Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Psalm Code Stacking, Skill Tags, Warp Conversion, and Psalm Farming
I have a few questions about psalms now that I've just started getting my crusader to the end-game.

1. If I use the same psalm code doctrine in different pieces of gear will the bonuses stack? I wanted to stack the 20% physical damage converted to warp damage doctrine but don't know if having the same set up in multiple pieces of gear will let me increase my conversion.

2. If a psalm code modifies your weapon skills or it's properties does it get those tags? Do my chainsword attacks also become warp attack skills now that they have conversion? Would "fleshbane attacks now cause bleeding" make all fleshbane attacks bleed skills? Do physical skills that get warp conversion become armour breaking skillswhen the "all warp damage is armour breaking" doctrine is used?

3. Are there other sources of warp conversion? I would really like to get to 100% conversion if possible.

4. Whats the best way to farm psalms without DLC? I've just been doing randoms with psalm chance, relic chance, and duplication chance. I haven't tried void crusades and warzone looks really low level now so I'm not sure how rewarding that is.
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Showing 1-3 of 3 comments
tekkalord Aug 6, 2019 @ 10:38am 
1. If you're talking about the "All Physical Damage is converted to Warp Damage
Gain +20% Warp Damage" Psalm Doctrine, my understanding based on how it's written is that 100% of physical damage is converted to warp damage AND you get +20% increase to warp damage you do. So no need to stack multiples to get to pure warp damage.

4. Best way to farm Psalm Codes is probably by using the Tarots for Psalm chance and duplication. I don't think relic chance will affect it, but I could be wrong on this.

2. "If a psalm code modifies your weapon skills or it's properties does it get those tags? (...)"
I believe they should be getting those tags but without a testing dummy with combat logs or someone datamining the game, there's no way to be sure.
Heck, I noticed recently that most Melee weapons have attacks labeled as Long Range/Medium Range/Self. This implies that those attacks don't benefit from any Melee modifiers. I've told the devs and they're supposedly looking into it.
Llednar Twem Aug 6, 2019 @ 10:55am 
Originally posted by tekkalord:
1. If you're talking about the "All Physical Damage is converted to Warp Damage
Gain +20% Warp Damage" Psalm Doctrine, my understanding based on how it's written is that 100% of physical damage is converted to warp damage AND you get +20% increase to warp damage you do. So no need to stack multiples to get to pure warp damage.

Unfortunately, while that's what the compendium claims, the actual in-game effect reads "+20% of physical damage is converted to warp damage, +20% warp damage bonus". Whether this is a bug with the description, a bug with the effect, or an intended change is something the devs have yet to clarify as far as I'm aware.
I can confirm that at least the warp damage bonus stacks for the doctrine. I'm not sure on the conversion though. Only real way i know to get consistent results is to do a story mission and fail it after beating on a commander since campaigns always seem to have the same enemies and modifiers.
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Showing 1-3 of 3 comments
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Date Posted: Aug 6, 2019 @ 10:06am
Posts: 3