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Walls of text about lore, rules and this and that.
This is why 9 out of 10 WH40K electronic games fails.
Devs pay for the IP just to be able to slap the name on it.
The thing is that the IP is old, very old when it comes to sci-fy fantasy tabletop games.
And some of us, me included, have been with the game since Rouge Trader days.
Jupp I'm that old.
The game has changes myriad of times since the start, every new edition is like a whole new game.
One thing that never change though is the ranking.
Deamon gods/ The emperor
The primach, traitors and loyalists.
Astartes and Orks
Eldar
Necrons and Tyranids
Etc. etc.
and wayyyyy down on the list the fleshy little cannonfoder that is the Imperial Guard.
In this game a Traitor Marine should be a boss not a generic mob.
A human no matter how bad ass should not be able to kill a group of Traitor Marines with a handgun.
In the olden days we had shotguns, remeber those?
You couldnt harm an Astartes with them but you could use them to knock figures back.
It kind of takes away from the magic and awesomness when you just walk in and pew pew a Chaos Engine just a easy as you pew pew down a Sentinel.
Come on folks whats next, 'nading an Imperator Titan to death?
http://warhammer40k.wikia.com/wiki/Imperator-class_Titan
The organisation with the best access to relic items is, you guessed it right, the Inquisition. The Inquistion got even better equipment then the space marine chapters. They have access to all resources the empire of man can provide. They can requisition Titans, Battleships, whole armies and have access to a wide variety of secret operatives, agents and allies. They can even activate forbidden xenon artifacts or ask for more heretical support in form of demonic agents.
An inquisitor can exterminate a whole planet if he sees fit.
Have fun.
Yes Marines kill Marines, alot easier than an Imperial Guardsman or chaos Cultist can. And millions died during the heresy because Marines, Primarchs and Deamons of chaos were having a huge galactic slugfest. A normal man with a non existant personal void shild would literally do nothing to a Space Marine, regardless of his courage level.
Yup Yup and yup, Inquisitors can do all that, Not every Inquisitor is fortunate enough to have an artifact weapon, or Armor. Look at any of the Inquisiton Weargear lists and you will see, but in the context of this game, there are no Relics like you have mentioned, no alien tech, no xeno artifacs, All these weapons and armor you speak of in this game are all pretty standard, sure they say relic, but its still just a bolter, plasma gun or melee weapon. There are no Nemesis Deamon Hammers, no Deamon Baldes, No True Name Saffs, No gift of the Harlequins, No Hell guns, Hell pistols, or Hell rifles, No Grimoire of True names, No secred Incense, not even what every Inquisitor carries the Inquisitorial Mandate.
Although using xeno tech was extremely rare for an Inquisitor to do, it did happen, they didn't do it all willy nilly, it usually came at a huge cost to the Inquisitor or his retiune. Regardless the use of xeno or alien artifacts were still forbidden to even an Inquisitor, but since they work alone who would report them? Other Inquisitors.
A well trained and equpped being with weapons geared towards taking out powerful enemies has no chance to defeat said enemies. Especially if he takes them by surprise.
Um, right. It is not like this is 40K or anything where a lone guardsman with a lasgun can take out some forms of deamon if he miraculously passes his rolls to hit and wound. It is not like the Inquisitor has better gear than that.
*shrug*
Whatever.
Still fun to hose a room with a Heavy Flamer and watch Chaos filth fry.
In a realistic conflict i would think that even a 1. company of e.g. the Ultramarines would have severe problems to win against a normal planetary defense force like e.g. the combined forces of our planet earth. Even the US Military could hurt them bad on the ground. We have nothing against the glorious might of an space marines attack cruiser thought. Space shuttles just do not cut it against the 6 km long strike cruiser.
A MBT Abrahams could kill a space marine with a ACPR or a heat round i think. Just the impact shock would severly damage the servo armor or outright kill the marine inside. Apache longbow with hellfire missiles? A10 C warthog. F15 c with guided missiles. Cruise missiles, atomic bombs. The imperial military severly lacks guided weapon systems. And artillery or long range weapons are effective against imperial guard and space marines. Like the Tau military. A long range anti matter sniper rifle shot with uranium penetrator to the head, would kill a space marine. So with clever tactics and huge sacrifices it could be possible to win against a company of space marines.
But if a space marine chapter would find our Earth they would not attack it. It would be an unthinkable sacrileg to attack and defile the birthplace of the Emperor. And humans even play space marine pc games and table top games. They would love to interact and work together with humanity. Or place a quarantine beacon over the planet and guard it with their life. The place the emperor will be born. A holy place. Do not disturb.
That is just my personal opinion.
The assumption that an Inquisitor is so masterfully equiped with items so rare that it makes Space Marines paper mache just shows how little one actually knows about this 40k universe.
You can look at the actual famous Inquisitor who are actually writen about in length. Inquisitors like Gregor Eisenhorne who was equiped with Power Sword that was more akin to a laser sword, and a Stub Pistol, he also had a bolt pistol. Later on he had a Force Staff and a Force Sword created. But what he didn't have was personal Void Shields, and magic trinkets that made him invincible. What made him Invincibe was the 18 people in his retinue, and his Gun Cutter space craft.
Or look at Torqeumada Coteaz, Artificer Armor, Deamon Hammer, bolt pistol, and a refactor field (very similar to the Rosarius worn by all Space Marine Chaplains, and Imperial Guard Commanders, just slightly weaker)
Inquisitor Jaq Draco nothing special about his gear except for the Tarot Cards he carried and the Calidus Assassin Meh'Lindi he had on retainer.
Gideon Ravenor was a member of Eisenhorns retinue, latter became a full fledged Inquisiitor, Crippled but a powerful psyker only by using a force chair with psykic amplifiers. Again 11 members in his retinue.
There are others like Hector Rex, Kryptman, Silas Hand, Karamazov. All the same nothing special about them except the retinues, and the exception of Karamazovs throne of judgement.
Inquisitors power is the fear and authority they weild. The ability to rule an exterminatus on an entire system like Inquisitor Kryptman did; comes at such a cost it is almost considered heresy. But it is that authority that makes them so powerfull.
There is a proof for every thinkable situation found in the warhammer 40k universe. Even a gretchin could kill a Waaghboss if the author of the story wants too. The lore is not fixed. Even Gamework shop retcons its own lore all the time. It would not be fun if you have nearly unbeatabler super heroes on one side and powerless humans on the other side. The inquisition is a very capable and powerful organisation. Direct combat inquisitors or henchmen are a thing. And they are feared. Not because they command exterminatus or the imperial army. No, they come directly to the heart of the heresy and kill heretical and xenos scum. And they make prisoners to torture them endlessly in stasis chambers, if they like. Some puny fodder chaos marines that lost faith eons ago will not stop them.
Have fun.
I am unsure what you mean by "Direct Combat Inquisitors", but yes henchmen are real. Acolytes, Inquisitorial henchmen, and Agents are the followers of an Inquisitor, not Inquisitors. Crusaders and assassins are agents for Inquisitors to request. As are Deathwatch Space Marines, and Grey Knights. There are also Sisters of Battle, Sages, Hierophants, Cultists, Desperados, Mystics, Psykers, just about any citizen or official the Inquisitor deems necessary to complete his/her mission can be a henchman or agent.
I once asked a question when I first bought this game months and months ago that went unanswered by the Dev's. That question was at what level will my Crusader or Assassin become an Inquisitor in this game. Because the characters we all created before playing this game are actually Agents an Inquisitor would use, and not Inquisitors themselves.
And how do we know who we are really working for?
Are we working for the Inquisition or heretics pretending to be the Inquisition. Or maybe loyalists pretending to be heretics pretending to be Inquisition. Or maybe deamons pretending to be loyalists pretending to be heretics pretending to be Inquisition. Or even-
My head hurts. I think I will wait to say the story is lore breaking until after I have read it.
One thing I can say: Inquisitors are as varied as any other group. Some may be investigators, others adminstrators, but all are feared for one simple reason. They have abilities and resources that others do not as well as the mandate to use said abilities and resources however they see fit.
As for taking out Chaos Marines? Blessed ammunition makes a mockery of armor touched by the warp.
Okay i love WH40k and Fantasy because it's a grimm universe. I like ARPG's where you kill some bazzillions of monsters just for the sake of it. There are some things i find lore breaking but killing stuff is ARPG so im down with it. Sadly you can't bomb planets, the xp gain would be awesome :D.