Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Bladeheart Jun 25, 2019 @ 1:52pm
Relic Signum With a Difference
Just gained a relic Signum in my loot, that has no bonuses just the following list:

Critical Hits (0/500)
Kill with Critical Hit (0/300)
Deal damage (0/50000)
Missions 4 levels higher (0/4)

Does anyone have an idea what is suppose to happen when I complete one or more of these goals?

Cheers.
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Showing 1-12 of 12 comments
Vanquesse Jun 25, 2019 @ 1:52pm 
you will unlock an affix/enchantment on the item for each goal completed
Katitoff Jun 25, 2019 @ 1:57pm 
tell us what it unlocked when you finish it, good to know if its worth the effort.
Bladeheart Jun 25, 2019 @ 3:40pm 
I can understand the assumption that I would gain an 'enchantment' on completion of each, but why would I?
Each 'enchantment' is an unknown variable that may be of no benefit whatsoever.
Only the 2 signums on the active weapon have any effect, so by having one of these equipped I'm penalising myself from the start to gain who knows what. [see post below]
What is it going to potentially offer that the usual type of signum does not?
Personally I fail to see what is to be gained and, from the comments above it would appear nobody else does.

Edit: Amended as shown by [ ...]. See post below.
Last edited by Bladeheart; Jul 1, 2019 @ 12:54pm
Althius Jun 25, 2019 @ 3:45pm 
That would be ancient relic which has set affixes you have to unlock and they should be pretty powerfull once you do...just hope its worth the hassle
Vanquesse Jun 25, 2019 @ 4:25pm 
Originally posted by Bladeheart:
Personally I fail to see what is to be gained and, from the comments above it would appear nobody else does.
that's because they've been broken until today, so nobody really knows what's up with them
Bladeheart Jun 25, 2019 @ 4:54pm 
I quickly ran a mission and completed one of those goals, I got +8% Critical Hit Strength; that was less then several lower level relic signums I already had.
So, I salvaged it and got 3 'Sparks' instead.
Tacitus Jun 25, 2019 @ 8:50pm 
It would be nice if those items told you the enchantments that would unlock once the conditions were completed (or even just a hint as to what they would be). It would be even nicer if said affixes were invariably better than those you could get on other equipment, given that you have to go through the effort of unlocking them...

The devs have made some great progress with itemisation, but they still have a long way to go it seems.
The Midnight Animal Jun 25, 2019 @ 11:07pm 
Originally posted by Tacitus:
It would be nice if those items told you the enchantments that would unlock once the conditions were completed (or even just a hint as to what they would be). It would be even nicer if said affixes were invariably better than those you could get on other equipment, given that you have to go through the effort of unlocking them...

The devs have made some great progress with itemisation, but they still have a long way to go it seems.

I agree completely. Even if they don't do something unique, which is ok, they ought to at least be rolled nominally. Like if we to work to unlock it, at least it should be rolled as a maxed stat, instead of rolling randomly like all other buffs. They took a huge stride in the right direction with 2.0, but there is still a ways to go for them. Socketing was a great idea and I think they implemented it well, so was Psalm Doctrines! They have done a lot of good with the patch, but they also have introduced a lot of problems, like some things not working at all currently. Such as energy shield stuff. I was testing Energy Shield psalms and it did not do anything at all.

Hopefully Neocore keeps going in the right direction. After 2.0, I am thinking that they can get this done. A lot of well deserved hope is going to them. I really want to see them rework Crusader for sure and maybe Assassin. I mean, you can tell Psyker was the last class they added. The skill customization is great. I am excited for the Tech-Adept to come too! But their old classes need a second look.

In my opinion, if they are to rework the old classes, cut weapon skills in half (like for instance, Heavy Flamer, give it only Flame Cone and Scorched Earth and then 2 slots for custom skills like the Psyker would have. Additionally, a single one handed weapon, would have only one skill and one custom slot much like the Psyker. So the Crusader wouldn't feel so old.) and then fill the gap with custom skills.

I am excited for what is to come.
RhodosGuard Jun 25, 2019 @ 11:20pm 
Originally posted by Bladeheart:
I quickly ran a mission and completed one of those goals, I got +8% Critical Hit Strength; that was less then several lower level relic signums I already had.
So, I salvaged it and got 3 'Sparks' instead.
Crit Strength is not added as %
You probably got crit damage, which is a more powerful stat, since it increases your damage multiplier rather than add bonus damage.
Crit Strength is added before the modifier.

So 10 crit strength on a 1000 damage hit with 200% crit damage is 2020 Damage
while 10% Crit Damage on 1000 Damage hits with 200% base crit damage is 2200 Damage

As you get to higher levels and skills start doing significantly more damage, Crit Damage becomes more valuable than strength.
Bladeheart Jun 26, 2019 @ 4:45am 
No 'Rhodos' I got got Critical Strength. The error was a typo on my part, it was the early hours of the morning and I was tired but did not want to leave it hanging for others; perhaps there is a lesson there.

BTW What do you assume the base Critical Damage percentage to be, before any additional enchantments are added?
RhodosGuard Jun 26, 2019 @ 5:09am 
Originally posted by Bladeheart:
No 'Rhodos' I got got Critical Strength. The error was a typo on my part, it was the early hours of the morning and I was tired but did not want to leave it hanging for others; perhaps there is a lesson there.

BTW What do you assume the base Critical Damage percentage to be, before any additional enchantments are added?
Quick guess would be 150%
Bladeheart Jul 1, 2019 @ 12:59pm 
Amendment:

Today I picked up a relic weapon with similar enchantments, but this time they were all to do with Critical Hits. Out of curiosity I swapped the weapon into my alternative weapon load out that I never use. After completing the next mission I found that the scores were updated despite it never having been used in an active slot.

Thought it only fair to update this thread; hope it helps.
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Date Posted: Jun 25, 2019 @ 1:52pm
Posts: 12