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Ein Übersetzungsproblem melden
LOL! He's an inquisitor, you nabcake, not a terminator xD
Terminator Armor is for Chapter Veterans assigned to 1st Companies. Let's not suggest the devs rape the canon any more.
Original Heavy bolters were shoulder mounted heavy weapons carried by imperial guard, squats, marines, chaos marines, chaos/genestealer cultists, orks even tyranids had 'em via 'mind slave squads' GW has re-written it's own IP so many times that its difficult to blame devs for not following the 'current canon'.
Edit: Inquisitors have always had access to terminator armour... no lore broken old or current.
We've discussed this. Shoulder fired bolters are a thing of some years ago. You just do not see them around much now. Yes there were shoulder fired models seen years and years ago. But what they originally were and how they have evolved are two different matters. And as per canon from the Inquisitors Handbook, which I have on my coffee table, ordinary humans cannot wield an Astartes Heavy Bolter. It's right there in black and white from Games Workshop. That is a big part of the issue. There are Astartes versions of items such as Power Armor and humans can wear scaled down versions that are nothing like what an Astartes would wear but they are not donning Astartes Power Armor. Terminator Armor is a type of Astartes Power Armor and non-enhanced humans cannot don and use it. The few times we have seen it - Ordo Malleus is one, another would be Hector Rex, these are not cases of standard Terminator Armor being worn because it is simply just too large. Imagine yourself trying to wear clothes designed for someone 7 - 8 feet tall. These are scaled down versions that do not connect with a Black Carapace which means Inquisitors cannot interface even with these scaled down versions. They are hardly the Dreadnoughts that we see when it is an Astartes in full size Terminator Armor.
And I agree about the canon issue. Every property that has a canon has suffered one offs and flyers from instances where something slipped through the canon. Sometimes the community needs to realize this and no matter how cool it sounds they have to apply the laws of common sense and consider the the universe they are discussing and what rules would apply and quash the odd variances.
My point was rather that a Dev needs to pick a point or refernce of Ip and then stick to that for their own devlopment cycle. With an Ip that regulary changes or has multiple points of reference which 40k warhammer does, then its difficult to stick to canon in its purist form but rather aim for something that thermatically fits.
Heavy bolter example its fuel powered, its electric it has mutliple variants depending which forgeworld design, its fast firing, its slow firing 'relative to other support weapons', its heavy and cumbersome, its a manpat its a 2 man static setup support, it's common underhive gang weapon, it fires ap, he, heat, ceramic acid shells, gas shells, some shells are to large to be fired on automatic (wtf? logic) yes it should have a distintive sound but what would that be given the above variations that have at one time all been linked as official discriptions form valid GW sources. So as a designer you go for something that fits your own general setting and prefernces.
Regards terminator armour/ tactical dreadnought armour even power armour for that matter there are enough different variations of it around to fit normal humans and its design accounts for the lesser size and lack of direct interface that any Astartes utilises, which while making them much more efficient at wearing the power armour, doesn't rule out other branches of the Imperium from still equipping it. The inquisition should be considered anything but standardised and therefore the choice of certain inquisitors and their retinue to use irregular or customised gear is inkeeping. Here's an older excerpt:
Priestly & Warrick 1989.
Like all GW ip its description and availablily has varied depending on edition but it would be easy enough to insert it into 'this' game as there is precedent. How it preforms is down to the game and unless there is also an Astarte Terminator in game how could one tell if it was underperforming relatively speaking.
Edit: i also found this from an early description (Battle Manual - 1992) used to differentiate between autoguns (modern conventional) and 'bolt' weapons
The point about the Priestly and Warrick quote is it only states from where it was developed. At no place does it say that it is for normal humans because it isn't. It's great history though and thanks for posting the quote :) Normal human tech inspired the suits but that is not the purpose for which Terminator Armor was designed. And some of that has been retconned because of the Horus Heresy.
Tech from normal humans inspired the weapons carried by the Astartes but many of them cannot be used by normal humans at all. Terminator Armor is considered to have one use and that actual armor is for 1st Company Veterans of the Chapters of Adeptus Astartes.
The science that has since been laid out regarding the making of a Space Marine now precludes anyone but a Space Marine from wearing the actual full size armor. As stated, what Inquisitors have worn is not even close to being the same. First due to size and second due to the Black Carapace in a Space Marine's body. Without the Black Carapace you cannot through neural connection command the armor to move and thus it simply will not move. One of this things Power Armor does for the Astartes, and this includes Terminator Armor, is enhance movement and speed through the locomotion system of the armor. No Black Carapce means the armor will sit immoble and not move at all. Terminator armor lacks speed but the poswer to move the heavy armor requires the neurointerface the Balck Carapace provides. That is simply the science of the way Astartes Power armor functions and there is no getting around it. Terminator armor, the actual full size suits are restricted to Astartes. Its that simple.
Regarding Bolters:
The Inquisitor's Handbook
Doesn't Warhammer 40K just have the best history and canon of anything around? Love this universe :)
Didn't say this above but I agree with you 1000%. Great post. If they just used the universe as laid out from 2014 on things would be a great deal less questionable.
It's difficult to reconcile any fixed game system into the overall IP without running into contradictions and this is really true of WH40K. Each edition changes the core rules and the way the TT is played subtle changes to item descriptions occur to allow for this and in some instances explanations are offered as to why history has been re-written or an alternate provided. The quotes from Inquisition rpg while appearing on surface value as a good start point for an Inquisition based game are also a sideshow vantage point and can be seen from other views eg Deathwatch related materials (pc game, gw specialist game and novels etc) which are also Inquisition related but subtlely different resulting in these discussions of interest.
Astartes weapons for example should be different if only to allow for the oversized fingers of their gaunlet armour, but this is only reflected in some of the available sources and admittedly the more modern ones but even then the core rules of the different games don't really reflect this just the fluff material and that is subject to change :). In the original necromunda heavies had access to Heavy Bolters, gang leaders bolt guns. In their description they are referred to as Astartes weapons, very rare and very prestigious... i wonder what the new release of Necromunda will do with the source material? Some of the older model designs have been justified through use of different forgeworld patterns (Phobos, Mars, Tigrus etc) and further explained through the loss of those worlds to universal events are no longer available - neat, clever, easy. Until someone reserrects the model in a newer edition and suddenly its back, Forgeworld have shoulder mounted 'backbreaker' heavy Bolters again, lol, while the latest edition Core rules has reintroduced Stalker Bolters despite its rocky past IP.
If GW decides to release Sisters in Terminator armour the background and reasoning will appear alongside the model in print and it will be immediately canon. To this extent i think Neocore has some wiggle room for their own slice of 40k although i would like to see some of the rarer and more exotic trappings of the different inquisition branches over the entire 30 year IP back catalogue filter into the game especially related to the Heavy Bolter wich remains a personal favourite of my Guard and Escher.
https://www.youtube.com/watch?v=xS48p8V2SB0
And the return of the Sisters rumor here:
https://www.youtube.com/watch?v=i5FXu2AEkIQ
Pinch
With Grey Knights technically being militant wing of Inquision, access to certain tech is not unfeasable and since there's also department for overseeing mechanicus and hunting rogues its not beyond scope for there to be access to IP fringe tech especially in the hands of the more radically inclined Inquisitors. Eg: Field testing prototype Elysian Drop Troop airborne 'not so' Heavy Bolter.
Would make an interesting scenario if some missions were to involve rival inquisitor who didn't approve of ones methods and had taken steps...
But i fear we're way offtopic of OP so sry for derail.
While the Grey Knights are a military wing of Ordo Malleus, they are not Inquisitors. And the reason they can and do wear actual Terminator Armor is they are Adeptes Astartes.
As for the Heavy Bolter, we should be seeing a little more accuracy in cover positions or in some sort of brace, but these are after all Heavy Bolters made for humans and not the Space Marines.
There are plenty of sources that basically say the calibre of the round is matched to the weapon class (pistol,ar,hvy) and both are mass produced from the same licensed forgeworlds (license the right word for how mechanicus chose which schamitics to adopt?) So does an Astarte bolter have higher calibre barrel or just sturdier upscaled weapon housing with extra space for additional tech which while changing the performance and handeling of the weapon doesn't mean more stopping power as that is an attribute of the self contained munitions which may or may not be standardised for better logistics.
Access to specialised munitions while being a great game mechanic also makes sense in some respects for the IP, so the Elite gets best access Astartes, while the even more secretive elite also Astartes gets extra more specialist non-mainstream munitions, that may also include necessary weapon customisation eg Deathwatch.
But the Imperium is full of mistrust with each power-block looking not only to check the enemy but also the percieved enemy with-in. So in this respect while Astarte armour is better for them, the armours produced for Custodians, Sisters, G.Knights were also equally advanced if not more so for their intended users and purpose, as they have often been designed seperately but from the same source.
Grey Knights are an Astartes Chapter but their chapter master is an Inquisitor, and any imperial force may be requisitioned via the inquistion if the situation requires it, hence the possible access to tech/supply and plausability of having Greyknight/Deathwatch/Redhunter/Exorcist or any other Imperial available (DLC?)
Seeing static, cover or braced fire as different from hipfire is good. It would also be nice if cone was linked to firetype or burst lengths. But this is difficult for me to comment on as i've yet to pick up the game. The original (TT) sustained rules were counter intuitve, greater accuracy for same target less accuracy for switching this on a firesupport/suppression weapon with heavy recoil. The idea of devestators reciting the mantra of "Bananna Bananna Bananna" always tickled me.
I've not read anything - and I have a stack of both novels and Official GW Rule Books, Codexes, and manuals - that differentiates caliber between bolters of the same type when one is designed for a standard Imperium troop and one for an Astartes. Only that the Heavy Bolter and standard bolter are different calibers (.998 vs .75), and the Heavy is a two man weapon for standard troops and an Astartes can carry one alone and of course there are the magazine and backpack capacities listed as well. Again. Nothing about a differentiation I have found. Also in those same books are the various types ouf rounds that can be used in a bolter. The Wargear Manual lists:
1 - Standard Bolt: Depleted Deuterium Core
2 - Inferno Bolt
3 - Hellfire Round
4 - Metal Storm Frag Shell
5 - Stalker Silenced SHell'
6 - Kraken Patttern Penetrator Round
The Wargear manual does say that "rounds include". What it doesn't say is "rounds are limited to"...which I take to mean there are numerous other types since there are ha ha. Some Chapter specific as you may know such as the Dark Angels Seeker round. After all we also have the Vengeance round, Shrapnel round, and the Dragonfire round just to name a few others. Rounds should evolve, or rather be created when enemies evolve or tech becomes available that allows an enemy to be more effectlvely combatted. We still need to know the time period for this game and they should avoid the inclusion of items that should not exist before a specific event and could have affected said event in drastic measure.
Grey Knights were founded on a direct order from the Emperor and each Astartes in the Grey Knights is a Psyker. Kaldor Draigo is the Supreme Grand Master of the Grey Knights and for the most part he exists in the Warp in the realm of chaos. He himself wears Terminator armor and he can do so because he is an Astartes. He can return for brief periods of time but I do not know of any reference where is is actually an Inquisitor. He certainly doesn't perform Inquisitor duties. As of late is is able to stay in the Imperial Realm for longer periods of time but he cannot control it and he is whisked away. Also he was created by Matt Ward who has since left GW and a great many people, myself included could not stand the guy for his creations that often times came out of nowhere with little regard for history or the canon. He is particularly despised by quite a few people. Good riddance. Seriously screw that guy. Or so we thought and then word arose of his rehire. Not sure. The Escapist rightfully credits him with tumbling the stock prices of the company. Here, read more: https://1d4chan.org/wiki/Matthew_Ward
The Grey Knights were founded to fight daemonic entities in their purest form. In that regard they have a solitary mission that sets them apart from the other Chapters. Because of this I agree absolutely it would fit for them to be summoned. I think the proper phrase is, By George you've done it :) Which is to say this would be a logical method to bring select (Grey Knights) into the game. I am not as familar with them as I am with my two favorite Chapters - The Dark Angels and the Ultramarines.
EDIT: They blocked out my link ha ha. Google him. The website starts with a number that comes between 3 and 5.
Your right it looks like its been re-written from 1991 WH40k Compilation formerly WD article. Although i thought i'd read it in another more recent book, will have to look. (teach me to keep upto date or not as per usual.)
Its been reworded to "member of the Inner Conclave of the Inquisition", but that's not necessarily an Inquisitor. There's also now a dedicated "Representative of the Inquisition" title - 7th company master. (7th ed.)