Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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LythVII May 27, 2018 @ 12:07pm
COMPANIONS!!!
IDK if this has been mentioned or looked at, but ...similar to diablo 3.. they have the crusader scoundral and mage or w.e for ai companions when running solo... with their own stories and gear setups... i know it would require a ton of work... but having a companion system like that would be sweet.

say having access to a space marine... a sister of battle... a bounty hunter... imp guard vet or somehting ya know? that would be epic. would make the issue of being a lone inquisitor slaughtering waves of chaos space marines a bit less weird ;)
Last edited by LythVII; May 27, 2018 @ 4:49pm
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Showing 1-15 of 15 comments
Darksidewalker May 27, 2018 @ 1:27pm 
No companions was confirmed by devs. So you will be unlucky.
Frank Drebin May 27, 2018 @ 1:33pm 
My friend will be my companion !
LythVII May 27, 2018 @ 1:57pm 
ouch, okay, well good to know
Lost Question May 27, 2018 @ 3:40pm 
you are talking about a inquisitorial retinue, and the devs have said its not happening (for now. maybe after launch.:synicle:)
LythVII May 27, 2018 @ 4:48pm 
Oh, I'd be down with it coming later too!....one of my favorite aspects is dragging in the group of three guardsmen with me...but they die fast =x lmao
Alan May 27, 2018 @ 8:37pm 
Originally posted by Lyth:
Oh, I'd be down with it coming later too!....one of my favorite aspects is dragging in the group of three guardsmen with me...but they die fast =x lmao

Yeah, 3 guardsmen is the most useless option by far. Might as well just throw your money away. Even if you actively try and keep them alive, there is so much AOE and random adds that they always die within minutes.
Thicc Boi| JuicyDee May 27, 2018 @ 11:12pm 
i like this idea. Space Marine pets :) a retinue :) make them disposable though, if they die, or learn too much of the mission they need a mind wipe or you have to approach the chapter master for another one etc etc. like those little pokemon pocket pet things that were impossible to keep alive. You get a squad of presets though (mbe random?), and can only take one with you, have a dynamic relationship with the squad etc etc. marines returning with their mind wiped lowers your rep with them, making them less efficient, or unavailable for certain missions etc etc
Lost Question May 28, 2018 @ 1:16am 
Originally posted by Thicc Boi| JuicyDee:
i like this idea. Space Marine pets :) a retinue :) make them disposable though, if they die, or learn too much of the mission they need a mind wipe or you have to approach the chapter master for another one etc etc. like those little pokemon pocket pet things that were impossible to keep alive. You get a squad of presets though (mbe random?), and can only take one with you, have a dynamic relationship with the squad etc etc. marines returning with their mind wiped lowers your rep with them, making them less efficient, or unavailable for certain missions etc etc

My idea for it would be that you have a certain number of support slots and each active companion takes a slot. Each companion has a rarity from common (having the worst stats) to artifect rank companions (has the best stats). Once you have more companions than slots you can send old companions to other Inquisitors, Make one of them an Interrigator (not applicable for certail companions) and send them on a mission (eventually they return, get killed, find some new recruites, learn new skills/quirks, dig up a randomly generated priority mission that they will be acting independent of you, or something else). Your 1st retinue would be from the surviveing gaurdsmen from the martyr (all lasgun gaurdsmen common's). But as things go on you can find/get psycers, untouchables/blunters/blanks, investigator/bountyhunter, gangers/crimeboss, gaurdsmen of variour types (heavy, demo, pyro, medic, artilary, and so on), commisares, medics, diplomatic adepts, arbites, spy's, infiltrators, deathcultists, techpreists, astartes (puritan), sisters of battle (puritan), priests (puritan), eldar (radical), kroot (radical), daemonhosts (radical), daemon hunters (puritan), ork freebootah (radical), mutants (radical), and/or one other potential retinue member/companion for puritans (or cut eldar). Some are not field agents rather providing passive benifits, ensureing certain things happen, and/or disableing certain negitive events during priority missions, some are field/combat agents, some are both (so having a commisar with you would prevent negitave imperial gaurd events due to the gaurdsmen being afraid of the inquisitorial commisare during priority missions, while a artility specialist would use grenade launchers, and call in artilary strikes, while an astartes would only show up on the field, and a diplomatic agent might provide a bonus like a few PDF troopers or enemies giving more exp, or something that a diplomat could weasle out of the politicans)

Jumpem May 28, 2018 @ 6:57am 
I would be extremely interested in anything that resembles a pet class.
Irrelevant May 28, 2018 @ 7:04am 
I still hope there will be no active companions or retinue. Those guardsman who are stupid as a brick are already far to much.
✪ megapull  [developer] May 28, 2018 @ 7:47am 
Inquisitorial Retinue is in our plans, but there is no ETA at this point.
Last edited by ✪ megapull; May 28, 2018 @ 7:47am
Rhophius (Banned) May 28, 2018 @ 10:13am 
problem is... if you add followers, they need to rebalance the playable character, frankly they have enough work to do with balance as it is, not to mention the fact that the idea of playing a single player is more appealing that a bunch of college ♥♥♥♥♥♥♥ running around shooting people with water pistols.
LythVII May 28, 2018 @ 6:51pm 
Originally posted by ✪ megapull:
Inquisitorial Retinue is in our plans, but there is no ETA at this point.

that's what i wanted to hear! no rush! smooth things out! Games gunna be awesome!
snakefistahfu May 29, 2018 @ 7:39am 
Never mind the Diablo 3, remember Van Helsing!

Lady Katarina effectivelly contributed do builds diversity so much, as there were several additional variants of each class.

(for those who doesn't know, in NeoCore previous game existed a companion which had her own skilltree, passives and combat modes - developed nearly as a character, instead pitiful D3 'customization'. That was a major new contribution to ARPG genre, and not at all as stupid 'pets' which I don't like, except - of course - Facehugger from TL2 mod).

One of old Campaign maps was higly interesting, the one where player could, with skill and luck, save a major force of Guardsmen - keeping them alive and using as additional force. If player and mobs (say, lead by some more intelligent one, like mini-boss or villain) could have a pseudo-rts combat (not MOBA!), guess that could be interesting - probably would require something strong like Ogryn and therefore not one-shotted or killed en masse after several AoE, but wisely using positioning and attack/defense/heal of main character... guess that would be a good PvP, with existing troop-employment mechanism.... Could work this out more, if needed.
Darx Apr 22, 2020 @ 9:08am 
any news here? are companions in the game?!
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Date Posted: May 27, 2018 @ 12:07pm
Posts: 15