (all lasgun gaurdsmen common's). But as things go on you can find/get psycers, untouchables/blunters/blanks, investigator/bountyhunter, gangers/crimeboss, gaurdsmen of variour types (heavy, demo, pyro, medic, artilary, and so on), commisares, medics, diplomatic adepts, arbites, spy's, infiltrators, deathcultists, techpreists, astartes (puritan), sisters of battle (puritan), priests (puritan), eldar (radical), kroot (radical), daemonhosts (radical), daemon hunters (puritan), ork freebootah (radical), mutants (radical), and/or one other potential retinue member/companion for puritans (or cut eldar). Some are not field agents rather providing passive benifits, ensureing certain things happen, and/or disableing certain negitive events during priority missions, some are field/combat agents, some are both (so having a commisar with you would prevent negitave imperial gaurd events due to the gaurdsmen being afraid of the inquisitorial commisare during priority missions, while a artility specialist would use grenade launchers, and call in artilary strikes, while an astartes would only show up on the field, and a diplomatic agent might provide a bonus like a few PDF troopers or enemies giving more exp, or something that a diplomat could weasle out of the politicans)
that's what i wanted to hear! no rush! smooth things out! Games gunna be awesome!
Lady Katarina effectivelly contributed do builds diversity so much, as there were several additional variants of each class.
(for those who doesn't know, in NeoCore previous game existed a companion which had her own skilltree, passives and combat modes - developed nearly as a character, instead pitiful D3 'customization'. That was a major new contribution to ARPG genre, and not at all as stupid 'pets' which I don't like, except - of course - Facehugger from TL2 mod).
One of old Campaign maps was higly interesting, the one where player could, with skill and luck, save a major force of Guardsmen - keeping them alive and using as additional force. If player and mobs (say, lead by some more intelligent one, like mini-boss or villain) could have a pseudo-rts combat (not MOBA!), guess that could be interesting - probably would require something strong like Ogryn and therefore not one-shotted or killed en masse after several AoE, but wisely using positioning and attack/defense/heal of main character... guess that would be a good PvP, with existing troop-employment mechanism.... Could work this out more, if needed.