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But what is your thoughts about "Run n Gun" perk availability in late game? Because right now, when choosing Crusader, I`m split between A/HG or T (because of attribute distribution) ... perk is very nice, but you get extra useless point in Virtue, which is attribute point wasted, since with all heroic deeds done, you get free first tier bonus from virtue anyway. So how important in late game is that lost stat point vs RnG perk, which could nicely stack up with other dmg dealing perks ?
I'll have to think about this. Maybe I should write a review of starting stats as well when compared to free available stats etc. But I'd need a list of free stats for that, so if anyone would?
EDIT - looking in heroic deeds, it looks like you get +10 (wiki confirms it) free stat points.
And from progression it is not fully clear for me, but it looks like only +1 per stat ?
When playing endgame Aetherwalker psyker, with buffs from skill tree, active skills (actually all the buffs you see in the bottom of the screen), you are not on 30% damage boost but more like 150% +. This perk is not only good, it is the best damage boost perk in the game as the damage boost is fotm AF and is applied to ALL attacks (psychic powers and weapons skills).
In fact this is the only psyker subclass perk that you will use if you're trying to optimize your char, other are kinda trash regarding other available perks.
Yeah, I can imagine(I was just taking the buff from the perk into account ; didn't account for various +%dmg from the likes of Speed or Form). It's a really good perk, but it fits the Scryer pitch much more, you've to agree. Honestly, I'd like if all the perks were at least on the level of Run + Gun or the Gunner one. But instead some are on a wrong subclass(Sniper for example) or utterly meh(Assault for example).
i mean the infos you get about subclasses when creating a new character in game is ridiculous, it is more confusing than anything else. I rerolled an Aetherwalker psyker just because of that actually, and yeah i was kinda disappointed about it :') So yes i honestly think that searching for logic or roleplay logic in subclasses is interesting but a new psyker player must know that he will be significantly less powerful playing endgame if he's not Aetherwalker :)
Also, Eradicator starting perk wise is useless, since Tactical Mastery is only starting perk you can get for everyone, just from Heroic Deeds. I actualy use it a lot on my Scryer, since cooldown reduction on abilities is nice.
Yeah, unfortunately so. But the experience of playing an Empyr is much more better for the large majority of people I can imagine. Given the Pyro stuff you begin with...and the Scryer can be better if using Kinetic attacks. Aether doesn't really have anything others don't except that perk!
Ah yes, thanks for mentioning that, will rectify. In that case, she should get something else as well. All of this should by all rights be fixed in 2.0, but somehow I doubt it. Don't know why.
Crusader = 2h melee
Psyker = Dual rod..
Everything else seems blah and arse..