Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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RhodosGuard May 24, 2018 @ 3:28am
Combo-Tags on Left-Click abilities of Crusader Melee Weapons
Ever since I first played the game, i felt like melee was lackluster. Playing the assault-Crusader felt like a pain in the ass, especially against larger groups or bundled elites.
And I always asked myself why?
Until I played a melee assassin.
With assassins, every Melee-Weapon Unlock adds Versatility. Either against Armoured enemies, against larg groups, against large groups with a single strong enemy. Each weapon had a different combo-effect that you could use to cover different enemy types.
But with the Crusader, every Weapon was just a straight improvement on the old one.
The Axe is, on average, better than the Sword, the Eviscerator better than the Axe and the Thunderhammer is just God-Tier.

And maybe, to make melee Crusaders fun, we need weapons to add versatility.
And what I think would work, would be adding combos to each weapon.
(also just straight greatsword buffs)

This would also work well with the "+5% Crit Chance on Combo Abilities" Skill, that right now serves no purpose than being a Greatsword/Power-Sword Buff you have to use a Skillpoint on.

I dunno.
I like the Greatsword but I just feel like every single weapon after is just plain improvement.
Axes get armor breaking on normal attacks, fleshbane on it's AoE and a Dash Attack.
The Greatsword has a Vulnerability that you can't stack because using the ability cancels the Combo from the LMB.
Eviscerator is just plain better than the axe, with more anti-armor and Fleshbane. And the Hammer singlehandedly makes the Sentinel Armor useless.

In the end, I just want Melee Crusader to be fun.
Which he is not right now.
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Mull May 24, 2018 @ 8:38am 
Crusader melee needs to get fixed. IMO weapon swing while moving should be available, or swing include a step forward. While playing crusader I keep miss cause shooter enemies just running around and kite you. Some melee skill range is just too short, like greatsword 3rd attack. It needs some auto-aim /fat finger proof mechanism to improvr QOL.
RhodosGuard May 24, 2018 @ 8:43am 
Originally posted by Mull:
Crusader melee needs to get fixed. IMO weapon swing while moving should be available, or swing include a step forward. While playing crusader I keep miss cause shooter enemies just running around and kite you. Some melee skill range is just too short, like greatsword 3rd attack. It needs some auto-aim /fat finger proof mechanism to improvr QOL.
Rebel Sentinels.
Going melee almost always either triggers the stomp that you then cant dodge because of it's AoE, so you cant juke or bait it out, and if you have an opening to attack it just walks away a few steps just as you stop moving to attack effectively hitting the air like an idiot.
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Showing 1-2 of 2 comments
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Date Posted: May 24, 2018 @ 3:28am
Posts: 2