Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Fulli Oct 17, 2017 @ 10:59am
Heavy bolter? I do not get it.
It seams the Heavy Bolter is just underpowerd, i cant even kill crowds of green enemys with it. Is there a wright way to use it?
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Showing 31-45 of 102 comments
Hatchetforce Oct 19, 2017 @ 4:40pm 
Originally posted by Original Lord Drow:
Okay, here is an interesting bit that I think everyone is foregetting about.

Where is this spike you keep mentioning Deadoon?

According to the info I've perused a bolter round's primary damage is explosive. But it is NOT a contact explosive. It is MASS fused. Designed to detect when it enters a mass IE a body and then it explodes, causing MASSIVE explosive damage. Humans usually dead with one shot. Orks on the other hand can take a full clip or more before they are too badly damaged to function any longer.

It goes fast enough to penetrater flesh easily and a heavy bolter can very easly punch through tank armor.

That is all CANON info.

Just saying.

Thanks for pointing that out. There is this. I'll go through my books later tonight:

http://warhammer40k.wikia.com/wiki/Bolter_Ammunition


Standard Bolter ammunition is designed to penetrate the target and then detonate, causing immense damage and leaving little opportunity for survival.


The standard Bolt Round consists of:

Standard Bolter Slug
A solid-fuel rocket propellant base
An outer casing containing conventional charge
Gyrostabiliser
Mass-reactive fuse. Has a split-second timer to delay detonation upon impact until after the shot penetrates the target.
Hardened diamantine penetrating tip. This allows for the bolt to penetrate most armour before detonation.
Main Explosive Charge
Depleted uranium core. This is a very dense material, adding weight and thus momentum to the round when in flight. This aids in the bolt's penetration of the target.

Also refernce capacity, the Wargaming 40K subforum had this. As I said I'll dig through my Codex later:


Insignium Astartes, Codex: Space Marines (4th & 5th Editions), Codex: Dark Angels, Dark Heresy (and the Inquisitor's Handbook suppliment) and Index Astartes: Creation of a Space Marine variously list the magazine sizes as such:


-A heavy bolter drum holds thirty-six rounds.

-A heavy bolter belt fed by a backpack power supply holds two hundred rounds.

That is defintely not infinite ammo
Last edited by Hatchetforce; Oct 19, 2017 @ 4:47pm
Okay, so you just pulled stuff showing that what I stated about standard bolter rounds was correct.

I will also give you that the carrying capacity of marines in this game is kinda outrageous. But it is for the fast action part of the game. You can not change weapons in game and they have no 'ammunition' that you would pick up to refill your stock. So only makes sense in the limits of the game and to keep it 'fun' for characters to have the limitless ammo capacity.

No I will say it would be neat if they added ammunition to the game that would be an optional toggle when you create a game.

But that is unlikely since this is an unlimited always online game world.
Hatchetforce Oct 19, 2017 @ 5:04pm 
Originally posted by Original Lord Drow:
Okay, so you just pulled stuff showing that what I stated about standard bolter rounds was correct.

I will also give you that the carrying capacity of marines in this game is kinda outrageous. But it is for the fast action part of the game. You can not change weapons in game and they have no 'ammunition' that you would pick up to refill your stock. So only makes sense in the limits of the game and to keep it 'fun' for characters to have the limitless ammo capacity.

No I will say it would be neat if they added ammunition to the game that would be an optional toggle when you create a game.

But that is unlikely since this is an unlimited always online game world.

Oh you were absolutely correct about the penetrate and explode. And I agree there are concessions made to gameplay convention - like the ammo capacity. The reason I brought up limiting it closer to canon is I like canon :) but also because it smacks of simple thinking when people's first reaction to weapons balance is to change the weapons performance. People want to experience that death dealing capability of a Heavy Bolter, especially readers of the various books.

I agree about the toggle. I would like to see that and then anyone joining your party would be subject to the rules you selected. We could have Canon Mode ha ha. Even though it is always online I do not see why that could not be selected in the main menu or even between missions. Barring that as I said at Log On you could select game mode or canon mode.
Last edited by Hatchetforce; Oct 19, 2017 @ 5:07pm
Well as far as performance of bolters, I've finally gotten myself a heavy bolter and I don't know about anyone elses, but mine is EVILLY effective. 3 explosive shots from it and the biggest standard enemies staggered and tossed to the ground, never to rise again. Toss down a couple of tarantula's(I'm using sentinel armor) and even dreadnoughts and tanks are quickly dispatched.
Hatchetforce Oct 19, 2017 @ 5:33pm 
Originally posted by Original Lord Drow:
Well as far as performance of bolters, I've finally gotten myself a heavy bolter and I don't know about anyone elses, but mine is EVILLY effective. 3 explosive shots from it and the biggest standard enemies staggered and tossed to the ground, never to rise again. Toss down a couple of tarantula's(I'm using sentinel armor) and even dreadnoughts and tanks are quickly dispatched.

"EVILLY effective"

If I could +1 that remark I would :)
Originally posted by Hatchetforce:
Originally posted by Original Lord Drow:
Well as far as performance of bolters, I've finally gotten myself a heavy bolter and I don't know about anyone elses, but mine is EVILLY effective. 3 explosive shots from it and the biggest standard enemies staggered and tossed to the ground, never to rise again. Toss down a couple of tarantula's(I'm using sentinel armor) and even dreadnoughts and tanks are quickly dispatched.

"EVILLY effective"

If I could +1 that remark I would :)

Why thank you Hatchetforce. I appreciate that. **grins**
Well what are your in-game names, I'll add you to my friends list for future games. I'm also a streamer and have a gaming group you are welcome to join http://steamcommunity.com/groups/OriginalLordDrow .
Wasabi Wei Oct 19, 2017 @ 8:09pm 
+1 for 'Canon Mode', ideally upon character creation, persistent for SP, selectable during mission creation for MP. Great idea!
Agh been playin like crzy thees 7h lookin gor a heavy boltter to unleash explosive fury and
Burry the remains of my enemies in boltter shells but no hea y boltter in sigth and my charcter stopped gaining xp wich is a shame cause im 2 levels from having 2 bolt pistols so uhh help me out i needz DAKKAH
Hatchetforce Oct 20, 2017 @ 2:54pm 
Check this. Pretty cool. Imperial Heavy Bolter Team.

https://imgur.com/a/E4vKG
Last edited by Hatchetforce; Oct 20, 2017 @ 2:59pm
Baklavah Oct 20, 2017 @ 3:50pm 
The problem with Heavy Bolters in Inquisitor Martyr is that their inaccuracy is a HUGE downfall. IMO, they should get an IMMENSE accuracy bonus when used from cover, as the Bolter can be stabilized using said cover. It would make a lot of sense, and allow for wider use of the cover system. Any stats with -spread would also be useful for making it more accurate. However, when used on a massive target like a dreadnaught or bigger targets, there should be no trouble with landing hits. It's like shooting at the broad side of a barn. You should NOT be able to miss something that big.
Kithsakhai Oct 20, 2017 @ 4:11pm 
Originally posted by Deadoon:
Originally posted by stillersturm666:
With the later GW Models they put em down like OG Heavy Bolters xD
As long as they don't fire em sideways :pleased:
Oh and maybe Akimbo heavy Bolters lel :D
But yes I am not tooo sure about the Heavy Bolter InGame, but I just played 1 mission with it.
Reminds me that I am not a Space Marine that can carry bizzillion of deadly weapons...
Those dual wield ones are supposed to be simplified smaller heavy bolters with shorter range but similar firepower. Also those are used by the enhanced primaris space marines, which make it obvious how unwieldy they are, sort of like a stub carbine is to a heavy stubber.

But a crusader wears human scale power armor, which puts him in the range to use heavy weapons with minimal consequences, even an autocannon is not out of the question.

That reminds me... where the hell is our autocannon in this game... i want one, nao. :P
Ambushbob Oct 20, 2017 @ 9:47pm 
Originally posted by Original Lord Drow:
Wow they have changed what is considered a heavy bolter. Heavy bolters used to be the over the shoulder affairs that fired rounds equivalent in size to the AGU used in the warthog.

if it makes you feel better orcs use the over the shoulder heavy bolter.
I concur, the (in)accuracy of 3 of the 4 Heavy Bolter firing modes kills it for me. The accurate frag rounds are awesome... I like the idea of halved spread when shot from cover, and i think the shoot & retreat firing mode needs replacing with something else entirely (i don't have anything in mind however)
Baklavah Oct 21, 2017 @ 4:54am 
Originally posted by The Emperor's new groovy baby!:
I concur, the (in)accuracy of 3 of the 4 Heavy Bolter firing modes kills it for me. The accurate frag rounds are awesome... I like the idea of halved spread when shot from cover, and i think the shoot & retreat firing mode needs replacing with something else entirely (i don't have anything in mind however)

I think replacing the shoot and retreat firing mode with something like a cone "left to right burst fire" mode to lay into a multitude of targets would be useful.
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Date Posted: Oct 17, 2017 @ 10:59am
Posts: 102