Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Gorwe Aug 28, 2019 @ 6:33am
Tech-Adept Review and Suggestions
Adept is a fine class that brings a whole new paradigm to playing Inquisitor, but it does have some glaring flaws. I've enjoyed my time in Prophecy a great deal(except that one BOOM oneshot and the odd super strong Sporocyst DoT), but it could've been much better if the T-A was executed better. Can't wait to replay it with further adjusted T-A. Here are my thoughts:

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WEAPONS: They are overall functional even if a bit boring. Keep in mind, they are meant to be used next to all those summons, so you've got to evaluate them differently than you'd evaluate, say, Force Rod or Exitus. With that said, they could use a bit more damage(or ArPen) and I'd love to see a "Gamma" version of weapons which sacrifices slot #3 for actual combat skill.

Radium Alpha: This weapons just feels bad, but it's more due to DoT mechanics being broken than anything else. Something ought to be done with it because regardless of DoTs, it'll pretty much always be in its Beta's shadow. One idea would be to rework its attack skill. Something like this: "Radium Overload" - fire a shot that deals x% damage and leaves a DoT. Should a target die, it explodes, dealing % of its health in AoE. Not only would it be a nice and effective single target, it would also be a conditional AoE.

Radium Beta: Now, this is a much more functional weapon. While the Full Auto is completely meaningless and could be replaced with an AoE skill, the Single Shot's just amazing. Maybe if Radiums(both) were OP, but drained your HP, both dynamically(just for holding them) and statically(for shooting them)...they're quite Malon after all. ;)

Plasma Alpha: Now, this is a nice and uniquely designed weapon. Good job! One thing I'd like is if its...Prism Shot(?) spread that Slow to everything it hit. Nothing else!

Plasma Beta: Now, this weapon just feels unwieldy as all hell. If you're going down the Caliver route, I suggest Alpha. The Burst(3 shots) just feels meh, The Beam's ok, but generates a TON of Overheat(makes other Plasma weaponry look cool and frosty lol) and it overall don't give a lot of benefit(imo).

Omni Axe Alpha: This is just ok. Take some AoE constructs(like, idk, Flamers, Plasma Cannons, Greataxes etc) and it becomes very nice. The constructs support, you destroy what constructs usually have trouble with(Heavily Armored targets etc).

Omni Axe Beta: This one's even better. I especially like how its Strike feeds into its AoE Knockdown. One little change is...I'd like if the Strike had an ArPen property of sorts, ideally ArBreak(so it's weaker than Omni Alpha Strike).

Volta Axe Alpha: It's fine. You'll need ST constructs and that's its biggest downside. But more on that later.

Volta Axe Beta: It's also fine, though...its Line skillshot feels weak. 8s is REALLY too much for such a skill, it should be buffed to 5s CD tops.

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ARMORS: Overall, the Adept's armor selection is more than fine. Even if the selection between Mech Raiment and Tech Vest feels kinda...pointless. I get it, it's similar to Time Stop armor and Warpound Armor on Psyker. Also, the weird headgear is troubling. And overall, the Adept feels to frail, perhaps look into that?

Electro Shield: This is just beautiful, if only it wasn't for Pope hats. You can get really tanky if you abuse Support Turrets and Kastelans / Kataphrons.

Mech Raiment: This is my favorite go to if you want constructs. +25% damage gives some (sorely) needed scaling / increase to construct dmg and it practically makes 4 constructs into 5, but with additional perk of you being able to heal them(and yourself, properly kitted). Though it is kinda too frail tbh.

Tech Vestment: Just feels like a waste imo. Rarely do you truly need FIVE constructs and with 3 or 4, the Mech is a much better choice. I mean, it is kinda ok, but...yeah.

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CONSTRUCTS: Apart from Combustors(and non suicide Sectors) and Tarantulas, they're fine. What they do need is more efficiency vs Armored targets and scaling damage / health etc. Better AI(so they don't stand in AoEs or walk over mines) would be nice as would be faster firing rates on Destroyers / ranged Kastelans.

Psiloi: They overall need a form of AoE damage reduction. At least 50% because AoE just screws them over epically and there's a LOT of AoE!

Psiloi Combustor: These need help greatly. Not only are they paper fragile, they don't deal any damage of note either. And if they would, they need to be static and just get rekt by any, even smallest AoEs. Besides the AoE dmg redux, they need better damage and more numbers. They should just get summoned in the numbers of Combustors and also get affected by the Perk.

Tarantula Turret: They're ok, they just feel extra weak compared to Tarantulas in the out and about. They need mostly numerical adjustments which shouldn't be a problem to implement. Firstly, they need to turn MUCH faster. Their abysmal turn rate is what breaks their efficiency the most. Furthermore they need to deal more damage(static summons?) and be more tanky(especially the Flamer Turret ; it's kinda its role). If they were cheaper, it'd be nice, but it's not really necessary.

Support Turret: The healing versions are more than ok - Gamma Turret especially(not certain about whether it should heal you though). Alpha Turret definitely needs a stronger heal(otherwise it just lingers in the shadow of Gamma). Volta Turret is just all sorts of semi useless though. Maybe if it generated a field of (static) electricity that slowed and damaged enemies? Or if it also increased damage, next to CDR? /shrug it needs a buff.

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Last edited by Gorwe; Aug 28, 2019 @ 1:03pm
Originally posted by proba 1 2 3:
Various balance changes have been made on the Tarantula Turret, Kataphon Destroyer/Vanguard and Psiloi Combustor while slight changes will be also introduced with the next patch on Psiloi Vivisector and Kastellan Robot.
Further changes may take place, especially on the turrets (cannot guarantee that though).

As for the Tech-Adept's weapons, we will consider your points, thanks for summarizing your experience!
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Showing 1-15 of 26 comments
WSkD Aug 28, 2019 @ 12:56pm 
+1 for the constructs and armours
but, while I basically agree with what you said about the weapons, my two cents are:

-Radium Beta: The animation of the single shot is just bad. The weapon snaps up, the TA shoots and he lowers it again. Why? The enemy is still there, I am still firing! Also the shot comes so fast, it should almost never hit a target that way. (Not because the TA has no time to aim (for this he has bionics/augmetics/...) but because the tip of the weapon is just halfway up.)

-Plasma Beta: While its first firing mode does not pack a punch like the single shot of the Radium Beta, it is quite strong and fits the weapon perfectly: a Plasma Caliver is a fast firing (ala full auto) plasma rifle - so a lot of shots with not much damage.
The channeled "beam" (or plasma "stream"?) is lore wise not so great (because it is an rapid fire assault weapon (fire (A LOT) on the move)) but the effect "+25% damage done by constructs" while firing on a target is great!
(I say perfectly in the first para. because while it should fire way faster, like the heavy bolter for example, it is logical that the TA would NOT fire that much/fast, because, unlike a Skitarii Soldier, he has no desire for a fast death... (Quote from the rules: "To say they (note: the shooter) risk life and limb in the process (note: of firing) [....] is a grave understatement [...]."))

Furthermore I do not see the need for a "Gamma" weapon type. First the weapon drops would get more "cluttered" with the "same" stuff and secondly are 4 slots already somewhat few for constructs (when I take Beta weapons) - and this is only true if I already take the appropriate equipment! If we were to get "Gamma" type weapons give us new equipment to compensate for the lost slot(s).
This could also spice up the possibilities how we manage the equiment, which is already ingame.

So yeah, please Devs look into the weapons and maybe drop one or two new ones while you are at it ;D
PXR5 Aug 28, 2019 @ 1:01pm 
I don't agree with you are saying about the Tech Vestement. At all. The Exploding Spider Baby buld is one of the most fun and strong the Tech Priest has and for that you need as much slot as you can get. It makes me wonder if you tried that build with 20 explodingPsiloli with only 4 sec recharge that heal you by being cast,hitting stuff and dying.
WSkD Aug 28, 2019 @ 1:29pm 
Kudos @Bak Bon Dzshow
Yeah, exploding Spiders are a must! =D
5 slots for the Omnissiah.
Gorwe Aug 28, 2019 @ 1:32pm 
Originally posted by Bak Bon Dzshow:
I don't agree with you are saying about the Tech Vestement. At all. The Exploding Spider Baby buld is one of the most fun and strong the Tech Priest has and for that you need as much slot as you can get. It makes me wonder if you tried that build with 20 explodingPsiloli with only 4 sec recharge that heal you by being cast,hitting stuff and dying.

That's why I said "in general". Kataphrons, Kastelans, Melee builds, Turret builds all don't need 5 slots. Only Psiloi builds.
Ueuelr Star8urst Aug 29, 2019 @ 8:08am 
Well I'm using 5 slots, 3 Kastelan, 1 combustor and 1 vivisector. My pets hardly die and kill stuff pretty efficient.

Sure some more tweaks like armor penetration better AI would help but over all they do their job.
Spirit Aug 29, 2019 @ 8:24am 
i run either 5x vivis or 3 kastelan and 2x vivis
no need for conbustors because they are weak as f**k and cant even use flamethrowers
Gorwe Aug 29, 2019 @ 3:18pm 
Megapull or Proba, I would like to hear your comments. Regardless, I'd like to see you post anything here, I feel it's very important you see this.
PXR5 Aug 29, 2019 @ 10:40pm 
Originally posted by Gorwe:
Originally posted by Bak Bon Dzshow:
I don't agree with you are saying about the Tech Vestement. At all. The Exploding Spider Baby buld is one of the most fun and strong the Tech Priest has and for that you need as much slot as you can get. It makes me wonder if you tried that build with 20 explodingPsiloli with only 4 sec recharge that heal you by being cast,hitting stuff and dying.

That's why I said "in general". Kataphrons, Kastelans, Melee builds, Turret builds all don't need 5 slots. Only Psiloi builds.
That's true but they lag behind the Psiloli build, so basically you're saying: Forget the strongest and frankly fun build to play these slower and more clunky builds.
Gorwe Aug 29, 2019 @ 11:16pm 
Originally posted by Bak Bon Dzshow:
Originally posted by Gorwe:

That's why I said "in general". Kataphrons, Kastelans, Melee builds, Turret builds all don't need 5 slots. Only Psiloi builds.
That's true but they lag behind the Psiloli build, so basically you're saying: Forget the strongest and frankly fun build to play these slower and more clunky builds.

Honestly, this is like arguing for the Gravity Gun. Why use something more fun, more cool(like, idk, Grav Pistols, Sword + Shield etc) when you can just 2x GG(or GG + Sniper in the case of Assassin)?

I say, if a thing's present, it should be able to pull its weight in some way.
PXR5 Aug 29, 2019 @ 11:38pm 
Originally posted by Gorwe:
Originally posted by Bak Bon Dzshow:
That's true but they lag behind the Psiloli build, so basically you're saying: Forget the strongest and frankly fun build to play these slower and more clunky builds.

Honestly, this is like arguing for the Gravity Gun. Why use something more fun, more cool(like, idk, Grav Pistols, Sword + Shield etc) when you can just 2x GG(or GG + Sniper in the case of Assassin)?

I say, if a thing's present, it should be able to pull its weight in some way.
I agree with the spirit of what you're writing but the way you worded it in your original piece you make it seem as if it was almost never used. And that is more akin to saying "oh yeah you can also use the gravity gun, but almost no one does".

Edit I need a new keyboard. Half of my letters don't come through on first hitting the key
Last edited by PXR5; Aug 29, 2019 @ 11:39pm
The author of this thread has indicated that this post answers the original topic.
proba 1 2 3 Aug 30, 2019 @ 6:02am 
Various balance changes have been made on the Tarantula Turret, Kataphon Destroyer/Vanguard and Psiloi Combustor while slight changes will be also introduced with the next patch on Psiloi Vivisector and Kastellan Robot.
Further changes may take place, especially on the turrets (cannot guarantee that though).

As for the Tech-Adept's weapons, we will consider your points, thanks for summarizing your experience!
WSkD Aug 30, 2019 @ 7:49am 
Thanks for considering them and give us a heads-up for the next patch.
Gorwe Aug 30, 2019 @ 11:34am 
Originally posted by proba 1 2 3:
Various balance changes have been made on the Tarantula Turret, Kataphon Destroyer/Vanguard and Psiloi Combustor while slight changes will be also introduced with the next patch on Psiloi Vivisector and Kastellan Robot.
Further changes may take place, especially on the turrets (cannot guarantee that though).

As for the Tech-Adept's weapons, we will consider your points, thanks for summarizing your experience!

Thank you for your response and glad to be of service.
NightlyOps Aug 30, 2019 @ 11:21pm 
Originally posted by proba 1 2 3:
Various balance changes have been made on the Tarantula Turret, Kataphon Destroyer/Vanguard and Psiloi Combustor while slight changes will be also introduced with the next patch on Psiloi Vivisector and Kastellan Robot.
Further changes may take place, especially on the turrets (cannot guarantee that though).

As for the Tech-Adept's weapons, we will consider your points, thanks for summarizing your experience!
Is the patch soon?
Gorwe Aug 30, 2019 @ 11:50pm 
Originally posted by Hellvops:
Originally posted by proba 1 2 3:
Various balance changes have been made on the Tarantula Turret, Kataphon Destroyer/Vanguard and Psiloi Combustor while slight changes will be also introduced with the next patch on Psiloi Vivisector and Kastellan Robot.
Further changes may take place, especially on the turrets (cannot guarantee that though).

As for the Tech-Adept's weapons, we will consider your points, thanks for summarizing your experience!
Is the patch soon?

Yeah, I'd like to try it out, even if I finished my Tour de Atroxia.
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Date Posted: Aug 28, 2019 @ 6:33am
Posts: 26