Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Side Missions and Tarot cards
First of all, why do Side Missions, like rescuing guardsmen or closing the warp gate not give any XP or fate? What's the point of doing those once you complete the Heroic Deed for them? The Guardsmen are more of a liability than a boon in a fight, particularly if you are running with Sniper Assassin.

Secondly, does upgrading Tarot Cards actually work? My Venom is at level 3 and I seem to be picking up less cards than ever in mission. I am lucky if I pick up 2 these days.
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Showing 1-4 of 4 comments
Tacitus Jun 29, 2019 @ 10:14pm 
I definitely agree that they should give bonus XP, fate, or even item rewards. One thing I've noticed is that it is possible to destroy the warp gate in that side objective, which makes it a lot easier; you can just clear out the nearby enemies and continue with your mission, and it will automatically complete.

I've never played an Assassin class, but does having the Guardsmen near you break stealth or cause any other issues? With the Crusader or Psyker, the Guardsmen are somewhat beneficial as distractions for annoying horde mobs you don't want to be bothered with, such as the Toxic Entities that the Reborn Marauders now spawn on death. (Why that was added is beyond me.)

As for upgrading Tarot cards, it appears that what they state on the Compendium is flat out wrong--unless I'm missing something, there's no credit cost to upgrading cards or way to choose which particular card you upgrade. There doesn't seem to be any difference between the normal and rare tarot card drops, nor does there seem to be any way to actually choose which cards upgrade with those consumable drops.

At this rate, I wonder if it's even possible to max out a particular card in less than a year of game hours.
Panzerlied Jun 29, 2019 @ 10:19pm 
Originally posted by Tacitus:
I definitely agree that they should give bonus XP, fate, or even item rewards. One thing I've noticed is that it is possible to destroy the warp gate in that side objective, which makes it a lot easier; you can just clear out the nearby enemies and continue with your mission, and it will automatically complete.

I've never played an Assassin class, but does having the Guardsmen near you break stealth or cause any other issues? With the Crusader or Psyker, the Guardsmen are somewhat beneficial as distractions for annoying horde mobs you don't want to be bothered with, such as the Toxic Entities that the Reborn Marauders now spawn on death. (Why that was added is beyond me.)

As for upgrading Tarot cards, it appears that what they state on the Compendium is flat out wrong--unless I'm missing something, there's no credit cost to upgrading cards or way to choose which particular card you upgrade. There doesn't seem to be any difference between the normal and rare tarot card drops, nor does there seem to be any way to actually choose which cards upgrade with those consumable drops.

At this rate, I wonder if it's even possible to max out a particular card in less than a year of game hours.

I play Assassin off and on and no, Guardsman don't break your stealth, only enemies.
Tacitus Jun 30, 2019 @ 12:15am 
Turns out I was somewhat wrong about the tarot cards--they do cost credits to raise to the next level... once you've gotten enough random points from the drops to reach that 'exp' level. As I have a total of 22 tarot cards (not including the DLC one and one I haven't unlocked from the Dagnor System), I can see it taking an immeasurably long time before I can reasonably upgrade the cards that I actually want.

I don't see what the developers thought was so bad about allowing us to upgrade specific cards that we want, rather than having it be completely at random. Even if we had to use a random upgrading system, it would be nice if the points were somewhat balanced toward card usage. I often use the 'Martyrdom' card, but haven't gotten a single point toward unlocking it. Meanwhile, my first level 2 card was 'The Deceiver,' which I have never used as I don't have any characters anywhere near level 80.
Last edited by Tacitus; Jun 30, 2019 @ 12:17am
Anticitizen 1 Jun 30, 2019 @ 5:02am 
Originally posted by Tacitus:
Turns out I was somewhat wrong about the tarot cards--they do cost credits to raise to the next level... once you've gotten enough random points from the drops to reach that 'exp' level. As I have a total of 22 tarot cards (not including the DLC one and one I haven't unlocked from the Dagnor System), I can see it taking an immeasurably long time before I can reasonably upgrade the cards that I actually want.

I don't see what the developers thought was so bad about allowing us to upgrade specific cards that we want, rather than having it be completely at random. Even if we had to use a random upgrading system, it would be nice if the points were somewhat balanced toward card usage. I often use the 'Martyrdom' card, but haven't gotten a single point toward unlocking it. Meanwhile, my first level 2 card was 'The Deceiver,' which I have never used as I don't have any characters anywhere near level 80.

One thing you can do is not upgrade the cards you don't like once they get to 10/10. Doing that channels the upgrade points into the cards that you do want to upgrade. Not ideal but it's something.
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Date Posted: Jun 29, 2019 @ 8:21pm
Posts: 4