Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Molaram Aug 8, 2017 @ 2:15am
Please allow me to rebind all keys
I'll repost this here because the reddit forum seems pretty dead.

Unfortunately I can't seem to rebind the F key. Apparently it's hardcoded for something else.
Will this ever change?
I know it may seem like a minor thing, but alot of people have a certain way of playing and using their keyboard. Would be a shame if it stayed this way.
Thanks.
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Showing 1-10 of 10 comments
✪ megapull  [developer] Aug 8, 2017 @ 2:20am 
Some keys will have to remain hardcoded for game design reasons, but we will try to make as many available for rebinding as we can, in the future.
Originally posted by Megapull_Neocore:
Some keys will have to remain hardcoded for game design reasons, but we will try to make as many available for rebinding as we can, in the future.

The main issue is to unlock both mouse keys - I mean to have an ability to bind left and right attack buttons to keyboard. Now we have to use WSD if we want to have smooth combat or at one point to loose control of your character when you have to release left mouse button (that means to stop moving) to use heavy attack with the right mous button. Its so annoying :)

I understand left mouse button also means "interact with enviroment", but it also could be unbound and bound to E for example. We will be able to point over an object with the mouse cursor and than use E to open the chest.
Fenz Sep 16, 2017 @ 5:28am 
Can you rebind keys to mouse4/mouse5 etc (like on a Razer mouse)?
jeoc42 Sep 16, 2017 @ 7:46am 
Originally posted by Fenz:
Can you rebind keys to mouse4/mouse5 etc (like on a Razer mouse)?
I have done so with my corsair mouse, so if it is an issue, it is an issue with the mouse not playing nice.
Randy Marsh Sep 16, 2017 @ 10:39am 
Originally posted by Megapull_Neocore:
Some keys will have to remain hardcoded for game design reasons, but we will try to make as many available for rebinding as we can, in the future.

dude any game design that locks down buttons and makes it harder for us to play, is bad game design. you guys and your dedicated buttons are one of the big negatives right now.
kmontyw Jun 6, 2018 @ 4:28am 
The above poster is spot on. All keys can easily be rebound by mouse/keyboard macro software anyway. There is not such thing as hard binding anymore. It's not a game design issue at all.
Can you make it so that we can use Q and E to rotate the map? I hate using the mid mouse button to rotate.
Greyhound Jun 6, 2018 @ 4:39am 
Lol, hardcoded keys remind me of Dawn of War :) Just get some quality mouse / keyboard. I use Logitech G502, 11 customazable input.
WarNerve Aug 22, 2019 @ 11:38pm 
Originally posted by Witch Hunter Tarantus Bohart:
Originally posted by Megapull_Neocore:
Some keys will have to remain hardcoded for game design reasons, but we will try to make as many available for rebinding as we can, in the future.

The main issue is to unlock both mouse keys - I mean to have an ability to bind left and right attack buttons to keyboard. Now we have to use WSD if we want to have smooth combat or at one point to loose control of your character when you have to release left mouse button (that means to stop moving) to use heavy attack with the right mous button. Its so annoying :)

I understand left mouse button also means "interact with enviroment", but it also could be unbound and bound to E for example. We will be able to point over an object with the mouse cursor and than use E to open the chest.


Use X-Mouse. It lets you set any key to act as any other key. So you could have buttons on your keyboard function as LMB/RMB. It's easy to set up once you learn how it works. And you can save profiles for each game you play, and it will automatically switch to it when you fire up that game.
WarNerve Aug 22, 2019 @ 11:39pm 
Originally posted by Randy Marsh:
Originally posted by Megapull_Neocore:
Some keys will have to remain hardcoded for game design reasons, but we will try to make as many available for rebinding as we can, in the future.

dude any game design that locks down buttons and makes it harder for us to play, is bad game design. you guys and your dedicated buttons are one of the big negatives right now.


I agree with this. There is no good reason to not allow a player to set up his keys however he wants them.
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Date Posted: Aug 8, 2017 @ 2:15am
Posts: 10