Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Request for the Heavy Flamer
pls give the Heavy Flamer comparable range and visuals like the turret dual flamers

when using the first ability it looks like waving around with a torch

pls have a look at other wh40k games with the heavy flamer they all have nearly triple the range

the other abilitys and visuals are perfect but the first and second need a range upgrade and other visuals

here are videos of real flamethrowers

https://www.youtube.com/watch?v=NxQ-sFeDtio

https://www.youtube.com/watch?v=nuIVE7rh8zs

https://www.youtube.com/watch?v=BYgnOc6Cd34

as you can see the flamethrowers in the videos are tiny compared to the HF ingame and still they have like double the range and the flamestream is more stable stronger

i think these changes will make this weapon just better without hurting anything or anybody

pls consider this and thx for this great wh40k game
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Showing 1-4 of 4 comments
WSkD Aug 21, 2019 @ 12:00pm 
Also make flame turrets of the Adept stronger, because even in missions under my level my constructs take heavy damage from flame turrets but my own do not dish out such damage =(
DarkFenix Aug 21, 2019 @ 6:59pm 
They should add in the regular flamer, and let that have the baby range (because nobody is going to use it anyway), then give full range to the heavy flamer so that it's less irritating to use.
Zekk Aug 22, 2019 @ 3:41am 
Agree, the range is what is killing this weapon. It's fun to burn all the enemies of the Emprah, but the 5m range should be doubled to be the same range as the other ranged weapons.
Grim@FU_BARRACUDA Aug 22, 2019 @ 6:34am 
actually its the same for pistols and i think shotguns too they also should have more range

i mean in real ofc you shoot a mile with a rifle but not with a shotgun

but the distance you shoot in martyr is what 50 meter max?

i think shotguns are affective up to a range of 40 meters in real maybe a bit more depends on the ammo used

and a pistol can for sure shoot 50 meters

the small range was for me the reason i never touched a pistol again in matyr cause meele weapons have same range (charge attack) and do more dmg

maybe they should have less range then a rifle ingame but more in space between 1-10% not how it is now like 50%
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Showing 1-4 of 4 comments
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Date Posted: Aug 21, 2019 @ 6:09am
Posts: 4