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No problem. In Dragon Age, demons live in another realm/dimension. Everything is twisted, bizarre, changing form, etc. The demons have different themes...such as desire (i.e. lust), rage, sloth, pride, etc. These demons typically work against one another in their goals.
They can escape through rifts into the realm of mortals, and there are designated warriors to combat these demons should this happen. However, demons can also possess people. You see, mages can enter this other dimension (the "Fade") and demons can try to tempt them into allowing them to possess them, or overpowering them and doing it. A trial for a mage is to cross his or her mind over to the Fade and contront a demon, and get out without possession. If possessed, people are there to kill the mage because the possessed cannot be allowed to live.
Also, the possessed have their bodies twisted by the demon that possesses them. Here's an image of what they tend to look like in Dragon Age... https://vignette.wikia.nocookie.net/dragonage/images/4/47/Creature-Abomination.jpg/revision/latest?cb=20091130200211
Fade = Warp
Psykers = Mages
The possessed look in Dragon Age look like some of the folks being twisted by Chaos/the Warp in 40K. I feel like I owe all of my adoration for the demon lore in Dragon Age to 40K (or Warhammer Fantasy, but I do prefer the sci-fi setting).
Places to look are mainstream religions/spiritual beliefs and the folklore and cultures of the countries that support them. China, Japan, Korea, India, Tibet, Slavic etc. Europe.
Its not necessarilly they're pantheon, but how they express the system as a whole.
Eg Multiple overlapping realms of existence linked together and broadly encompassing and accommodating the actions of the whole while the placement of the individual is a temporary and transient based on the weight of their own actions.
Negative emotion and weakness of spirit can lead to possession by hungry entity whose presence gradually ghanges and ultimately destroys its host.
These are just passing concepts from two different cultures that could equally be used to describe aspects of WH40k.
Tarrot and Scrimshaw, reading of knuckle bones and general divination appears globally in many different systems. The 'Seven sins' are a core concept of Christianity, thought open to different interpretations depending on the actual denomination. Look at 'Lanterne of Light's' or 'Binsfield's' classical definitions for a correlation to Dragon Age.
I'd encourage anyone interested to research it for themselves... it's difficult to paraphrase and shorthand core concepts without risk of diluting and potentially misrepresenting.
Wow, that's pretty deep and insightful, thanks. That said, I think I would state that the Warhammer games were "inspired by" religion when they made their demonology, but that Dragon Age games were lazily almost copy/pasted in their demonology, right out of the Warhammer games.
Original concept for Chaos as seen in WH40k is/was a translation of Warhammer Fantasy Chaos which preceded it by a few years, this in turn was influenced by Micheal Moorcock's fictional litrature, whose concept of the multi-verse had a strong draw and shaped a fair bit of 80's early 90's worldbuilding not just WH40k.
Where M.M. got his ideas who's to know, but best guess would include classics Greek, Egyptian, English, Norse as interpreted by a non-religious physicist, such that he was.
The Horus Heresy is supposedly influenced by Paradise lost an old english poem based on Christian/political beliefs of its author. Although one could also see correlations to various historical/classical figures that the original designers would have come across during education of that time, classical English/Latin/Greek/History.
Dante Alighieri?
Paradiso is boring.
They are actually totally different when you look at the core differences. like the biggest one, The Fade and the Demons therein are created by the dreams of Mankind and their desires. The warp is a place of chaos and change and has always been there. There also is not a large connection to Desires and emotions in the beings of Chaos like there is in Dragon Age Demons. Also Dragon Age demons must have an existing link to the Fade to stay in our world, whereas Warhammer they dont need some rift or link, they just come on over and have fun. I do admit they have some similarities but being a fan well versed in the lore of both games I can say for sure they are different at root.
I thought "the Maker" was rumored to have made the demons in DA, and they're jelly of the humans, so they use the dreams of humans to sculpt the Fade because demons 100% lack creativity as per the lore? I think the whole psyker/mage, Fade/Warp, the visual look of possessed humans, and the corralling of mages/psykers and killing them if they give in, etc. is just way too close to not shake my head at Dragon Age. I was so charmed by that part of the game, and it feels like they "borrowed" waaaay too much straight out of Warhammer with just a few noun changes and minor modifications so they wouldn't get sued.
I would argue that there are significant differences around the leaves in the metaphor, because the roots are almost identical. =p
DA is more Christian themed and based on the Seven Deadly Sins (gluttony, lust, pride...) while WH Chaos is more general in concept (pleasure, change...).
In any case it doesn't bother me. I just wish DAI was a better game.
Sorry thats not right. In warhammer deamons need also a steady source of warpenergie. They just cant pop up and screw things up. When they dont have some source of warpenergie they disappear.
"There also is not a large connection to Desires and emotions in the beings of Chaos like there is in Dragon Age Demons"
Deamons in warhammer are basically emotions. Thats how the warp works. Emotion from the realspace are producing energie in the warp and this energie causes deamons. The deamons try to manipulate the creatures of the realspace to produce more energie.
Oh dear lord. Its not 40k's chaos either since they stole it from Warhammer. Who stole it from Moorcock. Hell, even the 8 pointed star comes from the Eternal Champion.
There's almost nothing original in 40k - its a pastiche of a dozen different previous sci-fi and fantasy IPs itself.
No, I don't think you do. Starcraft is a completely original (or, at least as original as 40k since it takes ideas from many of the same IP 40k did) IP that has no relation to 40k. It was *WARCRAFT* that started life as a WFB game and then became its own thing when using the WFB IP didn't work.
I should've just said "Warhammer" instead of "40K," my apologies. As for Starcraft, I like the setting and really like the characters and story, but the zerg are clearly using the tyranids as more than inspiration. To call Starcraft completely original compared to 40K is disingenuous, given the number of things Starcraft directly takes from 40K. 40K may "borrow" elements from other stuff, but it's generally a wealth of other sources. Starcraft is taking big chunks of stuff from 40K. Terrans, Zerg, and Protoss are pretty easy shoe-ins for Imperium, Tyranids, and Eldar (or possibly Tau, to some extent). The "infested" people are reminiscent of Chaos enemies as well.