Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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DarkFenix Aug 1, 2019 @ 10:12am
Is there ever a reason to use anything but the grav-gun?
No matter which other weapon I use, I swiftly reach the conclusion of "well, it looks nice, but the grav-gun is far, far better".

Weapons that hit hard are either slow, inaccurate, or lack AoE. The grav-gun has none of those weaknesses.

And while I'm moaning in general about weapon balance, what the hell is up with weapon balance in general? This isn't a new game, yet the balance is still in such a state? Half the weapons feel worthless.
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Showing 1-15 of 31 comments
Doragor Aug 1, 2019 @ 10:18am 
That's a damn good question

Reached 76 on my Crusader with dual gravgun(both weapon sets) and nothing feels quite the same. Just spam the third attack and it clears everything, from horde to boss enemies.
Klim Aug 1, 2019 @ 10:29am 
Sniper Rifle melt everything too.
DarkFenix Aug 1, 2019 @ 10:36am 
Originally posted by Klim:
Sniper Rifle melt everything too.
I've got a sniper assassin going, and yes it does hit hard, but it does it very slowly and only against single targets. Grav gun melts everything, in an AoE, at range, quickly, with pinpoint accuracy, and shoots through cover, and seems to stunlock everything even though it has no specific CC.
FlameWar Aug 1, 2019 @ 10:55am 
Originally posted by DarkFenix:
Originally posted by Klim:
Sniper Rifle melt everything too.
I've got a sniper assassin going, and yes it does hit hard, but it does it very slowly and only against single targets. Grav gun melts everything, in an AoE, at range, quickly, with pinpoint accuracy, and shoots through cover, and seems to stunlock everything even though it has no specific CC.

Depends on if they fixed the 'Kill the enemy with one hit form single target skills deals an AoE explosion aorudn him' yet. With that in play, Sniper rifles kill very fast too (that and the perk for instant cd refresh on one-hit kills for nsiper ofc).

That aside, i find the heavy bolter rocking a full debuff build to be suprisingly good too, at least on level 60-something.
And ofc Melee has plenty of equaly good options. Otherwise, yes,a lot of the rnaged wepaons are decidedly underpowered. Heck, the Tech adept got a gun that is essentialy the Bolt gun, with (as far as i can tell) pretty much the exact same damage output, and he get's a bunch of constructs on top of that.
DarkFenix Aug 1, 2019 @ 11:01am 
Originally posted by FlameWar:
Originally posted by DarkFenix:
I've got a sniper assassin going, and yes it does hit hard, but it does it very slowly and only against single targets. Grav gun melts everything, in an AoE, at range, quickly, with pinpoint accuracy, and shoots through cover, and seems to stunlock everything even though it has no specific CC.

Depends on if they fixed the 'Kill the enemy with one hit form single target skills deals an AoE explosion aorudn him' yet. With that in play, Sniper rifles kill very fast too (that and the perk for instant cd refresh on one-hit kills for nsiper ofc).

That aside, i find the heavy bolter rocking a full debuff build to be suprisingly good too, at least on level 60-something.
And ofc Melee has plenty of equaly good options. Otherwise, yes,a lot of the rnaged wepaons are decidedly underpowered. Heck, the Tech adept got a gun that is essentialy the Bolt gun, with (as far as i can tell) pretty much the exact same damage output, and he get's a bunch of constructs on top of that.
I really want to like the heavy bolter, but it's so inaccurate. I could accept that inaccuracy if it had a decent rate of fire, but it doesn't. You wouldn't know this thing was supposed to be analogous to a heavy machine gun.

My gripe is much the same with the regular bolter. Single shot is fine, but the instant you go full auto you're lucky to hit with one shot out of three.

The silly RNG accuracy is one mechanic this game could do without, it's just frustrating to see my supposedly elite inquisitor completely failing to hit a target standing 10 metres from him. It's on a par with Morrowind's RNG, where you could stick a spear straight through someone's face, but RNG said you missed.
Rehmes Aug 1, 2019 @ 11:05am 
Originally posted by DarkFenix:
Originally posted by FlameWar:

Depends on if they fixed the 'Kill the enemy with one hit form single target skills deals an AoE explosion aorudn him' yet. With that in play, Sniper rifles kill very fast too (that and the perk for instant cd refresh on one-hit kills for nsiper ofc).

That aside, i find the heavy bolter rocking a full debuff build to be suprisingly good too, at least on level 60-something.
And ofc Melee has plenty of equaly good options. Otherwise, yes,a lot of the rnaged wepaons are decidedly underpowered. Heck, the Tech adept got a gun that is essentialy the Bolt gun, with (as far as i can tell) pretty much the exact same damage output, and he get's a bunch of constructs on top of that.
I really want to like the heavy bolter, but it's so inaccurate. I could accept that inaccuracy if it had a decent rate of fire, but it doesn't. You wouldn't know this thing was supposed to be analogous to a heavy machine gun.

My gripe is much the same with the regular bolter. Single shot is fine, but the instant you go full auto you're lucky to hit with one shot out of three.

The silly RNG accuracy is one mechanic this game could do without, it's just frustrating to see my supposedly elite inquisitor completely failing to hit a target standing 10 metres from him. It's on a par with Morrowind's RNG, where you could stick a spear straight through someone's face, but RNG said you missed.

Ordinatus Psalm+Neuralis Psalm+Animus Psalm+Hermeticon Psalm+Emanatus Psalm=All skills that have Spread have their spread reduced
FlameWar Aug 1, 2019 @ 11:06am 
Originally posted by DarkFenix:
I really want to like the heavy bolter, but it's so inaccurate. I could accept that inaccuracy if it had a decent rate of fire, but it doesn't. You wouldn't know this thing was supposed to be analogous to a heavy machine gun.

My gripe is much the same with the regular bolter. Single shot is fine, but the instant you go full auto you're lucky to hit with one shot out of three.

The silly RNG accuracy is one mechanic this game could do without, it's just frustrating to see my supposedly elite inquisitor completely failing to hit a target standing 10 metres from him. It's on a par with Morrowind's RNG, where you could stick a spear straight through someone's face, but RNG said you missed.

Well, for the normal Boltgun I agree, it is crap. Just flat otu one of the worst weapons in the game, which I tried to show by my analogy that the Tech Adept get's a nealry exact copy of it damage and fire rate etc. wise, in Adition to all the minions dealing damage (I am runnign with 3 kastelans atm, and each of them deals about the same dps as i do, so i basically got 4 times the damage of the Boltgun and it doesn't even feel OP overall...)

As for the heavy bolter, it only works for me with both a -1 spread item and The perk for reduced spread for rnaged weapons. Currently working my way towards the psalm doctrine that halves the damage per projectile but ifres 3 projectiles whenever I shoot. Because ♥♥♥♥ everthing In that general direction I'm poitning at :D
NightlyOps Aug 1, 2019 @ 11:13am 
Originally posted by FlameWar:
Originally posted by DarkFenix:
I really want to like the heavy bolter, but it's so inaccurate. I could accept that inaccuracy if it had a decent rate of fire, but it doesn't. You wouldn't know this thing was supposed to be analogous to a heavy machine gun.

My gripe is much the same with the regular bolter. Single shot is fine, but the instant you go full auto you're lucky to hit with one shot out of three.

The silly RNG accuracy is one mechanic this game could do without, it's just frustrating to see my supposedly elite inquisitor completely failing to hit a target standing 10 metres from him. It's on a par with Morrowind's RNG, where you could stick a spear straight through someone's face, but RNG said you missed.

Well, for the normal Boltgun I agree, it is crap. Just flat otu one of the worst weapons in the game, which I tried to show by my analogy that the Tech Adept get's a nealry exact copy of it damage and fire rate etc. wise, in Adition to all the minions dealing damage (I am runnign with 3 kastelans atm, and each of them deals about the same dps as i do, so i basically got 4 times the damage of the Boltgun and it doesn't even feel OP overall...)

As for the heavy bolter, it only works for me with both a -1 spread item and The perk for reduced spread for rnaged weapons. Currently working my way towards the psalm doctrine that halves the damage per projectile but ifres 3 projectiles whenever I shoot. Because ♥♥♥♥ everthing In that general direction I'm poitning at :D
I can say from experiance that once you get that Doctrine set you wont even need accuarcy, its feels stupid as ♥♥♥♥(in a good way)
Lead Paintchips Aug 1, 2019 @ 11:41am 
Not really, as long as you continue to get lucky and pull updated Grav-guns (or are lvl 100 and have a max lvl grav gun).


If you haven't seen a single grav-gun in about 10 levels (or in my case, haven't seen a relic grav-gun in 73), then it might be time to switch to another weapon while you chase said grav-gun.
tenser Aug 1, 2019 @ 11:44am 
how u use 1 and 2 on pistol? i tried with shield and without but i can only use lmb and rmb skills
FlameWar Aug 1, 2019 @ 11:56am 
Originally posted by tenser:
how u use 1 and 2 on pistol? i tried with shield and without but i can only use lmb and rmb skills

You need to have 2 of the same pistol equiped. LMB/RMb are basically for the skills for one pistol, 1 and 2 are for the skills fo the other.
DarkFenix Aug 1, 2019 @ 12:07pm 
Originally posted by FlameWar:
Originally posted by DarkFenix:
I really want to like the heavy bolter, but it's so inaccurate. I could accept that inaccuracy if it had a decent rate of fire, but it doesn't. You wouldn't know this thing was supposed to be analogous to a heavy machine gun.

My gripe is much the same with the regular bolter. Single shot is fine, but the instant you go full auto you're lucky to hit with one shot out of three.

The silly RNG accuracy is one mechanic this game could do without, it's just frustrating to see my supposedly elite inquisitor completely failing to hit a target standing 10 metres from him. It's on a par with Morrowind's RNG, where you could stick a spear straight through someone's face, but RNG said you missed.

Well, for the normal Boltgun I agree, it is crap. Just flat otu one of the worst weapons in the game, which I tried to show by my analogy that the Tech Adept get's a nealry exact copy of it damage and fire rate etc. wise, in Adition to all the minions dealing damage (I am runnign with 3 kastelans atm, and each of them deals about the same dps as i do, so i basically got 4 times the damage of the Boltgun and it doesn't even feel OP overall...)

As for the heavy bolter, it only works for me with both a -1 spread item and The perk for reduced spread for rnaged weapons. Currently working my way towards the psalm doctrine that halves the damage per projectile but ifres 3 projectiles whenever I shoot. Because ♥♥♥♥ everthing In that general direction I'm poitning at :D
Okay that does sound nice. Seems like the issues with at least some weapons can be fixed, but the fixes are locked somewhere later in the game. I've no idea what those psalms even are.
NightlyOps Aug 1, 2019 @ 12:11pm 
Originally posted by DarkFenix:
Originally posted by FlameWar:

Well, for the normal Boltgun I agree, it is crap. Just flat otu one of the worst weapons in the game, which I tried to show by my analogy that the Tech Adept get's a nealry exact copy of it damage and fire rate etc. wise, in Adition to all the minions dealing damage (I am runnign with 3 kastelans atm, and each of them deals about the same dps as i do, so i basically got 4 times the damage of the Boltgun and it doesn't even feel OP overall...)

As for the heavy bolter, it only works for me with both a -1 spread item and The perk for reduced spread for rnaged weapons. Currently working my way towards the psalm doctrine that halves the damage per projectile but ifres 3 projectiles whenever I shoot. Because ♥♥♥♥ everthing In that general direction I'm poitning at :D
Okay that does sound nice. Seems like the issues with at least some weapons can be fixed, but the fixes are locked somewhere later in the game. I've no idea what those psalms even are.
Read the psalm section, https://neocoregames.com/en/community/warhammer-40k-inquisitor-martyr-compendium
Maddy Aug 1, 2019 @ 1:56pm 
If you don't like the Grav-Gun, don't use it. Every class has its one hit wonder. And for the Crusader it's the Grav-Gun. The assa can also use the Grav-Gun.
Neyreyan_Youtube Aug 1, 2019 @ 5:03pm 
Originally posted by DarkFenix:
No matter which other weapon I use, I swiftly reach the conclusion of "well, it looks nice, but the grav-gun is far, far better".

Weapons that hit hard are either slow, inaccurate, or lack AoE. The grav-gun has none of those weaknesses.

And while I'm moaning in general about weapon balance, what the hell is up with weapon balance in general? This isn't a new game, yet the balance is still in such a state? Half the weapons feel worthless.
Multi-melta with dual plasma pistols, i mostly use the plasma pistols because they are relics with movement speed ,also mostly for the extra movement speed...

The multi melta just kils the space marines enemies in a few bursts and also the smaller creatures, very hard to overheat with the right perks so it's basically you killing everything on sight:D
I didn't find any good grav guns
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Date Posted: Aug 1, 2019 @ 10:12am
Posts: 31