Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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SobrietyTest Aug 4, 2019 @ 12:02pm
PETITION: The Pope hats gotta go!
I just have to say that I dont get why Neocore chose to go with Headgear on Tech-Adept armor that makes them look more like members of the Ecclesiarchy than members of the Cult of the Machine God. I mean seriously, those hats look totally out of place on tech-priest armor. It makes the whole asthetic of the armor look kind of jarring and confusing. The basic armor your character is wearing at level 1 has a hood on it, so the assets are there to use.....why Neocore, why?

I ended up using the character customization terminal to hide the headgear because I couldnt stand looking at those Pope hats any longer, and I know I am not the only one.

Please, for the love of Pete, change the Tech-Adept armor to use HOODS, not hats.

Or maybe here is another Idea that might be a much more simple or cost effective option.......... give us one of those fancy headgear overrides on the customization terminal to change the headgear appearance to a hood. That way you only have to make one new asset (instead of trying to change all the armor models), and people can make the choice to use it or not.
Last edited by SobrietyTest; Aug 4, 2019 @ 12:13pm
Originally posted by proba 1 2 3:
I don't want you to get your hopes up: there won't be any changes about the appearance of the Tech-Adept's armours. We had a lengthy discussion with GW about even the small details concerning the summoner class and these looks are also what we agreed on eventually.

We rather put our current resources into other things, like the Sororitas class.
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Showing 16-30 of 36 comments
Terragis Aug 4, 2019 @ 11:23pm 
I've been hoping they would add a true transmog type system for AGES. Not the recoloring and gilding that has been present. Mainly because I have liked particular armor pieces and helmets over others (mainly on crusaders).

I do have to say though that after not seeing a hood for my preferred armor and constantly seeing the pope hat ever since the 2nd mission of Prophecy that I'm not too happy. I at the very least thought I'd see variation rather than color changes but after beating the entire campaign, I'm still stuck with the same look I've had with that hat ever since the 2nd mission. What makes matters worse is I'm pretty sure the subclass armor you start out with from the character creation screen is only for the starting gear.

I'm not saying the pope hats HAVE to go. I'm saying I'm sick of seeing them after EVERY armor piece I get. Please for the love of god add an actual cosmetic changing system. I'll even pay for it if it means I can at least choose which look I have for 50 missions straight.
Sindri Myr Aug 5, 2019 @ 12:33am 
+1
calinsmeu Aug 5, 2019 @ 12:45am 
+1000 Horrible Choice of hat from neocore
Neyreyan_Youtube Aug 5, 2019 @ 2:46am 
Give that man something intimidating, not a pope hat..
WSkD Dec 2, 2021 @ 12:04pm 
+1
Because we get soon a new Inquisitor I summon this thread again, so we mayhaps (at least as an option) get new/other hats/robes - please!
Joe Coffee Dec 2, 2021 @ 5:22pm 
Correct me if I'm wrong but it's entirely possible to find "Papist hats" on Tech Priests.

There is actually a hidden sect of "heretic" Tech Priests that are full-on Imperial Cult and view the Omnissiah as heresy, at least what I've seen in the Dark Heresy expansions, if you could call that "canon".

The hats are called Mitre Vestments, btw.
Nicolaev Dec 2, 2021 @ 11:23pm 
Signed, I need a proper hat\hood for my tech-priest.
Wulfen Hyde Dec 2, 2021 @ 11:48pm 
And here I actually liked being a spider pope
WSkD Dec 3, 2021 @ 12:15pm 
Originally posted by Cheeky Bastard:
Correct me if I'm wrong but it's entirely possible to find "Papist hats" on Tech Priests.
Originally posted by Wulfen Hyde:
And here I actually liked being a spider pope
Yeah, it IS possible and being a spider pope IS fun, still I would rather have more options.

Granted, this old thread is mayhaps a bit misleading in this regard, as I think the Mitre Vestments can stay and we just need more options.
Would this game be akin to e.g. Vermintide, I would not question the Ecclesiarchy/Mechanicus blend, but being an ARPG, where we can make the hero our own (at least to some degree), there should be different robes IMHO.
Gandreg Dec 3, 2021 @ 8:01pm 
Pope hats are not going away. This topic was well discussed when Prophecy released. It's basically out of Neocore's hands. It's Games Workshop's IP and Neocore cannot make changes without GW's permission/approval, which GW apparently are unwilling to give to make this change.
WSkD Dec 4, 2021 @ 2:20am 
Originally posted by Gandreg:
Pope hats are not going away. This topic was well discussed when Prophecy released. It's basically out of Neocore's hands. It's Games Workshop's IP and Neocore cannot make changes without GW's permission/approval, which GW apparently are unwilling to give to make this change.
Source? They have Tech-Priests ingame and the constructs (not to mention all the other stuff/names/...).
Also, even if they do not make a GW Tech-Priest (what they already have), they still can give more options beside the "pope hats".
Mike Dec 4, 2021 @ 2:24am 
Originally posted by WSkD:
Originally posted by Gandreg:
Pope hats are not going away. This topic was well discussed when Prophecy released. It's basically out of Neocore's hands. It's Games Workshop's IP and Neocore cannot make changes without GW's permission/approval, which GW apparently are unwilling to give to make this change.
Source? They have Tech-Priests ingame and the constructs (not to mention all the other stuff/names/...).
Also, even if they do not make a GW Tech-Priest (what they already have), they still can give more options beside the "pope hats".

There is so much ad mech art where they don't have pope hats. There were even a few non lego variants in game without the pope hats. Keep the pope hat versions, but give us non pope hat transmog options which definitely exist in the 40k art + lore.
A developer of this app has indicated that this post answers the original topic.
proba 1 2 3 Dec 4, 2021 @ 8:08am 
I don't want you to get your hopes up: there won't be any changes about the appearance of the Tech-Adept's armours. We had a lengthy discussion with GW about even the small details concerning the summoner class and these looks are also what we agreed on eventually.

We rather put our current resources into other things, like the Sororitas class.
WSkD Dec 4, 2021 @ 8:28am 
Originally posted by proba 1 2 3:
I don't want you to get your hopes up: there won't be any changes about the appearance of the Tech-Adept's armours. We had a lengthy discussion with GW about even the small details concerning the summoner class and these looks are also what we agreed on eventually.

We rather put our current resources into other things, like the Sororitas class.
Ok, interesting info, thanks.

Strange that GW does not want to max the potential of the Tech-Priests/Adepts in this game, in "Mechanicus" it worked quite well. Much more so, that they give you people no room for other/additional options.

Sad, so we need to stay with the "no helmet/hat" option. Hopefully we will get new custom hats/helments with the Sororitas DLC, which also can be used with the Tech-Adept.
Mithra Invictus Dec 9, 2021 @ 11:10am 
Please, devs. Do this. +1
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Date Posted: Aug 4, 2019 @ 12:02pm
Posts: 36