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but, while I basically agree with what you said about the weapons, my two cents are:
-Radium Beta: The animation of the single shot is just bad. The weapon snaps up, the TA shoots and he lowers it again. Why? The enemy is still there, I am still firing! Also the shot comes so fast, it should almost never hit a target that way. (Not because the TA has no time to aim (for this he has bionics/augmetics/...) but because the tip of the weapon is just halfway up.)
-Plasma Beta: While its first firing mode does not pack a punch like the single shot of the Radium Beta, it is quite strong and fits the weapon perfectly: a Plasma Caliver is a fast firing (ala full auto) plasma rifle - so a lot of shots with not much damage.
The channeled "beam" (or plasma "stream"?) is lore wise not so great (because it is an rapid fire assault weapon (fire (A LOT) on the move)) but the effect "+25% damage done by constructs" while firing on a target is great!
(I say perfectly in the first para. because while it should fire way faster, like the heavy bolter for example, it is logical that the TA would NOT fire that much/fast, because, unlike a Skitarii Soldier, he has no desire for a fast death... (Quote from the rules: "To say they (note: the shooter) risk life and limb in the process (note: of firing) [....] is a grave understatement [...]."))
Furthermore I do not see the need for a "Gamma" weapon type. First the weapon drops would get more "cluttered" with the "same" stuff and secondly are 4 slots already somewhat few for constructs (when I take Beta weapons) - and this is only true if I already take the appropriate equipment! If we were to get "Gamma" type weapons give us new equipment to compensate for the lost slot(s).
This could also spice up the possibilities how we manage the equiment, which is already ingame.
So yeah, please Devs look into the weapons and maybe drop one or two new ones while you are at it ;D
Yeah, exploding Spiders are a must! =D
5 slots for the Omnissiah.
That's why I said "in general". Kataphrons, Kastelans, Melee builds, Turret builds all don't need 5 slots. Only Psiloi builds.
Sure some more tweaks like armor penetration better AI would help but over all they do their job.
no need for conbustors because they are weak as f**k and cant even use flamethrowers
Honestly, this is like arguing for the Gravity Gun. Why use something more fun, more cool(like, idk, Grav Pistols, Sword + Shield etc) when you can just 2x GG(or GG + Sniper in the case of Assassin)?
I say, if a thing's present, it should be able to pull its weight in some way.
Edit I need a new keyboard. Half of my letters don't come through on first hitting the key
Further changes may take place, especially on the turrets (cannot guarantee that though).
As for the Tech-Adept's weapons, we will consider your points, thanks for summarizing your experience!
Thank you for your response and glad to be of service.
Yeah, I'd like to try it out, even if I finished my Tour de Atroxia.