Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Zsarni May 3, 2018 @ 8:37pm
Whats the difference between classes ?
I mean Stealth assassin or Eradicator assassin (or any class). Because i can get sniper rifle, shotgun, or blade. Or stealth armor or eradicator armor ,not matter which class i play. Or i can choose every skill tree.
I decide which play style i will play. Then whats the difference?
(Sorry for bad english)
Originally posted by Ace:
I thought the same and finally found the answer recently.

They all start with 2 different things that are huge difference makers:
Attribute point allocation
Inherent perk

Now that I found this out, I realized that I should have chosen a different class instead of the one I chose.

Here you can see the difference in starting attribute point and initial perk:

https://inquisitormartyr.gamepedia.com/Assassin

I checked my char's perk list (Eradicator) and I cannot get, "Run and Gun - +20% ranged damage when moving, lasts 2s after stop" (Sniper's initial perk)
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Ace May 12, 2018 @ 3:01pm 
I thought the same and finally found the answer recently.

They all start with 2 different things that are huge difference makers:
Attribute point allocation
Inherent perk

Now that I found this out, I realized that I should have chosen a different class instead of the one I chose.

Here you can see the difference in starting attribute point and initial perk:

https://inquisitormartyr.gamepedia.com/Assassin

I checked my char's perk list (Eradicator) and I cannot get, "Run and Gun - +20% ranged damage when moving, lasts 2s after stop" (Sniper's initial perk)
Teep May 12, 2018 @ 3:37pm 
It also changes the passive skill trees you initially unlock, as well as the level you unlock new weapons/items. Both of which don't really matter after a few hours of play.
Perk&stats are the important parts, as said above.
Last edited by Teep; May 12, 2018 @ 3:37pm
Neiloch Jun 4, 2018 @ 6:16pm 
Easily my biggest problem with the game so far. They don't make it very clear what are 'permanent' decisions during character creation and what can be changed later on. I thought the weapons it talked about were going to be my only choices forever.

If its extremely hard or impossible to get an initial perk it should be made obvious. Same with stats if they only go into the double digits.

Than again im not entirely sure how irrelevant they become later on. Like if its on other games where you get different starting stats and points to allocate varying by about 10 points by at max single pieces of equipment are changing stats by hundreds.
Last edited by Neiloch; Jun 4, 2018 @ 6:16pm
Irrelevant Jun 4, 2018 @ 6:40pm 
Starting attribute points and starting perk are the only things that differ from subclass to subclass and that's the only thing they' differ in at level 20 and level 50. With level 50 you have all unlocks and depending on your class your attribute points will look different and that's it. Most if not all starting perks are weaker then those you get while you play the game.
This melt things down to attribute differences per subclass.
Neiloch Jun 4, 2018 @ 9:10pm 
Originally posted by Irrelevant:
This melt things down to attribute differences per subclass.

How high do the attributes go at level cap? Dozens? Hundreds?
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Date Posted: May 3, 2018 @ 8:37pm
Posts: 5