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Instead have an Assassin Power Sword, that gives two mobility attack skills (long range AoE jump with poison DoT and a long range charge-like singletarget skill). And forget Dodge move.
There's a perk, I don't remember the name, that increases dodge % (that is a static skill that applies to all incoming attacks) while dodge move is disabled.
assassin power sword (2 abilities on 2 and 3 seconds cooldown) assigned to 3 buttons close to each other along with button to roll to mouse cursor (to trigger 50% damage boos perk). I just put cursor on top of a target then faceroll keyboard to hit these three buttons + RMB occasionally (area of effect attack without cooldown) if there are multiple targets. I've added +hitpoints on execution passives and that allow to stay alive and looks great.
This gameplay isn't terribly agile (it doesn't require you to even move fingers on keyboard) yet it's very fun.
In this case you only need to press W for dodge in the direction of your cursor.
If you want to be fast, dont use the "disable dodge" perk. Even with movement mods on your armour you are slow as heck.
For melee, you'd need Health on strike / kill(strike preferably), Eradicator armor and Infiltrator starting Perk. You can also use the Perk that gives you+15(or is it +10)% Dodge but removes the manual dodge. Also, you can debuff / CC enemies something fierce with Null Rods.
Strangely though I am beginning to warm up to the heavily armoured character and the fact that he is tough to kill and can stand toe to toe is fun. I do miss the clones I had on the assassin I played but I also recall being unable to complete missions.
I am definitely going to retry the assassin and will try all your suggestions.
I found that the assassin with the arc two handed sword is pretty much unstoppable, the synergies with the passive skill trees are insane. But yes, the crusader can be super tanky and fun as well. Go for the crisis management perk, put some points into the health skill tree and you'll become almost unkillable!
I will have to look at some melee assassin videos.
Yes, the cover mechanic is mostly useless for melee assins for obviosu reason. However, dodge is pretty good for melee assasin.
You can move a lot faster with it, and there's a perk boosting your melee damage by 50% for a coupel second after using the dodge roll.
But basically, when playing assasin, don't think of the dodge move as, well, dodge move, but actually as movement skill. Simply roll towards enemeis or cover, or use it to speed up some mroe between enemy groups.
There is also a good few skills in various tree's that gives you some boosts and bonuses when using dodge moves.
But awlays keep in mind, the dodge move is just an option. It uses the same resource as your armor skill, so if you gonna use a lot of the atmor skill you won't be using many dodge moves.Similarly, there's a perk to have the personal teleporter belt item run on adrenaline too instead of charges. So plenty of uses for the class resoruce, and no need to use dodge moves if you don't want to.
I have ste up dodge to use the wasd keys, so oyu dodge aroudn like you move aorudn in msot games, making it vary intuitive imo and even more usefull than just dodge to mouse
Depends what you want to do exactly. I like the pogosassin, which uses the assin 2h power sowrd, and goes full out on doge moves form ovement and buffs, cd reduction and crit to basically permanently roll-jump-blink aorudn the map and enemies. There's a couple of guides aorudn on the net that explain how you build that one.